For what I've seen in the servers I played over the last year, a lvl 70 cap is still the most popular.
People got a hard time handling skills that blind and such. For example a rogue that needs to click mouse
to cancel blinding is crap, since both hands are supposed to be on the keyboard; unless u play with a pedal ofc.
This will give the players that don't abuse macro's a disadvantage, so from that point of view u can rather
keep things simple =).
Of course you don't want to have your community bored to soon, so add plenty of events that make sense
and are fun to anyone: BDW, Chaos, Bifrost. EXP shouldn't be to hard (atleast to a certain lvl like 62-68), this
will stop new players to join the server, because they're already to far behind.
I understand having a shiny server may be fun, but there shouldn't be to much grades of armor I think.
This will also increase the gap between the hardcore players and the balanced players/newcomers.
The difference between shell and krowaz is huge. Either make the best grade hard to obtain or don't make
it to easy to upgrade. Mythril, DF etc will fit better, even on a lv 70 cap, but those don't go together
with Krowaz weapons =D. It just sucks if u got to vs a Baal with just shell on.
Problems that occured a lot on other servers:
-Stun/slowrates way to high
-Achieving master is to hard
-Minor cooldown ruining the sin class
-Unbalanced weapons vs armor
-Unbalanced PK in general
-Styx on a low cooldown; depends on the lvl cap ofc
-Lack of beginnergear/jewelry (atleast quests should be added)
-Motivation to go cz (rnd bosstimes, monument, mobs, events)
Well, just a small selection, it may help
.
The community it pretty spoiled and sceptic these days,
Good protection and active support are a must (24/7)..
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