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Earings?

This is a discussion on Earings? within the Class Questions and Tips forums, part of the Game Questions & Tips category; I'm lighting mage, and i need some advice for earings. Im using LKP +2 (real+1) i can afford dual +3 ...
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  1. #1
    Senior Member Stift's Avatar
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    Default Earings?

    I'm lighting mage, and i need some advice for earings.

    Im using LKP +2 (real+1) i can afford dual +3 LKP
    Or CE+3 and mabye LKP+4. What shall i do?
    And does the INT work with stunning?

  2. #2
    Senior Member cizia's Avatar
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    LKPs +3

    asdasd

  3. #3
    zenna
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    Some people will say, "No Int doesn't work". But I think it has a great deal to do with the stun rate. So the higher the int the better!

  4. #4
    Tazthespaz
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    The fact is, its unkown really. Do what you think works, there is no right answer that can be proven, its one of KO's secrets and it will remain that way.

  5. #5
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    light is weird... i was light for 1 month i think... and i stunned more with chaotic +7 and imirs 0 than with dual imirs +3 and ely +8. sounds unlikely and i woulld laugh at someone who told me this... but i experienced it myself.

    I prefer combo wse +3/lkp 3 ... wse is very cheap compared to sse, gives ur mana a boost, and the hp loss isn't that bad. In diez u can get a wse +2 for the price of 1-1.5 sse (wse +2 = 10 gb, sse +0 = 7 gb). The main reason why i like the wse is the big ac bonus... and its cheap price... ofc sse +3 is better bu the price difference is just not worth it imo...
    Last edited by simontjeuh; 09-23-2009 at 10:45 AM.

  6. #6
    zenna
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    It is so hard to really tell what works the best on light because you just dont know what other peoples resists are. My boyfriend has a light mage with CEs chaotic 8 and dual imirs +1 with high int. and he stuns the crap out of my fire mage but my light resis is low in comparison to say a priest w/ a SS.

  7. #7
    El Gran Tanke Senior Member gimmecookiesnao's Avatar
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    Quote Originally Posted by Tazthespaz View Post
    The fact is, its unkown really. Do what you think works, there is no right answer that can be proven, its one of KO's secrets and it will remain that way.

    +1

    also if u can affor dual lkps +3 then by all means go for them

  8. #8
    Senior Member Stift's Avatar
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    ok, tnks for the information.

  9. #9
    Senior Member Electr1c's Avatar
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    i think, this 83 g4y patch changed the effectiveness of int on mage.

  10. #10
    Senior Member Electr1c's Avatar
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    Ko makes mages worse and worse. First elimnate Mp bonueses in pvp, then increase Regen rate on instant cast and blink/80 skill(before blink took 15 seconds to regen now about 30), and now make lr mages not as effective as they once were.(int not as effective as it once was)
    Last edited by Electr1c; 09-24-2009 at 02:59 PM.

  11. #11
    Senior Member Stift's Avatar
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    Damn that really sux, mabye with choas patch they will chance the effects of lighting mage again :S

  12. #12
    Senior Member artimes1991's Avatar
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    go Fire , and hit the crap out of those Rouges xD

  13. #13
    styx1590
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    get wse and lkp

  14. #14
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    yea i agreee, sse and lkp

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