This is a discussion on KOTastic Version 2.0! within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by Shurt
▪ We are also considering another "improvement" to the server (I use quotes, because not everyone ...
You're actually getting very close to being K2 , while schrotti may think that's a good idea since K2 is so "successful" , I think it will make more people quit.
I am not going to play the server anyways but this might make it worse for those who do.
This is obviously to prevent sharing. What people have to understand that sharing requires alot of trustability... and should be no one's concern. I disagree with this idea, as I have in USKO's past... however I see what you are trying to do... trying to create equality between players, so I guess I can say I understand the reason behind it.
This is a problem. You have so many modes of communication like twitter ,irc , panel forum , ko4life forum but you dont update them accordingly and you expect ppl to dig them out from these threads. If you cant do it then let the so call "GM" relay the msg and this isnt supposingly what they should do? Important msg like launch date delayed and patch info are not announced formally and this is why you get ppl saying "serwer hacket" when the server goes down for maintenance and even a quick restart because you allow them to keep guessing/doubting as you didnt give enough information through ALL proper channel. Just my opinion , and of course you can choose ignore. cheers
BOLDED FOR LAZY READERS
I feel as though scammings no biggie, just do your best to spread a "no gm support for scams on multi-logged acounts" disclaimer. Gotta be some cons that come from the pros of sharing, and thats a scam-risk factor.
An IP restriction would be more restrictive to a minority of players. For example, players from the U.S / Canada you still have a large(r) amount of plausible sharers than say, players from the Netherlands or Australia.
Also, theres the fact that although it would deter some hardcores from sharing, those who tend towards the maximum end of the hardcore scale will still just VPN to share if need be. VPN isn't too pricey for some of these folks who spend fucktrucks worth of bucks on exp scrolls.
Eh, seeing as the exp rates have been decreased (from what I hear), the disparities in level between sharers and non-sharers won't be as considerable, so an IP-restriction would probably be most hindering for those honest-to-god low-on-time players sharing with a friend, rather than the people who have copious hours but share because they can't do their donald trump shit without some other people slogging away on their character.
I for one, don't share accounts but i'm just scrutinising your thought process. If theres no easy solution in sight, next best thing is to try to spin a profit. Mabey each time someone from a diffirent countries IP loggs in, the account it eats a day of premium. Iono, but think about whether or not an IP-restriction on accounts really is beneficial for the server / server population.
Last edited by Zealous; 10-05-2011 at 12:41 AM.
Just because they don't allow people to share accounts (IP block) that doesn't mean they are same as K2.
They are FAR from being K2... c'mon... think about it... if they are close to being K2... they would be having 10+ servers full with turkish players, koxp, lv83 Krowaz patch, computer generated customer service, money suckers, fuks up players most of times, needs prem to login, etc etc etc etc and the list goes on and on...
Last edited by xtommyleongx; 10-05-2011 at 12:53 AM. Reason: typo
anyways, good luck on KOTastic 2.0
Before I respond to your comments, I'd first like to thank you for a proper response, rather than the by-now standard, "ZOMG GREEDY" or "ZOMG UNDEZ IS BLAH" or everything else that we've gotten lately. Thank you for that.
Firstly, we were only considering it. In fact, should we go through with it, we haven't even begun getting it ready, lol.
Our biggest issue with sharing wasn't the huge difference between sharers versus non-sharers. Like you mentioned, it was with people being scammed/hacked/whatever else. None of us are very fond of telling people that the character that they spent their time/money on is completely lost, even if we have proof of what happened. And if we fixed those that we had absolute proof for, then people would inevitably get angry, not understanding the policy.
Also, no offense, but I highly doubt that we could take a premium day or whatever without pissing a lot of people off. :P
When is the BDW and bifrost patch going to be applied on the server so that it can be tested by the players? I'm assmuing Thursday since that was the original re-release?
I enjoy how everyone thinks that we have ulterior motives in every decision that we make. Is it so difficult to believe that we'd rather people's accounts be secure?
endl, I'm not entirely sure if item sealing is possible, but I can look into it. As for the two-separate-passwords idea, what would that fix? I only ask because if someone were maliciously logging into your account, they would still be able to drain the account of any items/coins. I assume the point of this would be to allow sharers without enforcing an IP restriction. If I'm wrong, feel free to correct me. Perhaps I'm missing something :P
Multi-login system and account sealing or item sealing.
The 'and' was to imply together?
Implementing the login system by itself that would only prevent complete character loss if used properly. (Unless char deletion is enabled ingame) Ah lot of ifs and buts when used by itself.
They would be able to drain the coins with item sealing anyway.
If you can create an item that is untradable AND unsellable AND preferably undeleteable right now, then it should be possible depending on any server/client item count limitations?
Last edited by endl; 10-05-2011 at 04:20 AM.