This is a discussion on KO-Tastic! within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by tHeUnBeAtAbLe
Out of all honesty you just killed the population. Even though it might be a few ...
why can't we play in peace ffs
But as I said, if it still has a good population once it's back up then there is no need, and if it doesn't then a wipe and restart is must I would say. I'm having my fingers crossed that it won't need a wipe, as I personally don't want one either .
When it went down last, we hadn't really expected anyone to log in - it'd been down and we'd told everyone there's probably no point waiting around. I don't know how many was on then.
Shouldn't waste more time on this server then and finish your emulator. Why take the hard way?
I hope things work out. It's been fun catching up with old friends. It should be epic if your still getting 700-900 players at one time.
Yo two did u sleep yet (today)?
The DDoS was never an issue. We've only been hit once, and it was used to simply knock out the game server - not even keep the entire thing down for very long.
It was a very small botnet used (and recognised), which we've nullrouted (basically.. IP banned).
All exploits used on us (and all those prior to the launch, I hope, anyway!) thus far have been fixed EXCEPT for one vague issue (causing the game server to stop letting people into the server) plaguing us since launch day. This is the reason we're offline, as we're sick of reopening just to get hit by this same issue.
Currently we're working on fixing this issue, but if I don't manage to, I've asked the one person I know of who has resolved it in the past (osmanx) about it - and he's going to fix it again (he... doesn't remember exactly which patch it was that he wrote which solved it, he fixed it aaaaages back and has modified his server so much since :P). We were talking earlier about it, but he went AFK a short while so I'll keep at it myself, and wait until he gets back.
So... even if I don't fix it (I probably won't, running out of theories here! Vague issues like that are obviously not my forte), we will still have the issue fixed within the time I specified (and for those wondering, I meant 48 hours from the time of my post, not from the server's downtime).