I ment bonus int from weapons and most jewels aint improving stun rate. Int as in mana bonus is more than welcome, and base int to increase resists. Sry if the surrounding tardness made it look dif.How can you say bonus INT is worthless, thats almost as retarded as saying things such as HP bonus you get off EP are worthless.[/b]
U sir are a tard. If u cant give anything that requires IQ more than 100 stay out of this topic. It doent matter much but i was playing on lvl 70 mage when ares had prolly a handfull of 65's. I was playing on lvl 80 light mage blinking around in cz when usko ppl didnt know about iceage patch. I was holding legit +9 mage gear when only glowy items in usko +8 wood staffs and babashopped shards. Yes, my e-kuku got got size +++++ now xDYou are talking out of your ass.
1: I already told you I have played in Ares since beginning of USKO, and yes a level 70 mage, when you are still masturbating with a lvl 57 mage LOL. Stun rate was higher back then, but it has nothing to do with INT. It has to do with opponent's resistance and the AP of the staffs. Why do you think most jurad uniques emphasize more on resist than anything else, ESPECIALLY LIGHT RESIST? It is because INT didn't work. <--BIG FUCKING PERIOD.
2: I dunno H0RROR, nor is he my clan mate. Yet I know he sold his warrior to play a light mage, and he disagrees with you as well.
3: Nice try on the milli stun, you are pulling shit out of your ass again. You think too high of KO, this isn't WoW, AoC, nor any advanced game out there. The only reason why the Minor seemed slower is because there wasn't minor pedal back then, and no one was using right click. People didn't minor as fast as they did back then. So yup, pulling shit out of your ass again.
4: You are a dumb ass. INT is great for mages and priests, it plays an important factor in 1v1.
5: Everything could be math based, but no one ever knew the formula, neither have you. So I would like to call it "Luck", same goes for anvil.[/b]
Anyways, i said ur a tard. I also said u have NO clue whatsoever about stun. Tnx for prooving that. What kind of advanced stuff does it need? Mostly ele dmg for rate and mostly staff AP for duration? I said minor gets interrupted not gets slower. It has nothing to do with pedal, team turkey or nostromo (not n52te coz its broken).
U clearly have no idea who i was. Alot of oldskool ppl knew about this stuff and alot of oldskool ppl learned that from me.
One thing is right, i havent played in mora patch like i said before. However i still got few friends that do play and know shit just like me. I already got few chats in msn and ingame (l2 ofc), besides giggleing over the obvious stupidity emitting from this topic they did say that stun got nerfed slightly. But int is still a major factor. It would be chivalresque of me to install ko again and proove that u guys im right (again) but nah, ill pass :P KO sux and apparently ppl who play it, only seem to be full of ignorant and degenerated bunch of kiddos. I can ask ppl to run few more REAL tests and thats it. Also be my quest and do them also. But remeber the few basis that every other ko player USED TO KNOW, like stun rate is alot higher in arena, ammy of goddess is a npc worthy item unless +5 and so on
@akutee, i didnt say only int is a modifier. Things like ele dmg, staff ap, INT, resists, lvl dif. Also there was few myths around that said things like position and points in light matter also. But i dunno and quite frankly doubt it. Position does matter in few (ADVANCED) games like in l2 for example. And even there its a minor influence (3%) but can still turn the tide and makes ppl to choose ground advantage when possible. But in ko stun formula it just gives the base rate with duration from square root. But theres alot of other crap that can mightaswell modify it also so it prolly stay as myth. Same goes for points.
Feel free to point out where i pull shit out this time. And yeah, an epic topic!!
P.S Korea will not tolerate infidels!! :angry: