haha nice points silver. But:
1. im comparing the usefulness of the two buffer builds only, i.e 960/1500 + malice Vs 1920/1200. if a party has a debuffer that can parasite or reverse life, then everything changes. Of course, u cant put hp gear on and undy during fights, thats when u have to use 1200. But like i said, the scenario only has malice and both sides are using buffs.
2. some will have over 2k hp. my point was, the maximum amount of hp lost from the 1920/1200 build is 300hp and a lot of the time the loss is less than 300 since undy is applicable whenever a party member has over 2khp. the extra healing power more than covers up the ~300hp loss.
3. If all 7 attacking members of ur party decides to attack one of mine, then it is highly likely that i wont even have time to react and my party member will die. i did make a mistake saying 'party B would have already casted cure', i guess i was just thinking about the priest Vs priest. Indeed, it is very hard to tell who the enemy will malice.
Also lets not forget in your scenario that i also have 5 melees which have not been taken into account. The 5 melees will either be constantly hassling ur mages or in this case, they should be concentrating on killing ur priest with only 960 heal. Like you said, if a dead party member gets tped back into the action, they would be unbuffed and hence easy prey. So therefore if your priest dies once, he will die again even faster if we are assuming that the mages tp right as he clicks ok so that he doesnt have time to rebuff himself. Of course, u can have your rogues healing him but if that happens, your rogues wont be doing any damage and we might end up with a stalemate. Also, if my melees werent concentrating on your priest, there is no way that they will let all of your melees run around freely, hunting my mages. If you insist on sending all your melees to hunt my mages, who's to say that i will stick to the rules and cure my maliced mage asap as opposed to healing my other mage getting ganked? All i have to do is spam 1920 on my ganked mage to keep him alive, while my maliced mage can tp another party member to block for him or better yet, tp the ganked mage and both mages can then proceed to destroy the isolated melee character (im assuming it will be a rogue). This will force your mage to tp the chaser rogue back and we are back to square one since i will use that break time to cure and rebuff my mage. This is of course assuming that my mages are not close together. Why would they be together unless they are both blading your priest? After all Cross tps are the most important skills during combat and cross tping only works when the mages are spread out on both sides of the battlefield. Of course, these repositioning tactics will have to be used before you can cast malice again (it isnt that hard to do if ur party is coordinated). Now, say if all my melees were hunting YOUR mages, what would you do then? your 960 heal is not enough to save your ganked mage indefinitely so you would have to call on your other mage to tp or call on your rogues to minor. Either way, your 960 heal will sooner or later, become inadequate and you wont even have time to cast malice. Then again, you can just employ the escape tactics i used with party B and we will definitely end up with a draw.
Also, it is highly likely that both sides will have an ice mage and when the ice aoe is cast. malice becomes even more redundant, although i admit, an ice + malice combo can prove to be very effective. but again, if party A was all slowed, and party B was on the offensive, the priests 960 heal will take its toll and members of party A will die regardless of their buff status if a successful gank occurs. i guess u can say the same for the opposite scenario when party A is on the offensive as well..... lol.... This can go on and on and on.
there are way too many variables if you take into consideration the actions and positioning of each and every character on the field and I am willing to admit that the battle will end up as a draw. But generally, you will find that your survival capabilities are much greater with the 1920 build and you will feel more vulnerable/flimsy on the 960 priest. the 1920 build allows more room for error.
Too many offensive, defense strategies and counter counter strategies to think about... I guess this is one of the reasons why KO pk is so great
I hope my writing is somewhat logical and make grammatical sense. In a bit of a hurry and have no time to proof read ><
p.s @ silver. I love how your posting such great battle scenarios for me to counter and think about
This is exactly the kind of stuff that i wanted to include in my advanced pvp guides for different party Vs party setups. As you can see, there are countless different scenarios that we can talk about and analyze XD. This is why this guide is called DCZ "ART OF WAR"[/b]