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OldSchoolKO - ERAGON Reborns! JUNE THE 5TH (official) - Miami 13:00 hours

This is a discussion on OldSchoolKO - ERAGON Reborns! JUNE THE 5TH (official) - Miami 13:00 hours within the Private Servers forums, part of the Knight Online (ko4life.com) category; All the new mobs from Colony zone has been removed, now working on the other maps to try to make ...
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  1. #5101
    OldSchoolKO Staff Senior Member Professor's Avatar
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    All the new mobs from Colony zone has been removed, now working on the other maps to try to make it as close as osko concept is.

  2. #5102
    Forever Alone Senior Member ilterates's Avatar
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    Avant-garde KO.

  3. #5103
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    good news professor keep going keep fix bugs last 3 day gogogo. important bug is mobs dont attack us and every 20 mins get crash acme. please fix this bugs first.

  4. #5104
    Amuse me Moderator razor's Avatar
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    Yes the most important would be every non cz boss coining, and the dam aggro.

  5. #5105
    OldSchoolKO Staff Senior Member Professor's Avatar
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    Quote Originally Posted by GangnamStyle View Post
    good news professor keep going keep fix bugs last 3 day gogogo. important bug is mobs dont attack us and every 20 mins get crash acme. please fix this bugs first.
    Acme is working on that dc and acme error fix which is critical on server, also the agro on mobs, it has to be done before the official launch.

    The date has been modified to the next week 13 september, we realized that was quite hard to fix all the bugs you guys reported since there are new ones coming everyday, but is ok and we are glad we are improving vulcan
    ilterates likes this.

  6. #5106
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    Quote Originally Posted by Professor View Post
    Acme is working on that dc and acme error fix which is critical on server, also the agro on mobs, it has to be done before the official launch.

    The date has been modified to the next week 13 september, we realized that was quite hard to fix all the bugs you guys reported since there are new ones coming everyday, but is ok and we are glad we are improving vulcan
    ah good luck with the server was looking forward to playing this weekend :/ Arch Age is releasing on the 12th so my time is taken

  7. #5107
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    I think they removed the minor cooldown or at least that's what I understand from the google doc sheet second tab on improvements xD Could be good now if you could remove the arrow shower and multiple shot cooldown aswell

  8. #5108
    Senior Member iMissCarnacWest's Avatar
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    Quote Originally Posted by SheldonCooper View Post
    I think they removed the minor cooldown or at least that's what I understand from the google doc sheet second tab on improvements xD Could be good now if you could remove the arrow shower and multiple shot cooldown aswell
    I think it's better still to have the minor cool down implemented, it really balances out the jobs.

  9. #5109
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Anyway Professor I posted thing related to archer skills bug, I believe this will fix it. Also don't forget to tell Sevki to update security checks according to this fix.

    Code:
    /* first use query to retrieve the skill MagicNum */
    select * from MAGIC where EnName='arrow shower'
    select * from MAGIC where EnName='multiple shot'
    
    /* in original myko database the skills MagicNum for arrow shower is the following: */
    /* Non master arrow shower karus = 107555 (it can be different magicnum in osko database) */
    /* non master arrow shower human =207555 (it can be different magicnum in osko database) */
    /* master arrow shower karus = 108555 (it can be different magicnum in osko database) */
    /* master arrow shower human = 208555 ((it can be different magicnum in osko database) */
    
    /* in original myko database the skills MagicNum for multiple shot is the following: */
    /* non master multiple shot karus = 107515(it can be different magicnum in osko database) */
    /* non master multiple shot human = 207515(it can be different magicnum in osko database) */
    /* master multiple shot karus = 108515(it can be different magicnum in osko database) */
    /* master multiple shot human = 208515(it can be different magicnum in osko database) */
    
    /* next you need to edit recast time in database for the skills, in order to fix the bug ReCastTime must equal 1 (ReCastTime=1) */
    /* Use the MagicNum retrieved from before for skills and use the query to update settings */
    
    Update MAGIC set ReCastTime=1 where MagicNum=107555 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=207555 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=108555 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=208555 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=107515 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=207515 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=108515 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=208515 /* MagicNum can be different in OSKO db */

  10. #5110
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    last 2 day 0 bug fixed. holiday time?

  11. #5111
    Senior Member ZeroH's Avatar
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    Quote Originally Posted by SheldonCooper View Post
    Anyway Professor I posted thing related to archer skills bug, I believe this will fix it. Also don't forget to tell Sevki to update security checks according to this fix.

    Code:
    /* first use query to retrieve the skill MagicNum */
    select * from MAGIC where EnName='arrow shower'
    select * from MAGIC where EnName='multiple shot'
    
    /* in original myko database the skills MagicNum for arrow shower is the following: */
    /* Non master arrow shower karus = 107555 (it can be different magicnum in osko database) */
    /* non master arrow shower human =207555 (it can be different magicnum in osko database) */
    /* master arrow shower karus = 108555 (it can be different magicnum in osko database) */
    /* master arrow shower human = 208555 ((it can be different magicnum in osko database) */
    
    /* in original myko database the skills MagicNum for multiple shot is the following: */
    /* non master multiple shot karus = 107515(it can be different magicnum in osko database) */
    /* non master multiple shot human = 207515(it can be different magicnum in osko database) */
    /* master multiple shot karus = 108515(it can be different magicnum in osko database) */
    /* master multiple shot human = 208515(it can be different magicnum in osko database) */
    
    /* next you need to edit recast time in database for the skills, in order to fix the bug ReCastTime must equal 1 (ReCastTime=1) */
    /* Use the MagicNum retrieved from before for skills and use the query to update settings */
    
    Update MAGIC set ReCastTime=1 where MagicNum=107555 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=207555 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=108555 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=208555 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=107515 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=207515 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=108515 /* MagicNum can be different in OSKO db */
    Update MAGIC set ReCastTime=1 where MagicNum=208515 /* MagicNum can be different in OSKO db */

  12. #5112
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    Quote Originally Posted by SheldonCooper View Post
    I think they removed the minor cooldown or at least that's what I understand from the google doc sheet second tab on improvements xD Could be good now if you could remove the arrow shower and multiple shot cooldown aswell
    Nein! Archers should suffer! Archer picker die in hell.

  13. #5113
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    Quote Originally Posted by GangnamStyle View Post
    last 2 day 0 bug fixed. holiday time?
    Server starts 13th.

  14. #5114
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    Quote Originally Posted by DjangoUnchained View Post
    Server starts 13th.
    so what? 38 red bugs on the list waiting to fix them. they need to keep working. i am pretty sure we will see 15-20 bugs on the list before the official 2 days.

  15. #5115
    God. Moderator Kallop's Avatar
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    Seems like the launch was a rush for the money. I do hope they give people the server they promised and stop fucking around.

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