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Apex Forever | LIGHT-FARM | UNIQUE CONCEPT

This is a discussion on Apex Forever | LIGHT-FARM | UNIQUE CONCEPT within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by battle_mrs Im surprised so many people hyped for a ko server, but once everyone quits come play ...
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  1. #631
    Little archer Senior Member
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    Quote Originally Posted by battle_mrs View Post
    Im surprised so many people hyped for a ko server, but once everyone quits come play a fun game like Archeage
    its almost like its a knight online forum

  2. #632
    I am Timmeh Senior Member
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    Quote Originally Posted by FreekaleeK View Post
    Im the happiest guy you will ever meet nigguh Sorry if all you nerds on here cant handle the truth, but this server will not be 1/10th as active as OSKO was/is.
    Except you have no logic behind that statement?

  3. #633
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    Quote Originally Posted by Ces0ir View Post
    you really have no shame... and we already played twostars server before so probably wont play it again cause he mutes people that dont blow him and lets gms play on the server too.
    Neither of which was ever really true. If you were ever muted, it was because you were being a dickhead, stirring up trouble. From your attitude in these posts, I'm having a hard time seeing how this wasn't the case.

    I honestly don't care if you don't want to play here, so I'm not going to pretend otherwise and try to 'convince' you (or everyone else, for that matter) that you're not making crap up, and join the hype train. I know it's pointless anyway.
    Really, the community doesn't need people who stir up trouble like you.

  4. #634
    Senior Member Ces0ir's Avatar
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    rofl.. says the fucking nerd who runs around other peoples topics to criticize them.....

  5. #635
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    Quote Originally Posted by Ces0ir View Post
    rofl.. says the fucking nerd who runs around other peoples topics to criticize them.....
    Honestly, my intent was purely curiosity. None of what was said made sense, so I was wondering if I was, as usual, just missing something.
    I got dismissed because apparently I can't ask questions, so... :/

    I apologise for what I said before. It was a completely knee-jerk response, that would've better been left unsaid.

  6. #636
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    Quote Originally Posted by ilovemyko1 View Post
    Except you have no logic behind that statement?

    If you have played private servers for this long and cannot see the logic behind the last 3-4 posts I have posted, then your a fucking retard timmeh.

  7. #637
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    really looking forward to play this server.... in a year or two when its done. ehuehueeheheheuehehuehuhehehuehu

  8. #638
    Senior Member Diver's Avatar
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    Quote Originally Posted by Chriz View Post
    really looking forward to play this server.... in a year or two when its done. ehuehueeheheheuehehuehuhehehuehu
    halt die schnauze ^^

  9. #639
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    This server looks incredible!
    Bring it on.

  10. #640
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    Quote Originally Posted by twostars View Post
    Neither of which was ever really true. If you were ever muted, it was because you were being a dickhead, stirring up trouble. From your attitude in these posts, I'm having a hard time seeing how this wasn't the case.

    I honestly don't care if you don't want to play here, so I'm not going to pretend otherwise and try to 'convince' you (or everyone else, for that matter) that you're not making crap up, and join the hype train. I know it's pointless anyway.
    Really, the community doesn't need people who stir up trouble like you.
    Letting GM's bit play was true though. Still remember them logging onto their GM characters to teleport us away from Isiloon as we wouldn't let them kill it in peace. Added the "rule" that only the clan who had castle could kill it shortly after to try justify it, lol.

  11. #641
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    Quote Originally Posted by Josh View Post
    Letting GM's bit play was true though. Still remember them logging onto their GM characters to teleport us away from Isiloon as we wouldn't let them kill it in peace. Added the "rule" that only the clan who had castle could kill it shortly after to try justify it, lol.
    Do you remember who that was? I think we ended up removing their power, didn't we? (Edit: I remember now, and yes -- we did)
    Either way, the only two people involved with this project are myself and Aesteris, nobody from previous projects are involved. I certainly don't condone that.
    Last edited by twostars; 03-10-2015 at 03:08 AM.

  12. #642
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    looking forward to the server.

  13. #643
    Senior Member MySexualIntention's Avatar
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    Quote Originally Posted by battle_mrs View Post
    Im surprised so many people hyped for a ko server, but once everyone quits come play a fun game like Archeage
    Trion Worlds?


  14. #644
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    Hey guys,

    Just popping in to let everyone know of the progress we've made!

    - Client was patched and updated to v2.064 (USKO released this patch today).
    - Nereids Island (Boat war map) is now fully supported (Monuments, Supplies, etc.).
    - Fixed a bug with certain NPCs sometimes disappearing upon (re)spawning.
    - Fixed a few skills not having correct rates for stunning / slowing.
    - Fixed Porutu's "Divide Armor" debuff not resetting the HP bar upon expiring.
    - Implemented rate limiting for chat messages.
    - Added visible timers for all wars.
    - Fixed an issue where Porutu's couldn't equip Warrior armor.
    - When handing in a quest and your inventory full, you'll now get your reward mailed to you.

    Those are the more important ones, we're really closing in on a beta now - as you can see from the main post. There's a few more things we'd like to check over (and get sorted, such as the payment processor) before announcing a beta, but rest assured it won't be too far off!

    Have a great day and thank you for your continued interest in Apex KO!

  15. #645
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    Quote Originally Posted by Aesteris View Post
    Hey guys,

    Just popping in to let everyone know of the progress we've made!

    - Client was patched and updated to v2.064 (USKO released this patch today).
    - Nereids Island (Boat war map) is now fully supported (Monuments, Supplies, etc.).
    - Fixed a bug with certain NPCs sometimes disappearing upon (re)spawning.
    - Fixed a few skills not having correct rates for stunning / slowing.
    - Fixed Porutu's "Divide Armor" debuff not resetting the HP bar upon expiring.
    - Implemented rate limiting for chat messages.
    - Added visible timers for all wars.
    - Fixed an issue where Porutu's couldn't equip Warrior armor.
    - When handing in a quest and your inventory full, you'll now get your reward mailed to you.

    Those are the more important ones, we're really closing in on a beta now - as you can see from the main post. There's a few more things we'd like to check over (and get sorted, such as the payment processor) before announcing a beta, but rest assured it won't be too far off!

    Have a great day and thank you for your continued interest in Apex KO!
    damn awesome! can we expect beta on April maybe?

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