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OldSchoolKO - ERAGON Reborns! JUNE THE 5TH (official) - Miami 13:00 hours

This is a discussion on OldSchoolKO - ERAGON Reborns! JUNE THE 5TH (official) - Miami 13:00 hours within the Private Servers forums, part of the Knight Online (ko4life.com) category; http://www.good-game.us/threads/wipe...r.17291/page-3 This thread on their forums worth as much as their server does.. I bet 20 bucks that pwnzor is ...
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  1. #5041
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    http://www.good-game.us/threads/wipe...r.17291/page-3

    This thread on their forums worth as much as their server does.. I bet 20 bucks that pwnzor is either professor or hes friend, thats how much admins care for their players, you guys are not even worth a reply regarding the wipe situtation but they let you play it and think otherwise just incase you would donate some more bucks..

    This server is managed the same way as Erdogan's empire - Turkey. Just a matter of time when their own players TURKS give up, and when turks give up it's the end of oldschoolko.

  2. #5042
    Senior Member perhana's Avatar
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    Quote Originally Posted by HariMataHari View Post
    http://www.good-game.us/threads/wipe...r.17291/page-3

    This thread on their forums worth as much as their server does.. I bet 20 bucks that pwnzor is either professor or hes friend, thats how much admins care for their players, you guys are not even worth a reply regarding the wipe situtation but they let you play it and think otherwise just incase you would donate some more bucks..

    This server is managed the same way as Erdogan's empire - Turkey. Just a matter of time when their own players TURKS give up, and when turks give up it's the end of oldschoolko.
    Threads like the one you pasted are not worth answering. I can appreciate the staff being hard at work and not having time to answer utter bullcrap like that. Do you think there is someone donating to the server at this point? Turks have given up, no1 is donating, so you claming they ignore you to gain money can't really be the case.

    As I said earlier, wiping and starting again is not the answer, you need to first find out what is causing shit and solve it to do it properly the next time.

  3. #5043
    Senior Member Undef's Avatar
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    Quote Originally Posted by Pimmel View Post
    i am sorry to say it u can flame me for that np

    but since i heard it that they bring new version i already did know that i cant enjoy it cuz its not osko anymore but yeah i was stupid enogh to still donate again and gave it a try but wasent realy worth pls facepalm^^
    damnn you read our minds or what ?? STOP IT! don't read our minds pls..

  4. #5044
    Senior Member Draven's Avatar
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    Cant see why anyone would donate to a server before playing it... its stupid. If you donated to OSKO and are currently enduring this crap then its on you. Ive played them all, bought their KC and its the same shit. Tried this new version out.. brought friends to play it and they cant get it right.. none of us donated or bought KC thankfully and have left. Awaiting YOURKO and playing Sheldon's BazingaKO atm. Of all the decent private servers ive played on the last few years, Professor's OSKO servers have had the most problems, caused me the most problems. Ive never trusted Professor or any server owners for that matter, nor should you. Let them earn your money, dont give it to them for nothing...

    atm.. BazingaKO is a good server... could use some more population but overall it plays well. No problems, worth giving Sheldon some money for his work.

  5. #5045
    Little archer Senior Member
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    Quote Originally Posted by perhana View Post
    It's allways hard to get it right in the first try while trying something new. Maybe this was somewhat rushed, but they did try beta and everything seemed to work well there.
    yah i completed LOTS of exp quests to go from 68.50% to 70%... and no monster ever bugged on me. (in the beta)

    I still have no idea why does that bug happen, and can not trace a pattern.

    the closest I came to it was when I was killing dms with my clans happily for like 20 mins, some turks tped their entire party there, and the next dm we killed was bugged... so for now my best theory is that they have a way to bug a spawn, with some program or something.

    edit: i do not remember if we had a priest in party... but maybe duffs are also causing this bug.
    Last edited by razor; 08-28-2014 at 09:15 AM.

  6. #5046
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    you should say something on forum about wipe. make a announcement. so peoples can wait your server and dont go to yourko.

  7. #5047
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    Quote Originally Posted by razor View Post
    yah i completed LOTS of exp quests to go from 68.50% to 70%... and no monster ever bugged on me. (in the beta)

    I still have no idea why does that bug happen, and can not trace a pattern.

    the closest I came to it was when I was killing dms with my clans happily for like 20 mins, some turks tped their entire party there, and the next dm we killed was bugged... so for now my best theory is that they have a way to bug a spawn, with some program or something.

    edit: i do not remember if we had a priest in party... but maybe duffs are also causing this bug.
    it sound extremely similar to the forgotten temple bug, where the mage would tp someone to the centre and not attack, so the monsters would bug or possibly because the DM's or other mobs have an attack radius once a user goes into that area the DM attack's, but when its a new spawn it's not updating if there are any current players already there to be attacked, only what comes into the radius of an already spawned mob.

  8. #5048
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    It's different because mobs sometimes bug in a way that you can hit them 20-30k damage, bug is similar to the one on 12xx version where after 2 minutes (after parasite goes off) on boss summon boss or one spawned from a gm you hit it for extremely high aswell.

  9. #5049
    OldSchoolKO Staff Senior Member Professor's Avatar
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    OldSchoolers,

    This have been very difficult days for all of us, and not only us, but you as well. Anytime something new is tried out there are things to fix and there is room for improvement, there is no such thing as a perfect system, even the biggest gaming names in the business have faced times like this. This situation has taken us back to those times of 2010 when we launched Adonis and everything was a learning experience. Our sole purpose right now is to not be at fault with our users any further, we have been losing players due to frustration caused by all the bugs in the server and we understand them. We also understand the investment you all made to have fun and play the server, not to be frustrated and have a bad time. We will fix the remaining bugs and we will fix the server.

    We appreciate all your reports and all your kind words of advice, we listen, we read. Sometimes it’s hard to answer, and sometimes the best answer we can give is not enough. But we truly value you, and we always try our best for you. You have helped us a lot to improve the server. The one thing we can guarantee you, right now, is that you will get your KC back, all our donators will get their KC back, even the ones who had already, and successfully, transferred their KC. We believe this is the least we can do.

    You will be able to use your KC, in spite of what some people say, there are more important things than money, one of them is reputation, we have always worked to strengthen the bond and trust between us and our community. You have been with us for 4 years, you deserve the best we can do. Please help us by playing and reporting any bugs you may find. All our staff has been working as hard as they can since day 1. We want to give you the best server, we will give you the best server.

    Visit this link and support us to make a better server:

    http://www.good-game.us/threads/vulc...of-bugs.17302/

    Regards

  10. #5050
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    Quote Originally Posted by SheldonCooper View Post
    It's different because mobs sometimes bug in a way that you can hit them 20-30k damage, bug is similar to the one on 12xx version where after 2 minutes (after parasite goes off) on boss summon boss or one spawned from a gm you hit it for extremely high aswell.
    It's obviously an overflow, especially given the other overflow bug with AC. Have they even fixed that one yet?

  11. #5051
    Little archer Senior Member
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    wat is an overflow

  12. #5052
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    Quote Originally Posted by razor View Post
    wat is an overflow
    Amount exceeds the bounds of the datatype, which then overflows & wraps the amount back around.
    In this case the type's probably 2 bytes, so assuming it's unsigned, the range of possible values able to be stored is 0-65535 (if signed it'd be ~-32k to ~+32k).

    During the damage calcs, this amount is more than likely to be raised well above that temporarily for applying percentages (say 100,000), so if it exceeds it'll overflow/wrap back around and start from 0 (so from 100,000, to ~34,465).
    This can obviously really screw with the end result (especially so, bearing in mind this is large amount is merely temporary, and not the final amount), resulting in high damage amounts when the intended damage is being calc'd as insanely high or the target's intended AC is calc'd much lower than it should be -- or even some combination of them both.

    Hopefully that makes sense.

    tl;dr: not a typical mgame KO bug, but a mistake on OSKO's(?) behalf when doing the damage calcs.

  13. #5053
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    Are you rushing somewhere OSKO team? Competition is hard, eh?
    It was online for 5 days now? That's a RECORD! - Congratulations!

  14. #5054
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    Quote Originally Posted by twostars View Post
    Amount exceeds the bounds of the datatype, which then overflows & wraps the amount back around.
    In this case the type's probably 2 bytes, so assuming it's unsigned, the range of possible values able to be stored is 0-65535 (if signed it'd be ~-32k to ~+32k).

    During the damage calcs, this amount is more than likely to be raised well above that temporarily for applying percentages (say 100,000), so if it exceeds it'll overflow/wrap back around and start from 0 (so from 100,000, to ~34,465).
    This can obviously really screw with the end result (especially so, bearing in mind this is large amount is merely temporary, and not the final amount), resulting in high damage amounts when the intended damage is being calc'd as insanely high or the target's intended AC is calc'd much lower than it should be -- or even some combination of them both.

    Hopefully that makes sense.

    tl;dr: not a typical mgame KO bug, but a mistake on OSKO's(?) behalf when doing the damage calcs.
    yeah it kinda makes sense.

    but this bug wasn't always present, it didn't happen to me in the beta, it never happened the first and second day. suddenly it started happening the 3rd day and only in a few of the monsters that are in a spawn (2/5 mostly, only those will be easy to kill over and over again after the very same ones spawned), the other ones would get healed by archer attacks.

    kinda strange

  15. #5055
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    Quote Originally Posted by razor View Post
    yeah it kinda makes sense.

    but this bug wasn't always present, it didn't happen to me in the beta, it never happened the first and second day. suddenly it started happening the 3rd day and only in a few of the monsters that are in a spawn (2/5 mostly, only those will be easy to kill over and over again after the very same ones spawned), the other ones would get healed by archer attacks.

    kinda strange
    Broken buffs/debuffs (affecting the amounts in the damage calcs) could easily explain why they're able to be bugged; they may even not be resetting correctly on spawns causing the persistent behaviour you describe. This is especially likely given the other bug report you submitted (regarding the AC buff breaking things similarly).

    My guess is turks figured out which buffs/debuffs caused them to bug and just kept abusing it.

    Edit: As for archer attacks healing, that pretty much conclusively identifies it as overflowing and going negative.

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