Quick update fixed the sin problem . Spike thrust and pierce were failing more the usual. I fixed that now. After fix, sin was really strong against warrior on full gear. So I edited minor heal from 60 hp recovery to 56 hp recovery. Now a very skilled assasin can still defeat a warrior but if he messed up the combo the warrior is going to win. I didn't boost skills, so the balance support vs melle classes remains the same. Now 2 sins can kill each other in a VS and Sin vs Warrior balance is restored due to minor heal reduce. Going to test more on +1 full unique set if it's gonna go well I will leave +1 compounding enabled and not gonna keep +0 max. That way ppl can still do something once in full uniques. It's gonna be like 45% to compund to +1 tho .
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