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ice support mage

This is a discussion on ice support mage within the Class Questions and Tips forums, part of the Game Questions & Tips category; gonna have int for armors, mp for GE +7 but i wonder what should i do with rest ? to ...
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  1. #1
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    gonna have int for armors, mp for GE +7 but i wonder what should i do with rest ? to INT for better slow rate or into HP ?

    thx

  2. #2
    b1rdy
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    I would do HP.

  3. #3
    StoneColdAngel
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    HP cuz INT won't let you slow more or less ^^ If you wanan slow more try Shio Tears, imo they improve slow ^^

  4. #4
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    so int doesnt affect slow rate as stun ?

  5. #5
    b1rdy
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    Nope, it's kinda of a myth.

  6. #6
    StoneColdAngel
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    Anyways if you wanna be true support go for a shield liek Dread+7 and a Lobo Hammer any + ^^ And the GE to slow when you are not attacled ^^

  7. #7
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    ok thx to everyone, im done

  8. #8
    MSZ - 006 Senior Member akutee's Avatar
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    so int doesnt affect slow rate as stun ?[/b]
    some people say it does, others say no. But even if it does, i would say its not really worth it, because i'd much rather have a support ice mage thats able to stay alive to TP the party than have one that dies pretty fast, but slows at a high rate........

    and like stonecoldangel said, If you really want to be support mage, put 90 points into str so you can use a dread sheild... the 300+ AC is worth the 40 points

  9. #9
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    i think i dont have money for this

  10. #10
    To punish and enslave Senior Member Magyk's Avatar
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    Iv seen the formulas. Int is a direct stun modifier, for slow it does help also but hardly matters. Even if it would, id add points to HP.

  11. #11
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    nice lie.

  12. #12
    Legendary Mage Senior Member tHeUnBeAtAbLe's Avatar
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    int does increase the stun rate, at least it was for KE version, not sure if it's the same with the ROFD version, since I tried basically everything in KE.

  13. #13
    To punish and enslave Senior Member Magyk's Avatar
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    nice lie.[/b]
    Yesyes, iv been telling a lie ever since i came to ko4life, even better, ever since i started playing a lightning mage in myko beta. Just to raise my e-kuku size. Lissen, i know what im talking about, clearly ur pretty clueless.

    Ill say this AGAIN, int is a DIRECT modifier in the formula to calculate ur stun rate. There are alot of other things that do affect also like staff AP, general AP, elemental dmg etcetc.

    If u wanna do smth smart atleast pretend to have some debate instead of calling my a plain lier.

  14. #14
    LegendarY Senior Member Lev0's Avatar
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    magyk knows how to play a light mage especialy in ke
    so dont say he is a liar

  15. #15
    Senior Member Puzjel's Avatar
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    i heard higher stun rate is connected with staff ap

    About slowing rate i have a mage 75 lvl 160 int 130 mp elixir exc+2 rb rol rom+1 and i slow pretty fuking good

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