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KO-Tastic!

This is a discussion on KO-Tastic! within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by tHeUnBeAtAbLe Out of all honesty you just killed the population. Even though it might be a few ...
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  1. #991
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    Quote Originally Posted by tHeUnBeAtAbLe View Post
    Out of all honesty you just killed the population. Even though it might be a few days that ALOT of the players have wasted no-lifing both in game and waiting for it, me being one of them... I strongly suggest restarting the whole thing... and that is wiping the server and making another official day WITH 100% CERTAINTY that this bug that you say will be the last one that is actually preventing us from playing, and with it the fix that you are suppose to get soon it should work fine.
    For once I agree with Nik (probably the first and last time ). Allthough you think it's a retarded idea parasitic, past servers have proven differently. Theres plenty of reasons, but no point in listing them as there has alreadybeen stated that there will be no wipe.

  2. #992
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    Quote Originally Posted by ilovemyko1 View Post
    Wait so what do all the other servers do to protect it?
    For the most part, they don't. A few other server owners have PM'd me saying they're being attacked too, at the same times, so, meh. Someone just doesn't like PSKO.

  3. #993
    Aus Rep Senior Member silentdj's Avatar
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    why can't we play in peace ffs

  4. #994
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    Quote Originally Posted by simontjeuh View Post
    For once I agree with Nik (probably the first and last time ). Allthough you think it's a retarded idea parasitic, past servers have proven differently. Theres plenty of reasons, but no point in listing them as there has alreadybeen stated that there will be no wipe.
    Honestly we should see. First thing without a doubt is to make sure the server actually stays up after the fix is implemented of which two talked about. If when everything is good and server is running smoothly, we see that the population is much lower, meaning like 500-600 people during peak time, then I honestly think you need to wipe and restart. I know what you are thinking. Even though 500-600 still seems like an amazing population, for KE server with these EXP rates and anvil rates, it is not. Many reasons why it's not, just think about it.

    But as I said, if it still has a good population once it's back up then there is no need, and if it doesn't then a wipe and restart is must I would say. I'm having my fingers crossed that it won't need a wipe, as I personally don't want one either .

  5. #995
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    Quote Originally Posted by tHeUnBeAtAbLe View Post
    Honestly we should see. First thing without a doubt is to make sure the server actually stays up after the fix is implemented of which two talked about. If when everything is good and server is running smoothly, we see that the population is much lower, meaning like 500-600 people during peak time, then I honestly think you need to wipe and restart. I know what you are thinking. Even though 500-600 still seems like an amazing population, for KE server with these EXP rates and anvil rates, it is not. Many reasons why it's not, just think about it.

    But as I said, if it still has a good population once it's back up then there is no need, and if it doesn't then a wipe and restart is must I would say. I'm having my fingers crossed that it won't need a wipe, as I personally don't want one either .
    It's interesting that we were actually just hit 800 when it was hit first thing yesterday (my time) after being down 200-400 (well, it gradually increased) for the most of the day. They definitely pick the best time.

    When it went down last, we hadn't really expected anyone to log in - it'd been down and we'd told everyone there's probably no point waiting around. I don't know how many was on then.

  6. #996
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    Shouldn't waste more time on this server then and finish your emulator. Why take the hard way?

  7. #997
    Da Mod Father Senior Member Felix's Avatar
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    I hope things work out. It's been fun catching up with old friends. It should be epic if your still getting 700-900 players at one time.

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    Quote Originally Posted by Shurt View Post

    Have you finally gotten fed up with the inexperienced owners and their empty promises?


    trolololo...

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    Quote Originally Posted by slicethem View Post
    trolololo...
    Nice 1000th post (in this thread).

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    Quote Originally Posted by twostars View Post
    Nice 1000th post (in this thread).
    edit: im a retard

  11. #1001
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    Yo two did u sleep yet (today)?

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    Quote Originally Posted by Chabo View Post
    Yo two did u sleep yet (today)?
    Yeah. When the server went down that last time (for that same reason), I figured to hell with it, been up all night/day patching exploit after exploit... it's probably time for bed. :P

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    Quote Originally Posted by twostars View Post
    Yeah. When the server went down that last time (for that same reason), I figured to hell with it, been up all night/day patching exploit after exploit... it's probably time for bed. :P

    so are these exploits all fixed yet? and do we just wait for the hoster in germany to add a ddos hardware/software?

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    Quote Originally Posted by twostars View Post
    Yeah. When the server went down that last time (for that same reason), I figured to hell with it, been up all night/day patching exploit after exploit... it's probably time for bed. :P
    good bcuzz still Reallife>ko still^^
    k ima go drink somthing with my gf at the beach ^^
    Goodluck with working on the server

  15. #1005
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    Quote Originally Posted by slicethem View Post
    so are these exploits all fixed yet? and do we just wait for the hoster in germany to add a ddos hardware/software?
    Wow, I can see I'm not doing a very good job at letting people know what's going on!!

    The DDoS was never an issue. We've only been hit once, and it was used to simply knock out the game server - not even keep the entire thing down for very long.

    It was a very small botnet used (and recognised), which we've nullrouted (basically.. IP banned).

    All exploits used on us (and all those prior to the launch, I hope, anyway!) thus far have been fixed EXCEPT for one vague issue (causing the game server to stop letting people into the server) plaguing us since launch day. This is the reason we're offline, as we're sick of reopening just to get hit by this same issue.

    Currently we're working on fixing this issue, but if I don't manage to, I've asked the one person I know of who has resolved it in the past (osmanx) about it - and he's going to fix it again (he... doesn't remember exactly which patch it was that he wrote which solved it, he fixed it aaaaages back and has modified his server so much since :P). We were talking earlier about it, but he went AFK a short while so I'll keep at it myself, and wait until he gets back.

    So... even if I don't fix it (I probably won't, running out of theories here! Vague issues like that are obviously not my forte), we will still have the issue fixed within the time I specified (and for those wondering, I meant 48 hours from the time of my post, not from the server's downtime).

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