It's not the original map; it's a custom made lookalike. The textures are the only thing straight from it (and even they've had to be converted/recompressed to be supported by KO). I'm not saying it's bad, just that it's extremely simplistic -- such that it's possible to simply throw in a few objects (i.e. the walls), set the ground texture, and voila -- you've copied their map. That's.. all there is to the map (i.e. simplistic, and well, blocky -- yay CS). The most amount of work involved here would've been converting the object models, the rest would've been spent trying to place/size them correctly using an editor which is essentially just a list of the objects (i.e. not doing so visually).
I don't even think he's done any others (I haven't seen any), which is most likely because it was rather time consuming to do it how he did it the first time. To be honest, the map's quite horrible (not to mention an eyesore)... with the extent of time it would have taken (and manually!!) it really wouldn't be worth it to do any others like that, so I don't blame him.
You could find a better source of new maps (in mgame's format even -- although slightly different) from Repent Online/Legend of Ares.
I vaguely remember seeing one that would better suit the snow war, even. You might try there.
Bookmarks