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No Drama KO - releasing soon!

This is a discussion on No Drama KO - releasing soon! within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by Prodigy™ really nick? is their such a thing as selective reading? lol At this point it`s just ...
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  1. #511
    Legendary Mage Senior Member tHeUnBeAtAbLe's Avatar
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    Quote Originally Posted by Prodigy™ View Post
    really nick? is their such a thing as selective reading? lol
    At this point it`s just bashing on him. After reading about 400 pages for the past 3 days for my exam, I guess I missed out a few words by slimming through.

  2. #512
    I am Timmeh Senior Member
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    [ame=http://www.youtube.com/watch?v=MJKwNKrSOkA&feature=related]YouTube - It's Over 9000 Remix [[BEST SOUND QUALITY]]][/ame]

  3. #513
    Banned CkkJl2's Avatar
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    Quote Originally Posted by tHeUnBeAtAbLe View Post
    Dumbass. There isn`t even a `will`in his last post. You are a retard.








    Quote Originally Posted by tHeUnBeAtAbLe View Post
    At this point it`s just bashing on him. After reading about 400 pages for the past 3 days for my exam, I guess I missed out a few words by slimming through.






  4. #514
    Senior Member 4Spiked's Avatar
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    bump

    waiting so hardddsss xd

  5. #515
    Phage
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    Quote Originally Posted by 4Spiked View Post
    bump

    waiting so hardddsss xd
    If u wait too hard, you'll be tired by the time the game starts. Maybe dead from exhaustion, who knows.

  6. #516
    Senior Member 4Spiked's Avatar
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    Quote Originally Posted by Phage View Post
    If u wait too hard, you'll be tired by the time the game starts. Maybe dead from exhaustion, who knows.
    hahaha , everything can be right <3

  7. #517
    KO-Guru Senior Member
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    This server is gonna be some of the best servers that was ever.

  8. #518
    ButchClancyFTW
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    i thought twostars was the best why take this long when noobs bring out servers that people flock to alot quicker.

  9. #519
    Anime Adicted Senior Member Darktuga's Avatar
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    Quote Originally Posted by ButchClancyFTW View Post
    i thought twostars was the best why take this long when noobs bring out servers that people flock to alot quicker.
    if u want i can put 1 server up fast with 0 experience i dont really promise to be any good though i dont even promise it will stay up for long

  10. #520
    Senior Member ilterates's Avatar
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    All I see is drama in this topic

  11. #521
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    Quote Originally Posted by ilterates View Post
    All I see is drama in this topic
    Heh. The server's name is quite the oxymoron. There really is no such thing as no drama in KO!

  12. #522
    Sir DooM* Senior Member DoomBringer's Avatar
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    Less qq more pew pew

  13. #523
    Anime Adicted Senior Member Darktuga's Avatar
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    Quote Originally Posted by DoomBringer View Post
    Less qq more pew pew



  14. #524
    i keed bro Senior Member IIdarkkillerII's Avatar
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    Pew Pew Pew *spam*

  15. #525
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    Almost finished refactoring the scripting engine code, about ready to go through and implement the bindings for all classes (methods, properties) & global functions that scripts may ever need access to.

    C++ test case app (working almost identically to the emulator, just without the actual loader sequence & relevant data)
    Code:
    int main(int argc, char** argv)
    {
    	// Load this from the relevant location in the real deal. For now, hardcoded.
    	Test *test = NULL;
    	int module_id = 12345;
    	asDWORD return_result = 0, test_value = 12;
    	string string_result;
    
    	// initial init
    	sScriptMgr.Init();
    
    	// ... yada yada yada, load stuff
    
    	// bind our classes
    	AS_REGISTER_CLASS(Test)
    	AS_REGISTER_CLASS_OVERLOAD(Test,InstantiateWithString,string)
    
    	AS_REGISTER_CLASS_PROPERTY(Test,m_test,int)
    
    	AS_REGISTER_CLASS_METHOD(Test,PrintName,void,void)
    	AS_REGISTER_CLASS_METHOD(Test,ChangeName,void,string)
    
    	// add any global funcs (I clearly neglected this wrapper macro!)
    	AS_REGISTER_FUNCTION("void print(const string &in)", print)
    
    	// finally load our scripts
    	sScriptMgr.LoadScripts();
    
    	// Let's see how well we interface! 
    	test = new Test("Instantiated within C++");
    
    	// Bit ugly, but it's not like it's used overly much.. and in keeping as concise as it is, it is actually quite neat (just... awkward syntactically)
    
    	// Call function main() with args and retrieve a result
    	AS_CALL_AR(module_id, main, test << "hi" << test_value, return_result);
    	printf("main() returned %i\n", return_result);
    
    	// Call function getTestResult() with args and retrieve a return value
    	AS_CALL_AR(module_id, getTestResult, return_result, return_result);
    	printf("getTestResult() returned %i\n", return_result);
    
    	// Call function getResultNoArgs() without args, but retrieve a return value
    	AS_CALL_R(12345 /* manually specified */, getResultNoArgs, string_result);
    	printf("getResultNoArgs() returned %s\n", string_result.c_str());
    
    	// Call function doPrintStuff() without args, and without a return value
    	AS_CALL(module_id, doPrintStuff);
    	printf("Called doPrintStuff()\n");
    
    	test->PrintName();
    	test->Release();
    
    	system("pause");
    	return 0;
    }
    AngelScript:
    Code:
    int main(Test @obj, string test, int test2)
    {
    	Test t("Instantiated within the script");
    	t.PrintName();
    	print("Test val = " + t.m_test + "\n");
    	print("Test - " + test + "\n");
    	obj.PrintName();
    	obj.ChangeName("Changed within the script");
    	return test2;
    }
    
    int getTestResult(int modifier)
    {
    	return 1337 - modifier;
    }
    
    string getResultNoArgs()
    {
    	return "Hi, I am a test string.";
    }
    
    void doPrintStuff()
    {
    	print("Printing stuff, as requested!\n");
    }
    Output:
    Code:
    Loaded module with ID #12345
    Done loading scripts...
    [932700] Name is: Instantiated within the script
    Test val = 10
    Test - hi
    [127610] Name is: Instantiated within C++
    [127610] Changing name from Instantiated within C++ to Changed within the script
    
    main() returned 12
    getTestResult() returned 1337
    getResultNoArgs() returned Hi, I am a test string.
    Printing stuff, as requested!
    Called doPrintStuff()
    [127610] Name is: Changed within the script
    Press any key to continue . . .
    Call code's a liiiiiittle awkward, but neat in its own way.

    Why am I pasting this? I don't know, but I guess I'm just saying that I'm still here, and still working on stuff. Mmmmmm. Scripted AI logic.
    Last edited by twostars; 04-24-2011 at 09:29 PM. Reason: No scrited AI logicz, just scripted AI logicz kthx.

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