I wanted to share a project I am working on for a client right now. Knight online is a pretty old game. Its almost 20 years old. Most of the textures in game are 256x256 at best. The process of improving existing armors requires some tools to convert the 3D n3cskin files of the armor to .OBJ files to work on them. Let me show you an example.
This is a chitin pouldron piece of Puri Tuarek. As you can see the resolution of the texture is not quite good in the right one. And the middle part is streatching down due to how the UV map designed. On the left side , overall quality of the armor is significantly improved and redesigned. I even added some battle damage to the armor. Priest gets the most damages in the battle field right? ^^
Take care, if you have any questions ask in the comment section.
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