i do wonder what's gonna happend with the first server?
This is a discussion on Apex Forever | LIGHT-FARM | UNIQUE CONCEPT within the Private Servers forums, part of the Knight Online (ko4life.com) category; i do wonder what's gonna happend with the first server?...
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i do wonder what's gonna happend with the first server?
So much fake hype, you know you'll quit and sell for $$$ in 2 months. Probably 3. Then again "please relaunch".
Master marketing and advertising minds up in here. Let the players beg and ask for weeks for a relaunch and don't reply nor give a single piece of information or update letting them drag in despair. Then, after months, show up with the much wanted and awaited "news", much like a "hero", to save the day of the commoners.
It was obvious that there would be a relaunch; there's still thousands and thousands of dollars to be made with this server (nothing wrong with it). In my opinion this was, is and will be the best server ever to be made so it deserves to have it's potential explored again, and again. But like FrenchItUp said, lots of fake hype and "surprised" people, c'mon now...
Dear players,
Today marks the start of our advertisement campaign on ko4life, Facebook, other (Turkish, Spanish, etc.) forums, and various toplists!
First of all, some more information on the server:
The beta for this server is set to start on the 12th of December 2015 20:00 CET
and the official release date is the 19th of December 2015 20:00 CET.
The beta server will be taken down on the 16th of December 2015 and we’ll be preparing the server for the official release from then on out.
The current server will be taken down on the 10th of December, in preparation for the new server’s beta.
Next up; changes to the server!
First of all, EXPing has been made faster.
Some monsters have had their EXP adjusted to be more in line with how we want them to be.
You’ll be able to see this yourself during the beta (the beta will be roughly 3-4 times faster than official). Not only this, but also the fact that Genie will be free will help to reduce the overhead that is EXPing massively (and attract more players!).
Secondly, mining and fishing have had a rework and have been balanced around the drop rates.
Bifrost fragments, Red - Green - Blue chests, and Juraid gems drops from mining and fishing have been changed (or removed).
Only Red Chest and Fragment of Arrogance can be found while mining in EMC / Luferson, at a very low rate. The remaining fragments, chests, and gems which you used to be able to find have been removed entirely.
Furthermore an important issue with the fishing rod has been fixed, namely it did not lose durability while using it and thus allowed for (some of the) abuse that had happened.
On top of that is the requirement for rainworms to be able to fish. Previously only the normal rod required them, however both rods require them now. Rainworms can be obtained ONLY from mining in EMC / Luferson. They're set to be found at a decent rate there. (note; Moradon mining will not get you rainworms!).
Furthermore, there are some behind-the-scenes rate adjustments based on your characters attributes - legit players won’t notice these, those who attempt to be less honest in their mining / fishing endeavors may notice a steep decrease in the value of the items they get!
Furthermore, the donated NP required to advance in grades for accredited and royal knights has been reduced - we want to see those long capes sooner (and hopefully intensify the battle to be the first to get them)!
Next up, AFK’ers in events and the measures we’ve taken against them.
During the instanced events (with the exception of Chaos), everyone will have the ability to initiate a vote kick against any party member.
For the vote to succeed, 75% of the party need to agree to kick this person, after which the person will be kicked.
If a person has been kicked numerous times we’ll be limiting their ability to join the events at all (we scrutinize this manually before imposing such a measure) - as well as temporary restricting their account access (as well as their main accounts).
We understand how frustrating this was for everyone and hope to have found a good solution to this problem.
Finally, the upgrade rates have been changed a little (and general ‘fixes’ to upgrading) have been made.
The low / middle class upgrade scrolls now have the same upgrade rate as the Blessed Upgrade Scroll (but remain usable only on low / middle class items respectively).
The high-class upgrade scroll (“Upgrade Scroll”, green one) can now only be used on items that are below (+5) - allowing you to, as per the description, upgrade items up to (+5).
Upgrading using a Blessed Upgrade Scroll to (+9) has been disabled completely. You can proceed to upgrade using the reverse upgrade system, up to (+11).
The upgrade rate for reverse upgrades has been normalized across all grades to reflect the previously mentioned change.
Generally speaking, all upgrade rates have been increased a little - as a result (+7) is easier to obtain, and (+8)’s should be more accessible to everyone.
Low class and middle class items can be upgraded to (+9) using their respective scrolls (as these items can’t be reversed and we want to keep paper builds, as well as mixing some paper gear with shells for a temporary damage boost, viable).
That's it for now, and more information will follow soon!
Write down the dates and we hope to see you then
It's good that +8s are more available than last time. Quite many players actually quit while failing to go for +8s.
Really like the changes for fishing/mining, need to test those ones out on beta.
what's the difference between moradon and el-morad? except that rainworms are dropping from emc only
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