This is a discussion on [New Release] Knight Imperia, a farm server. within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by FusionX
was a good game till u got max lvl and best items ( which was so ...
So far, no legion controlled all the forts in the Abyss. If it was so easy to get the max level, that's why they added more quests plus higher rewards so people reached the max lvl faster (eventhough I dont agree with this move). If it was so easy to get the best items, thats why only 1-2% max of all the ppl playing this game got the best gear.
If you want to come with some points concerning the game, atleast come up with valid reasons. You're attempt to show off your "1337" skills failed miserably.
(sorry Ari for this post, I just dislike this kind of people)
OT: Go go? ...
lol u failed to see my point... relax man
anyway end of that discussion...
friday would have been better day to launch the server in my opinion.
Screw the OT but it took months before any clan (read:entire server) could manage divine. So umm, yea. Besides, TD never rests till theres more rp's to slaughter.
And TD is packed with phat gearz :<
GM Panel is completed. Game Masters in KI will be able to work without having dedicated server. Account Ticket System is semi completed, have to upgrade it with automated responses and test it. Made a make called version, which will automatically show you the patches and their download links. Also upgraded the MyKol a bit and going to add few more features tonight. If you have some features in your mind feel free to post them.
Thinking about a different password system. Users will have two different passwords to connect website and connect to game. Prolly few pages will have to be changed but worths a try.
1: why aint you in msn
2: how will the coins work out? do worms drop em or DMs or what
3: whats the drop rate like? i never played myko...so ye, i hope its hard to get good drops
4: is it possible to merchant hack or is it fixed?
5: can you make the clan ranks like in usko just increase the NPs needed for it? i heard u just need 50 k for grade 3 or something..that sucks imo !
6: do you gain nps in csw?
Open beta is closed. Everything is ready for the official.
2. You will be farming Bus at Wolves and sell them for 150k each.
3. It's hard since KI is a farm server.
4. Everything is fixed. It's not possible to cheat.
5. It will stay like this.
really should make csw with np though, makes it no so dull
+1,make csw earn nps...it will improve the pk there..it worked or still works on sexyko and its great.
If NPs were enabled for CSW, the many people who don't care about the castle are just going to spam cannons right outside the respawn, it's just annoying as shit.
I just think the NP requirements for clan grades should be changed to USKO.
Grade 4 - 72 000 National Points
Grade 3 - 144 000 National Points
Grade 2 - 360 000 National Points
Grade 1 - 720 000 National Points
Pretty much, it's much more of a challenge to become knighted with the NP's how they used to be. Clans would feel like they've actually achieved something whenever they go up to the next grade opposed to every clan running around with a cape all because it's a measly 50k requirement. I just think Aristona should make a poll or something on the KI forums because I think there's quite alot of people that would prefer the requirements being increased.
Changed the NP requirements to usko rates.