IB + CS + EP+2 > IB + CS + IN
YEA
also agree with above
60heal/60duff/5 master <-- best build. don't be turkish and get a level 70 skill just because you are level 70+. sure, in some situations lvl 70 skills rock, but not so much for an int priest. having full heal is much more important.
though all questions are answered up there. with an unlimited budget i would wear full wep def rare fp gear provided you play ares, diez, xigenon, cypher, or beramus. if not, then go chitin+8 and have the upgradeable versions of dd helm, spear def boots, and club pauldron.
for rings, rols are the completely ideal rings for a pure int tank priest. i would use rols over rofs. ROF will give you 1 more health pt, 8 more str pts, 8 more mp points, 1 more dex pt, and 30fr in place of 20lr for you. so, all you gain from that is a mere 1 health point (translates to 15-16 hp) and some useless fire resist whereas you lose your most valuable resist.. lightning.
i don't believe priests stress resists at all anymore. resists are important and definitely should be taken care of before heading into areas such as hp. ROL is the completely ideal ring for an int tank priest as it gives
-50ac <- unparalleled by any +0 ring other than rof
-7health <- large hp bonus
-50hp <- why not
-20lr <- most underestimated and underutilized part of the ring.
if you are slow, you can still heal, you can still cure, you can still function (maybe you can't chase but that's definitely not as important as the aforementioned)
if you are stunned, on the other hand, you will lose the ability to do anything at all for the party and yourself other than potting.
belt
obviously you should use a weapon defense belt. should get the highest ac you can get on the belt meaning iron belt over glass belt.
earrings
earrings are possibly the most arguable part to an int priest. many earrings will work fine and serve its purpose. i, being a resist whore, would prefer to have a decent +1-2 warrior earring and a +1-2 sse or be. really aren't very many wrong answers for this as long as you get some ac, hp, or resists which almost all earrings have.
hammer
lycaon hammer over lobo hammer. lobo hammer does indeed have the same lr as a lycaon hammer, but it lacks the fr/gr. i said before that fr/gr are not as important as lr but they are definitely still important nonetheless. losing 45 flame and glacier resist (that's only comparing +6 hammers) is a
big deal especially if you are using the fp wep def armors. i use a lycaon hammer anyways and i am chitin +8 build so i gain some resists from my build to begin with. the gr is not as important as lr but it is more important than the ~170 hp you will gain. 170 hp does not mean much at all anymore in this cz (and at level 72 you will be pushing quite a bit of hp regardless) and coupled with full heal a small change like 170 will not make or break your character. 45 fr/gr will give you the edge to simply keep moving through a mage party dropping novas on your party.
necklace
EP+2. yes, i said it. fuck the IN. this is the item that i have been pushing the idea of for a while now and most priests just stick to the IN build anyways. sure, this gear alternative is DEFINITELY not for everyone. strictly for priests that have
1. chitin shield
2. iron/glass belt
3. OTHER forms of weapon defense in armor
that already narrows down the general priest population quite a bit but if you have all that AND an IN, the difference of 10 weapon defense will be miniscule.
for example, let's say that a warrior normally hits for ~1000 without a shield, belt, or weapon defense armors (being pretty lenient). chitin shield gets calculated first and drops that damage to ~500. then comes your weapon defense armors (let's assume the least and say you are on a newer server and can only have +8/17 spear def chitin boots) which drops it to ~415. then comes your belt which drops it to ~373.5 damage. here the IN would be calculated, dropping the damage to ~336.15. and then the absolutness comes in dropping it to a total of 302.535. without the IN the total damage would be 336.15, making the grand total of change to be 34 damage. i'm not doubting that some of my math is wrong, but i think 1000 was a fairly lenient damage count to begin with.
on the other hand you can gain 300 hp, 28 ac (huge), and 200mp/10int (large amount of mana eh?). no, my math isn't wrong, i'm assuming that the 20 health from the IN cancels out the 20 health from the ep+2 when comparing the 2.
so, rather than be stuck with 10 wep def that gets counted last on the final damage count, i believe the 28ac (i think this gets calculated before the weapon defense gets calculated), 300 hp, and loads of mana is a much greater alternative than the mere ~34 damage reduction you see from an IN. these are all assuming the worst possible circumstances for the state of your gear. if you play on an older server and have access to spear def gaunts
and boots, then the damage difference seen is even less.
well, if you truly have an unlimited budget.. make it an ep+3 (i can dream) and its virtually no competition.
and i'd like to take a moment here before people scream dagger defense and say that a sin should not be a threat at all for an int priest compared to a warrior.
reasoning behind this:
a sin's damage on you as an int priest comes from three skills, spike, thrust, and bloody beast. normally, these do not even end up hitting all too hard as you get hit ~700 tops for spike/bb and ~400-500 with thrust. sure, that is a lot of damage, but keep in mind these skills are definitely
not spammable.. once the sin uses these he has nothing left and is stuck using r hits / weak skills which end up doing ~100-200 damage tops. this is where you pot and debuff him and he runs away. as a level 72 priest, if you are a chitin build, you should be pushing like 6.5k hp to begin with anyways so there is no way you will die from even the 3 hardest hits with r hits in between. wait for the sin's spike, throw a 10k heal, massive? parasite? torment? w/e you want. a parasited rogue goes down pretty fast if you are pking with decent warriors.
a warrior on the other hand spams a consistent damage which will always need your attention. so you need to concentrate on that the most.[/b]
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