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General Consensus

This is a discussion on General Consensus within the KO4life Private Server Area forums, part of the Private Servers category; i wanna ask u is that mean if the old anti cheat-system detected some of my programs as " cheat ...
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  1. #16
    Fafama
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    i wanna ask u is that mean if the old anti cheat-system detected some of my programs as " cheat " for no reason that i can be unbanned anyhow ? or my fairli lvled character will never be unbanned ?

    If some of u need info pls use pm so i can give u enough info for which character we are talking about

  2. #17
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    Server Feedback

    - Eslant should stay 60+, or be removed completely and implement the bosses / monsters in CZ. Private server's population is low enough to have people fully concentrate on EXP. If people wish to EXP, then do so in the PVP zone, at least the server won't look so empty from time to time.

    - King should be disabled as it serves no purpose. EXP / Drop rates can easily be adjusted by GM from time to time. Economic inflation is a big put down.

    - My humble opinion: either EXP rate stays the same during official launch, or everyone starts with a character that is around level 40+. I agree with the vast majority that private server shouldn't focus too much EXP, but at the same time I don't think it should be removed completely because raiding is a part of PK, and exping is a part of farming.

    - Would be nice to have a weekly update for Clan/Players Level and national points. (Doesn't have to be KO Panel, just a sticky on forum should be sufficient)

    - Lunar War / CSW should only be weekends

    - Teleporting away from Colony should be free.

    - Like everyone said Gem droprates should increase by a bit, or maybe put them in the Sundries shop for people to buy?

    Bugs I have notice

    - Human Kelluga gate doesn't work.

    - Clicking spells may sometime causes spell icons to be stuck between skill bars, and causes client to crash.

    - Animation cancel still causes "jingling", and causes player to run faster.

    All I can think of for now, will edit this post if I come across something new.
    Last edited by PuppetYuber; 01-20-2010 at 06:40 AM.

  3. #18
    Aus Rep Senior Member silentdj's Avatar
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    Quote Originally Posted by Devile View Post
    Yes and no.

    Dumb cheaters are easy to catch. Smart cheaters will use secondary accounts with different ips to farm and then move the items/coins arround. Sure we can track them, yet, if it's manual and there are hundreds of them doing the same thing, it can take a while til we ban them. The minute those items/coins hit the market, the economy gets hurt and there's no undo to that.

    We can't rely just in manual bans. We need other tools to help us catch cheaters and be efficient.
    Yeah, keep it on auto ban because if those duped items hit market/coins etc can really ruin the economy fast.

    My suggestions for server are so far

    - Drop rate on gems should be slightly higher

    - I dont mind the idea of removeing eslant and putting the bosses in CZ, would create alot of pretty awesome pk and make it alot harder to farm for uniques. Putting the bosses out of the bowl area btw.

    - King shouldnt be able to /give money, but only be able to make exp/coin events.

    - GM events should be like Kill the GM event, the occasional questionare at the start of the server to give say 2k pots to the winner to help out in exp.

    - If say orc side gets over powered or human side, GM's should NT a hole clan to even things out. (dont think it will be uneven anymore)

    - Keep the exp rate original and just make a bronze premium give like 30% exp.

    Good job to all the admins/devs/GM's, cant wait for the server to release

  4. #19
    Senior Member :Blaster:'s Avatar
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    One thing I was just thinking about...

    I dont want to say nerf mages, but with the doubled slots of harpy in CZ, mages can exp 2 times faster than any other classes out there (yea I know they need buffer and swifter, but well thats 2 "leechers" only) While melee parties are the ones that do exp very slowly. I would suggest to either decrease the number of harpies per spawn (like 7 of them instead of original 5 from KO) or make it like it was - 5 harpy per spawn, BUT make 3 spawns so the mages will need to think more on how to lure it (or just find a provoker) so they would still have more exp than casual melee apo party, but not more than 2 times like it is now. I would not suggest to lower the exp gain from harpies, just because melee parties also exp there sometimes.

    /Magic_shield_on

  5. #20
    Senior Member TheMadHatter's Avatar
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    Quote Originally Posted by :Blaster: View Post
    One thing I was just thinking about...

    I dont want to say nerf mages, but with the doubled slots of harpy in CZ, mages can exp 2 times faster than any other classes out there (yea I know they need buffer and swifter, but well thats 2 "leechers" only) While melee parties are the ones that do exp very slowly. I would suggest to either decrease the number of harpies per spawn (like 7 of them instead of original 5 from KO) or make it like it was - 5 harpy per spawn, BUT make 3 spawns so the mages will need to think more on how to lure it (or just find a provoker) so they would still have more exp than casual melee apo party, but not more than 2 times like it is now. I would not suggest to lower the exp gain from harpies, just because melee parties also exp there sometimes.

    /Magic_shield_on
    Agreed. Not so much with the fix (I don't really have a fix...) but the problem.
    Mages EXP so much faster.. it's absurd.
    On the beta I got in an AOE harpy party (i'm a rogue) and i went from 45 - 51 unbelievably fast. (yes i know it's noobie level but even at 45 grinding beasts was zzzzzzzz)
    At 51 I was getting 5-10% per pull (cz 2 spot). No wonder all the mages are 60+
    It's not this bad in USKO so obviously there IS a fix..

    Just look at it this way. When mages are doing harpies, melees would be doing cardinals. (at around 45)
    25k per cardinal and I'm sure they're clearing the spawn.
    Mages get 55k per harpy, and they're having no problem clearing two spawns.
    what!?

  6. #21
    Aus Rep Senior Member silentdj's Avatar
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    ehh they still get drop like flies regardless of there lvls, things like that dont need to be altered

  7. #22
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    Feedback -

    New server location hopefully california, the 1-2 sec lag delay is killing me.. getting dc'ed every 30mins or so from lightfeet, also my minor stacks upto 8-10 times before it starts healing.

    Gem drop rate should stay the same, Exp rates should be normal and bronze prem should be 30% exp, ROL/ROC/ROM drops from bach, duke, and bishop needs to be reduced.

    Economy, King should be limited in how much coins he can give out, NP symbols should give more (maybe 3x more then they are now). Pot prices decreased by around 30-40%.

    Thats everything i can think of for now.

  8. #23
    Aus Rep Senior Member silentdj's Avatar
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    yeah im from AUS and im getting the dc every 30min to 1hour along with the lag

  9. #24
    wtf is juice? Senior Member trytankme's Avatar
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    i love the idea of getting rid of eslant and putting the boss's in cz... will make cz so much more funner and the server will seem more active with players not spred all over the joint
    edit: also more competition in cz and for boss's

  10. #25
    Senior Member StoneColdKillah's Avatar
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    u guys r doing a great job on everything and i hope u keep it up. the only thing i hope u guys change is the drop for gems ( crsystals,crudes and opals) because atm its very hard to actually get them by drops.

  11. #26
    Banned Senior Member assassinofthemist's Avatar
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    imo gem drop rate is fine. makes it a bit challenging. i heard gems drop more often for lower lvls in moradon. it will help new players make some money when the economy does inflate after few weeks/months. Then new players will have a chance to make money.


    p.s its a farm server. dont complain like unbeatable?!?!??!
    Last edited by assassinofthemist; 01-22-2010 at 03:25 AM.

  12. #27
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    Another example: Made exp at smilodons piana 1 hour 3xeach gem.
    How its low?

  13. #28
    Senior Member StoneColdKillah's Avatar
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    well ur extremely fuking lucky then because we didnt get shit all when we were exping. and i dont think anyone wants to go back to smilidons or something to farm for gems because they r too poor to buy them. for some emo people it will probably make em even quit the game.

  14. #29
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    That reminds me i got BUS,DEX High class scroll and 5xNUS,3 opal at Machis in 1,5 hour.

    EDIT: Both was solo exp with lvl 40+ mage

  15. #30
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    Quote Originally Posted by stevenFTW View Post
    Feedback -

    The 1-2 sec lag delay is killing me.. getting dc'ed every 30mins or so from lightfeet, also my minor stacks upto 8-10 times before it starts healing.
    Getting the delay too. :O Thought it was my crappy internet.. xD (China)

    Putting eslant bosses in cz makes it too eazy imo.. If they get added to cz, you can just spend 24/7 in cz running around, encountering bosses once in a while. Right now, at least you'll have to take the trouble of running eslant.

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