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hells garem lvl?

This is a discussion on hells garem lvl? within the General Chat forums, part of the Knight Online (ko4life.com) category; Actually, based on feedback from last time the server was open, everyone will be level 70 this time around. This ...
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  1. #1
    Senior Member __DarkMag__'s Avatar
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    Actually, based on feedback from last time the server was open, everyone will be level 70 this time around. This should keep the combat a little more evenly balanced. As always, though, provide feedback on this and if the overwhelming feeling is that it should be different, we'll change it for you![/b]
    this mean all ill be 70lvl ?! :S?

  2. #2
    Senior Member PRick's Avatar
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    who cares
    stupid clickandbuy blocked my account now i cant buy premium !!!!!




  3. #3
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    If he said it i suppose we will be lvl 70 now, the first time it out we were all lvl 80.

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    Senior Member __DarkMag__'s Avatar
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    who cares about u :S? stfu

  5. #5
    Banned
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    THey should also make the uniques +1 , not +3. That's retarded. Also disable anvil .___.

  6. #6
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    i dont care if uniques are +3 but they have to disable anvil at least. how is it fair is some guy gets lucky and has better gear than other players? its about skill and competing to be the best pvper not whos the best fuking upgrader -_-

    i didnt go to the last hellsgarem event but i heard it sucked cause orc side was like 10:1 ratio to humans xd

  7. #7
    SuperRajiv The Spasian ResserGD's Avatar
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    If they have +3 uniques they have to have +9/+10 weapons, otherwise its just too imbalanced.

    People should be only level 70, with a unique set +0, armours and weapons should be +7/8 anvil should be disabled, pots should be provided so it doesnt take 1hr to repot like it did last time -.-.

    That makes it much more balanced.

  8. #8
    Sahabi
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    I think level 70 is not fair to mages. Mages should be lvl 72 with the Staff Attack. Because before this, mages have only the lvl 42 Blade attack. No sliding for a lvl 70 mage

    Manes (lvl 56) Tanking, ranged attacks, and Novas ftw?

    We need to slide some times!

  9. #9
    aka Manipulation Senior Member KungPaoChicken's Avatar
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    I think level 70 is not fair to mages. Mages should be lvl 72 with the Staff Attack. Because before this, mages have only the lvl 42 Blade attack. No sliding for a lvl 70 mage

    Manes (lvl 56) Tanking, ranged attacks, and Novas ftw?

    We need to slide some times![/b]
    i dont think u would be sliding with 230482482934802384 mobs of people everywhere ;S

  10. #10
    SuperRajiv The Spasian ResserGD's Avatar
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    Agree with kung, but actually thinking about it, maybe level 72 should be the top level :P Gives BP a chance aswell.

  11. #11
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    Agree with kung, but actually thinking about it, maybe level 72 should be the top level :P Gives BP a chance aswell.[/b]
    priest should be int. bp is a waste of a class ;>
    but yea i want lvl 80 chars. lvl 70 will mage mage just stay back and spam novas and warriors and rogues will be better when it comes to 1v1's while mages and priest will be more support.

  12. #12
    MSZ - 006 Senior Member akutee's Avatar
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    I think level 70 is not fair to mages. Mages should be lvl 72 with the Staff Attack. Because before this, mages have only the lvl 42 Blade attack. No sliding for a lvl 70 mage

    Manes (lvl 56) Tanking, ranged attacks, and Novas ftw?

    We need to slide some times![/b]

    same, priests have NO attack skill... judgement doesnt do shit.

    guess ill make an ice mage then.

  13. #13
    JDgarth
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    no charon so you cant put stats on your armors gg k2

  14. #14
    MSZ - 006 Senior Member akutee's Avatar
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    wow wtf wheres the scrolls merchant? i cant put hp to my armors... stupid k2

  15. #15
    420 Senior Member karysa's Avatar
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    Yep, they are complete fucking retards..

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