share your experiences with these new skills and talk about...
as i noticed:
warrior - inevitable muderus (Increases range by 1 m for 10 seconds)
+ amazing range with raptors
- 10s is not enough, doubles this time will be much better
- you must cast it, so enemy will run out
rogue - eskrima (Inflicts attacks as well as a bleeding curse on the enemy. Decreases 10% Dagger and Bow Defense of the enemy under the bleeding curse buff)
+ it makes sins stronger
+ useable for archers - tankers (arrow shower)
- useless for long range attacking archers, cos you cant cast it on far player
- its like attack skill (not debuff kind) so i used it on mage (some short distance between us) and his fire armor damaged me
mage - guard summon (A guard (dragon) summons from the earth and stages continuous attacks for a certain period of time)
+ if you are close, its harder to target you - more mages, more dragons, more harder targeting anyone from your party, cos of too much big dragons around
+ useable in game events (juraid, bifrost...)
- useless in solo pvp (dragon is weak - low dmg, fast dying)
- useless for exp (cos you already 83lvl)
priest - minaks thorn (Applies an aurora that mirrors 20% of direct attack damages to all party members. The Thorn effect continues for the cast time, mirroring 20% of damage out of 100% damage inflicted on you)
- not working against mages dmg
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