you almost got everything right, untill the end (7ac + 2resist > 50hp)Why is that? :huh:
LKP would give me (lvl 71) around 50 HP more than CE+1, but 7 def less, (and 2 resist to all, waw), and for what I believe
50HP > 7 ac.[/b]
This is a discussion on SSE or Lich Kings Pride? within the Class Questions and Tips forums, part of the Game Questions & Tips category; Why is that? :huh:
LKP would give me (lvl 71) around 50 HP more than CE+1, but 7 def less, ...
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you almost got everything right, untill the end (7ac + 2resist > 50hp)Why is that? :huh:
LKP would give me (lvl 71) around 50 HP more than CE+1, but 7 def less, (and 2 resist to all, waw), and for what I believe
50HP > 7 ac.[/b]
Nope, 10 ac is not better than 200 hp, but definetely better than 50.Depends how much Ac > Hp. U think 10 AC > 200HP for example?
I use HP valks for more undy[/b]
Lol, 2 resist is nothing >.<you almost got everything right, untill the end (7ac + 2resist > 50hp)[/b]
mostly you got a lot melee ever you trying to kill you, use sse my advice
Hm, yeh maybe CE+1 = LKP+0, or maybe C+1 > LKP+0, but it might depend on how much HP u get for 1 Health.Nope, 10 ac is not better than 200 hp, but definetely better than 50.[/b]
Anyway, I would choose combination of SSE + CE+1/LKP
no... 2 resist is something, and better then nothingLol, 2 resist is nothing >.<[/b]
For earrings which is better?
x2 SSE +0/+1
or
x2 CE +0/+1
or
x1 SSE +0/+1 & CE +0/+1
??
#3 would be my choice.
SSE+1 + CE+1
Yea,thought so
I will go with SSE +1 and CE +1.Thanks guys
instead of the CE +1 you should go with LKP +1Yea,thought so
I will go with SSE +1 and CE +1.Thanks guys [/b]
SSE:
10 more ac is quite a bit... duals = 20 AC......
At higher lvls, the HP you get from SSE will be a lot more than the ones from LKP. And as a mage, you're resistances are already decent... so i'd choose the AC + HP over the lil resistances + mp.
And if you compound it, SSE gains 5 stats + 4 AC at +1 compared to +0... which is pretty good.. 5 HP at lvl 75+ for mage will give ya quite a lot.
ANDDDDDDDD.....
SSE is easier to sell/buy... and ya can use it on your DCZ or other characters ^^
o and....
i would pick SSE +1, and CE +1.... thats a pretty good combo IMO. CE has decent/good AC, gives HP, good mp and resistances....
as far as i've tested health->hp conversion for a mage is really low. a sse should give approx ~125 hp on a lvl 70 mage. lich kings pride should give around 120hp (roughly 12.xx)Secret Silver Earring: 20 AC , 10 hp
Lich King's Pride: 10AC , 5 HP , 5 MP , 60 HP , 10 MP, 10 FR-GR-LR-MR-PR
Both @ +0
Which one and why?[/b]
i've always been for resists as they were always vastly underrated but in this case, unless you are a mage with a shield (the better build imo) the ac gain is very generous.
it is easier to compensate for resists as a mage (because you can buff it yourself) whereas substituting additional ac is tough.
tbh, when i first read this topic i already had lich king's pride in mind as the better earring but after thinking about it, i think a sse could serve a better purpose.
once again. AC + HP for mages!! especially support.
most mages are light/ice anyway....so u know. HP + AC!!
I still laugh at people that uses CE over LKP.
as for
LKP vs SSE, self-preference. Do you want an multi-purpose earing or just an earing that gives you extra 10 AC?
Personally I had 2x LKP + 1 and SSE + 1. I ended up using LKP + 1 because there were so many mages on Girakon, and resist is extremely hard to come by for a complete mage. A level 80 fire mage would hit me 1k + easily, thats why I picked resistence over AC. (Along with Elemental Necklace / Fire, Ice, Light Belt / to switch whenever there is a mage party). 20 AC is overrated especially when you have Iron Set. Damage reduced per AC is insignificant when Iron Set + Defense armors are used. However, 20-40 resist significantly reduces elemental damage, although it is mainly because elemental damage fluxuates as well.
Furthermore, LKP is an multi-purpose earing that can be used PVE and PVP. I believe most solo-farming mages will agree that even 5 MP difference is a lot against PVE, thus the reason why they uses MP set to farm, so it is useful against bosses / farming.
Compounding a LKP is also far more beneficial because you gain AC / HP / MP / Resists at the same time. A LKP + 3 is definitely better than a SSE + 3 for a mage.
As for HP lost, you won't notice the difference, mages dont gain enough HP per Health points anyways, I have tested myself already.
Therefore, I prefer LKP over SSE
PS: I npc Cleric Earings, that shit blows except for poor BP
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