Page 1 of 5 12345 LastLast
Results 1 to 15 of 67

Anti-KOXP.. a new way?

This is a discussion on Anti-KOXP.. a new way? within the General Chat forums, part of the Knight Online (ko4life.com) category; Because K2 is doing (visible) nothing and all the servers are being infected with KOXPers lately, maybe it is time ...
Page: 1


  1. #1
    krankfdb
    Guest

    Default Anti-KOXP.. a new way?

    Because K2 is doing (visible) nothing and all the servers are being infected with KOXPers lately, maybe it is time to take the neccesery steps for our own.. building a Anti-KOXP.

    If KOXP can hack KO, we could do this to and identify/panish KOXP users. Who has the development experience and time to concentrate on this ANTI-CHEAT program?

    Greetz,
    a frustrated legit KO-Player

    * Also posted this under Cheat/Hacks, admin, could't you erase that one?

  2. #2
    Nosferatu_Incognito
    Guest

    Default

    Um, the only problem is. All third party programs are bannable in the eyes of K2...

  3. #3
    krankfdb
    Guest

    Default

    Are they doing something about KOXP? No. And the use of KOXP in-game is visible to GM's, so bannable. Creating a program that is not visible in-game, but only does something to KOXPers isn't detectable. Atleast, that's my thought.

  4. #4
    egyptwolf
    Guest

    Default

    this program will be catched by xtrap - hack toll - :lol:

  5. #5
    krankfdb
    Guest

    Default

    Again.. Just like KOXP?

  6. #6
    ub3rslart
    Guest

    Default

    would be much easier to bomb turkey

  7. #7
    krankfdb
    Guest

    Default

    :lol:

  8. #8
    grzequ
    Guest

    Default

    Originally posted by ub3rslart
    would be much easier to bomb turkey
    Would be much easier if u take a normal brain and try to do something.
    Bomb turkey? Why?

    Makers of Koxp is Chinese
    Makers of Fu. Ko is English
    Makers of Kohack is Canadian/Polish
    Turkish people only using your stupid hack.

    The reason of koxp is them. When did u see a turkish person cheating before the kosp/koxp release?

    You released kosp and ruined game. Thats all. Dont say anything to my nation!

    Next time before u post something use your small brain a bit, If u dont wanna get blamed by me.

  9. #9
    Senior Member
    Join Date
    May 2006
    Location
    Srbija
    Posts
    142

    Default

    It would take just a line of code like this to stop koxp archers :
    IF ((player.distance.monster > 0) && (player.skill.ArrowShovers.arrowsHit()==5) OR player.IP==Turkey ) player.ban("U R STINKY CHEATER!!!");

    They will always be cheats in every MMO.
    Problem with ko is that no1 is tring to stop them.It is sooo easy to track cheaters on server.

  10. #10
    grzequ
    Guest

    Default Re: Anti-KOXP.. a new way?

    Originally posted by krankfdb
    Because K2 is doing (visible) nothing and all the servers are being infected with KOXPers lately, maybe it is time to take the neccesery steps for our own.. building a Anti-KOXP.

    If KOXP can hack KO, we could do this to and identify/panish KOXP users. Who has the development experience and time to concentrate on this ANTI-CHEAT program?

    Greetz,
    a frustrated legit KO-Player

    * Also posted this under Cheat/Hacks, admin, could't you erase that one?
    Its hard as hell. Also koxp makers can crack your anti-koxp in hours. Like how they cracked xcrap.

    For example, JPKO and USKO have same security system.

    Difference between JPKO and USKO. On jpko, there are alot of active gms. Like 10 gms to 1 server. And if they catch u, you get ban forever. Usually they can catch koxper in 24 hours. If u take a ss or movie of koxper, they ban him forever after seeing that ss. No waiting issue. So no1 taking risk to open it. Also japanese players worked together to end koxp and Koxp is ended for JPKO.Koxp makers stopped making koxp for Jpko.
    See and take lesson.

    Just need hardworking and active gms, who likes to help/talk/listen people and try to solve their forever. If k2 can do it, no1 buys koxp. And Koxp factory stops after no1 buys their koxp and when they even cant pay their website domain.

  11. #11
    krankfdb
    Guest

    Default

    Originally posted by dboom
    It would take just a line of code like this to stop koxp archers :
    IF ((player.distance.monster > 0) && (player.skill.ArrowShovers.arrowsHit()==5) OR player.IP==Turkey ) player.ban("U R STINKY CHEATER!!!");

    They will always be cheats in every MMO.
    Problem with ko is that no1 is tring to stop them.It *is sooo easy to track cheaters on server.
    One problem with your line of code. All the game-intelligent is performed client-side. THe only thing the KO-Searvers do, is rerouting game-messages and sent/store data from/in the database. That'swhy KOXP is so powerfull.

    So server-side, K2 can't do anything.

  12. #12
    jimfujitsu
    Guest

    Default

    Originally posted by grzequ+--><div class='quotetop'>QUOTE(grzequ)</div>
    <!--QuoteBegin-ub3rslart
    would be much easier to bomb turkey
    Would be much easier if u take a normal brain and try to do something.
    Bomb turkey? Why?

    Makers of Koxp is Chinese
    Makers of Fu. Ko is English
    Makers of Kohack is Canadian/Polish
    Turkish people only using your stupid hack.

    The reason of koxp is them. When did u see a turkish person cheating before the kosp/koxp release?

    You released kosp and ruined game. Thats all. Dont say anything to my nation!

    Next time before u post something use your small brain a bit, If u dont wanna get blamed by me.[/b]
    If it's true gg to them for exploiting the turkish weakness and stupidity.There will always be cheats around , blaming the makers and not the users is very lame ...typical.

  13. #13
    Senior Member
    Join Date
    May 2006
    Location
    Srbija
    Posts
    142

    Default

    Originally posted by krankfdb

    One problem with your line of code. All the game-intelligent is performed client-side. THe only thing the KO-Servers do, is rerouting game-messages and sent/store data from/in the database. That'swhy KOXP is so powerful.
    So server-side, K2 can't do anything.
    Oo ... dude.. What are u talking about... Although almost everything in KO is calculated on client, server can check data that users send.
    Like this:
    Position of players and monsters are known buy server. If a player use arrowshover skill and hits with all 5 arrows , and he is dead or like 10 KM away from monster, he should be banned automatically. Or if a priest heals a monster.That player is sending data that couldn't ever be sent from a normal or hack free client.

    No matter if some1 somehow bypassed client-sided functions, or made his own KO client. Things like that CAN and SHOULD be ignored or detected by server.

    And ,yes.K2 can't do anything. But mgame can.

  14. #14
    louch
    Guest

    Default

    come on guys, think like americans
    send a tomahawk cruise missle to the koxp makers front door
    carpet bomb turkish cafes
    storm the K2 office building and shoot everyone inside




    and blame canada

  15. #15
    krankfdb
    Guest

    Default

    Originally posted by dboom+--><div class='quotetop'>QUOTE(dboom)</div>
    <!--QuoteBegin-krankfdb

    One problem with your line of code. All the game-intelligent is performed client-side. THe only thing the KO-Servers do, is rerouting game-messages and sent/store data from/in the database. That'swhy KOXP is so powerful.
    So server-side, K2 can't do anything.
    Oo ... dude.. What are u talking about... Although almost everything in KO is calculated on client, server can check data that users send.
    Like this:
    Position of players and monsters are known buy server. If a player use arrowshover skill and hits with all 5 arrows , and he is dead or like 10 KM away from monster, he should be banned automatically. Or if a priest heals a monster.That player is sending data that couldn't ever be sent from a normal or hack free client.

    No matter if some1 somehow bypassed client-sided functions, or made his own KO client. Things like that CAN and SHOULD be ignored or detected by server.

    And ,yes.K2 can't do anything. But mgame can.[/b]
    Checking data server-side would help.. I agree with that, but it would slow down the game to much. At the moment, little is checked (arrowshowers aren't checked, it only records this guy killed the other, just like auto-heal). Most info you see in your action-log isn't saved/checked server side.

    But it doesn't matter whether it's checked server- or client-side. The problem now is, it isn't checked at all/not enough! There comes the idea of A-KOXP..

Page 1 of 5 12345 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •