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APEXKO.COM | v2121 - MINI EXPANSION LAUNCH (07.04.2017) | PK / LIGHT-FARM

This is a discussion on APEXKO.COM | v2121 - MINI EXPANSION LAUNCH (07.04.2017) | PK / LIGHT-FARM within the Private Servers forums, part of the Knight Online (ko4life.com) category; Server is currently down due to the hosting company having issues, we'll be back once they've resolved the situation!...
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  1. #1501
    Apex KO Senior Member
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    Server is currently down due to the hosting company having issues, we'll be back once they've resolved the situation!

  2. #1502
    Senior Member bigdudle's Avatar
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    As I stated on the shoutbox. I feel like you guys should let beta run how it is now for another week or so. That should give enough time for most of the PVE side of things to be reported. Such as buggy quests, items, or whatever. After that you guys should release a full PK beta (re-announce it tho so people will come) and then run that for 2 or 3 weeks. By then most issues should be reported and resolved. So in my honest opinion, this is the best option you can do to fully discover all the issues. PvP will need tested too in max items/lvl.

    Maybe you could make it a choice to rather people want to go lvl 59, or go lvl 83 to test.

  3. #1503
    Polak Extraordinaire Senior Member
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    Is Krowaz enabled yet? If so, we should start testing that entire plethora of content, as that could holster a thousand bugs and we wouldn't know until it's too late, as well as (in my opinion) further testing of Juraid and other events (once they were fixed of the issues that made the server crash every time they ran, (or even that one BDW where the humans spawn camped orcs for the entire BDW, lel)). As far as a PK beta, no one would participate in that unless there was a prize for participating I think, because what would the point be? The only possible incentive would be to play on a fully functional 83 PK server for 2 weeks, as unfortunately not many people play things to test bugs or discover crashes and errors, but instead more so for the fun troll moments, or for the fun spur times you could possibly have.

    All in all, the server is looking phenomenally so far, keep up the excellent work

  4. #1504
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    Quote Originally Posted by SkyHunter View Post
    Is Krowaz enabled yet? If so, we should start testing that entire plethora of content, as that could holster a thousand bugs and we wouldn't know until it's too late, as well as (in my opinion) further testing of Juraid and other events (once they were fixed of the issues that made the server crash every time they ran, (or even that one BDW where the humans spawn camped orcs for the entire BDW, lel)). As far as a PK beta, no one would participate in that unless there was a prize for participating I think, because what would the point be? The only possible incentive would be to play on a fully functional 83 PK server for 2 weeks, as unfortunately not many people play things to test bugs or discover crashes and errors, but instead more so for the fun troll moments, or for the fun spur times you could possibly have.

    All in all, the server is looking phenomenally so far, keep up the excellent work

    There arent many good 20xx pk servers out there. Who would play? I bet people from ko4life will do just fine. Turks would love to participate to something like that also since they are hungry for a 20xx server to pk on. Dont worry there will be plenty of people to pk with.

  5. #1505
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    in my opinion they should keep it as it is right now, and when the server is actually ready they need to wipe out all the chars and make it not a full pk but easy upgrades and easy farm, with a good starter items, so people will be able to test also the drops( so wont be a bug like were in usko back then when everyone dropped iron belt from harpy :P) and when it will be like this people will be able to pk, but not also with a full gear.(full gear boring bro!)

  6. #1506
    Apex KO Senior Member
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    Server is back online, thank you for your patience!

  7. #1507
    Senior Member david4244's Avatar
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    Arrow Shower is spammable on purpose btw? Beside some occassionally fail, you can basicly spamm the 5x arrows kinda fast just fine, making the 5+3 combo useless.


    Also, as soon as you enter the far ranged archer skill's range (lvl 70, lvl 60 etc) Blow Arrow skill's "Skill failed - Too far" message ends aswell however you are still out of that skill's range so it starts the skill then "skill failed" message pops up. DB and Client numbers aren't matching at that skill i assume.

  8. #1508
    Genius Senior Member ExclusiveBastard's Avatar
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    Quote Originally Posted by david4244 View Post
    Arrow Shower is spammable on purpose btw? Beside some occassionally fail, you can basicly spamm the 5x arrows kinda fast just fine, making the 5+3 combo useless.

    Cool to see you replying david, haven't seen you for a while!

    are you comming back for apex?

  9. #1509
    Senior Member david4244's Avatar
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    Highly doubt it, got no time, just bitching around at Beta to help them abit, max gonna share some1's char once in a while.

  10. #1510
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    Quote Originally Posted by david4244 View Post
    Arrow Shower is spammable on purpose btw? Beside some occassionally fail, you can basicly spamm the 5x arrows kinda fast just fine, making the 5+3 combo useless.
    Aesteris will comment on this. All I can say right now is that these skills are awfully touchy.

    Quote Originally Posted by david4244 View Post
    Also, as soon as you enter the far ranged archer skill's range (lvl 70, lvl 60 etc) Blow Arrow skill's "Skill failed - Too far" message ends aswell however you are still out of that skill's range so it starts the skill then "skill failed" message pops up. DB and Client numbers aren't matching at that skill i assume.
    From what you describe, it's probably just them leaving the range after the skill's cast (it's on the tracker, so we'll get to it shortly). Blow arrow in particular is on the tracker, so that'll get checked out also, provided the former isn't what's responsible.

  11. #1511
    God. Moderator Kallop's Avatar
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    You're aware of the skills failing issue with Assassins? :P I think I reported it already but just checking. Apparently, for whatever reason, sins get random skill failure streaks while in PvP. I vsed Markus and other people yesterday and randomly I stopped casting my skills for some reason. It's not an issue with comboing too fast, it's more like for a couple seconds none of the skills will go through no matter what I do. This also happens in CZ when you're chasing someone, or even when they're standing still.
    Last edited by Kallop; 04-30-2015 at 08:09 PM.

  12. #1512
    Senior Member david4244's Avatar
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    It's definitely not
    Quote Originally Posted by twostars View Post
    it's probably just them leaving the range after the skill's cast
    To represent it with numbers (the numbers itself aren't totally accurate, just an example), it's smth like this:

    -Blow Arrow works fine <<<< 20 meters.
    - 20 meters <<<<< Starting to cast blow arrow, then skill failed everytime [ lvl 60-70 skill works fine at this distance] <<<<< 60 meters.
    - 60 meters <<<<< "Skill failed- too far" message for both, Blow Arrow skill and lvl 70-60, etc skills aswell.

  13. #1513
    Polak Extraordinaire Senior Member
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    Quote Originally Posted by Kallop View Post
    You're aware of the skills failing issue with Assassin's? :P I think I reported it already but just checking. Apparently, for whatever reason, sins get random skill failure streaks while in PvP. I vsed Markus and other people yesterday and randomly I stopped casting my skills for some reason. It's not an issue with comboing too fast, it's more like for a couple seconds none of the skills will go through no matter what I do. This also happens in CZ when you're chasing someone, or even when they're standing still.
    I couldnt tell if I was just losing my sin skills or what, glad I'm not the only one that noticed.

  14. #1514
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    Quote Originally Posted by bigdudle View Post
    As I stated on the shoutbox. I feel like you guys should let beta run how it is now for another week or so. That should give enough time for most of the PVE side of things to be reported
    But bugs are continually being reported every day. Bug reporting hasn't slowed down at all. And it seems like alot of people just go to the anvil for two hours, make a +9, exp till 80/83 then logoff... insteaf of exploring different areas of the game and finding bugs. I don't see the need in setting dates and times, unless it is based around the state/quality of the server i.e. it is stable and bug free. You see it shut down every 24 hours... that's a good state for official?

  15. #1515
    Senior Member bigdudle's Avatar
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    Quote Originally Posted by hongkongfury View Post
    But bugs are continually being reported every day. Bug reporting hasn't slowed down at all. And it seems like alot of people just go to the anvil for two hours, make a +9, exp till 80/83 then logoff... insteaf of exploring different areas of the game and finding bugs. I don't see the need in setting dates and times, unless it is based around the state/quality of the server i.e. it is stable and bug free. You see it shut down every 24 hours... that's a good state for official?
    They can run it for as long as they please. I'm stating that a PVP beta most certainly does need released eventually. Aesteris already said in the shoutbox anyway that they plan on releasing a pvp beta.
    BigL likes this.

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