From what i understood here, this is how it goes:
- Hakan / Lordofblablabla style => lure it to a specific place in the floor that changes the way Isiloon was supposed to act ending up not attacking etc etc. This is clearly BUG !
- Praetorian/FearFactor style => Attack from far away so isiloon only far attacks you, just like what ppl used to do with Dreadmares. Nothing wrong. Warriors could attack it with just skill from a bit far and only get hit by the aoe, which is 100% normal. BUT if they use R attack they'll get too close to Isiloon/Dreadmares and therefore they get hit by the melee attack instead. All you gotta do is not use R attack, not because it will "bug it" but because if you do use it you'll get in range of Isiloon's melee attack!
Attack from far and Isiloon and Dreadmares will attack you from far as well. NO BUG HERE !
I'm not sure but i think Atross and Atilla do the same thing. If so, never heard anyone get banned for that nor did i see anyone complaining about it. Why would it be normal to do in an Atross or Attila but if you do it to Isiloon then it gets banable ? Makes no sense to me.
- What Devile is saying => get mages to attack from far (which will make Isiloon range attack them) and then get some melees to attack Isiloon with just skill (no R attack at all !). This way melees will NEVER get hit by Isiloon no matter what distance from Isiloon they are. This would be an obvious bug, it doesn't matter if mages or archers are attacking it, as long as a mob does NEVER in a million times hit back at least once this is obvious bug abuse.
I can't see how doing isiloon like it was a Dreadmare is bug abusing. In fact, it doesn't even make sense because ISILOON IS USING IT'S RANGED ATTACK LIKE IT WAS SUPPOSED TO !!
If you wanna complain, complain to programers or whatever to increase Isiloon's close attack range, or increase it's ranged attack or just straight remove it's ranged attack.
Anyway it seems to me that Devile's way is how FearFactor do it, just that Devile didn't quite understand the how to (either that or there's something missing in what resurecter explained).
ps: someone from Tioc posted a short movie of their clan doing Isiloon and you can see Isiloon going after the mages at one point. Why doesn't it go after the mages anymore ? Maybe this is where the trick is.