So a friend messaged this to me on MSN. I guess that could be one of your ways to market this.
Anyways i thought i would share some of my thoughts on this server.
I think you should make this as realistic to the regular USKO as possible. So many people whine and complain about the grind of levelling and etc, but that was half the fun whether you realize it or not. If you were in a good guild, getting exp parties whenever was easy, and just messing around on vent while exping was half the fun. I'm not saying you have to make it AS hard as regular KO, but it better be pretty damn close. If you make it easy, people will quit, just like they do in regular KO. When they get max level and theres not a lot of PK, ppl sell accounts. You need to keep the customers interested and still trying to strive for something.
I play WoW, and i think if you incorporate more "exp quests" into the game that are semi-fun, it won't be such a pain on most people to exp.
As for the level cap, i wouldn't do lvl 70. I think you should go to 72 or 75. Why? Well to be honest, i think a lot of people are just holding on to the past and their experiences and not thinking of some off the good that came out of ROFD. I mean its the same in almost every game, old school people don't really like change. I played KE and i preferred RoFD more.
Also, an enjoyable part of PK is raiding exp parties. So i would make CZ the MAIN exp zone to exp. Grant HIGHER EXP RATES in CZ to force people to go exp there.
Also, i don't know if this can even be incorporated, but 8 vs 8 clan battle system would be amazing. A lot of people talk so much about how pro they are and then get stomped in CZ, well...heres a chance to make people back up there talk. Make an 8 vs 8 Clan Battle system with a reward.
Oh and if its possible, disable /town in CZ. So annoying when you about to kill the dude and he just runs off and towns.
I have a lot more ideas that would take to long to type. I don't play KO anymore, and i'm not saying i would consider returning but this sounds like a good idea in theory, but making it a reality is going to be the hard part.