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+14/2

This is a discussion on +14/2 within the General Chat forums, part of the Knight Online (ko4life.com) category; any1 know the percent to upgrade from 12/1 to +14/2?...
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  1. #1
    lolipop
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    any1 know the percent to upgrade from 12/1 to +14/2?

  2. #2
    Speed
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    100 % ?

  3. #3
    Banned
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    100 % ?[/b]

    +1 B) put in anvil grab your balls *if u have ballz or u can always hit the pussy cat * Hit Ok

  4. #4
    Senior Member TopGun's Avatar
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    +1 B) put in anvil grab your balls *if u have ballz or u can always hit the pussy cat * Hit Ok[/b]
    wow... ftw

  5. #5
    lolipop
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    ZzZzZz.....serious please

  6. #6
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    100% to +3

  7. #7
    lolipop
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    i mean normall ring no unique >.<

  8. #8
    Roberto
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    100% and its serious

  9. #9
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    what i herd is the higher your + is the better the chance so i guess you would have a 80+% chance from what im gussing or 95%+

  10. #10
    Banned Senior Member
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    Going to +12/14(Dont know if it start at +10 or +12 ) is 100% because the normal jewlary enteres the "Unique" upgrade method. Just as where upgrading to +1/2/3 uniques doesnt fail

  11. #11
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    ffs its a 100% after +10 all the way to +25 or w/e it is maxed out

  12. #12
    ISeeYouPee
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    lol gl upgrading to +25 xD

  13. #13
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    I dont think it goes to +25, highest i&#39;ve seen anyways is +18 ( like a +4 unique ) prob stops at +20. Back with the initial FD information they said when jewlary enters +10 and higher it becomes a "unique"

  14. #14
    abstraktzor
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    compounding 3, +9s is 100% too?

  15. #15
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    That one... I&#39;m not sure of

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