This is a discussion on Knight Kingdom Re-Launch 19xx Server 100% USKO Farm/Pk. within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by ItstheTax
Hahaha dont even dare to compare this server to apeko seriously
i think KK has more ...
knight kingdom just lose because their owners
If anything there is a love-in of that server on this forums. right now KK is the most populated ko server at this moment and has been the whole yr
I was refraining from commenting because this is really off-topic, and not related to Knight Kingdom at all, but a great deal of our bugs (i.e. skills breaking) have been due to extremely thorough server-side checks to prevent cheating; alpha exists to iron out these kinks (and get feedback on how our server's behaviour compares against official behaviour) so things are smooth for beta/official.
Knight Online Pro only exists because they don't care one bit about accuracy (or efficiency); they just care about releasing a server using our files in a completely unprepared state. Even right now if you look beneath the surface, stuff barely works remotely correctly -- compare any of it to USKO. Damages, event behaviour, rivalry behaviour, etc -- you'll find they're not accurate whatsoever. Their "beta stage having less bugs" can only be explained by one thing; the bugs weren't reported. Remember their initial launch, where they were forced to close for several months because it was clearly not ready (i.e. things were completely f***ed, including events)? Exactly. ;_;
Knight Kingdom have been up for years, they've refined their files over the years. Kudos to them for that.
They've done a good job with the events and the like, but I feel the only problems with this server boil down to:
- poor server design (mining for all the things, really?)
- poor/non-existent anticheat (the fact that any official server launched without any basic speedhack checks amazes me!)
- very little attention to detail (e.g. bugs with stun/slows behaving 100% right now -- this is because all of this behaviour moved from the client to the server for this version, and nobody considered checking stuns/slows in their beta stage?)
As for accuracy, I can only really comment on their damages (haven't been in-game long enough to take a look at much else), but their damages aren't accurate either. This isn't necessarily a problem, unless it affects some class skills more than others. In which case it becomes an issue of balance (not that official had any semblance of balance in a long while, but...).
Otherwise, they're stable (I think? has it ever crashed?), they have a huge player base, and consequently have plenty who support them financially. So that's great for them, they're going strong as always.
ItstheTax: Do you mind PM'ing me the numerous bugs you're aware of that I'm not? The issue tracker's been almost empty for a long time now. Also, a list of features we don't have? (please don't go by my thread, as that's just a list of features I've documented).
If you could do that, it'd be much appreciated, thanks
Nobody's forcing you to play, or even like the server.
Regardless, this is all verrrrrrry off-topic, so if we could keep the ApexKO stuff in ApexKO's thread, that'd be great.