Cheats will not be a problem,since the developers will block everything,about the macro,as Sheldon said,they can block the macro hardware but its a lot of work and its all up to them.The issue is,since this is a private server,how to keep the players on it.Get new players even when the server is few months old.If u make it too hard to xp,people will just quit after a week,and you will end up in the same story that every private server had so far,and that is loosing the players.It has to be user friendly,since its not USKO people will expect it to be fairly easy to get to 83 w/o having to spend money on genies,wich of us who did it know its not cheap.To be able to compete with someone after they have joined the server in its late stage.Not to get 2 hitted by a babaed sin.The reason people leave USKO is well,u could not PK if u did not had invested a decent amount of money.There must be some balance between the player who donate and the player who just plays for fun,dont get me wrong,im not saying there should not be donations,but there must be some balance in order for the server to survive.+9 and +2 dont sound all that bad,but when u put it all on one char,it does makes a lot of difference.+9 should be realy realy hard,and +2 aswell,for example make it a 30 % chance or even lower to make it.Exping in the game should be fairly easy to 80,but a bit of nerding to 83.Also the idea of leveling with quests does sound nice,BUT if the server is a success,and it hits 1k + people,u should implement the 2nd eslant like in USKO,so people would have double the slots to do them.
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