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Ice Age - 61 - 70 half xp cap

This is a discussion on Ice Age - 61 - 70 half xp cap within the General Chat forums, part of the Knight Online (ko4life.com) category; Originally posted by iwanttopk+--><div class='quotetop'>QUOTE(iwanttopk)</div> <!--QuoteBegin-kecimis I think they wont remove half xp because,if somebody saw amount exp to lvls, ...
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  1. #46
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    Originally posted by iwanttopk+--><div class='quotetop'>QUOTE(iwanttopk)</div>
    <!--QuoteBegin-kecimis
    I think they wont remove half xp because,if somebody saw amount exp to lvls, he should know that half xp is there only for that it neednīt to type so big numbers.
    61->62 260m (WITH HALF EXP 130M)
    62->63 280M (WITH HALF EXP 140M)
    etc
    your sir, are retarded. If you noticed, the xp needed from lvl 60-61 is like 70 mil, at the same xp.

    61-62 is 140 mil, or somthing, with half the xp that you get. They didint just Half the xp just so they didint right big numbers, they did it so its not so hard to level. Becasue if you only need 140 mil at same xp that you get from 60-61 you would be 61-62 in no time, same with 62-63 63-64 and so on.[/b]
    132m for 61 - 62 ive been stuck there for 6 months

  2. #47
    QuIcK
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    Lets try this again... if the lvl 70+ skills havent been translated and implemented into JPKO what makes you think K2 got off there asses and did that b4 JPKO which is on patch 1401...

  3. #48
    Senior Member tormentor's Avatar
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    any idea about when K2 will lunch ice age ?

  4. #49
    evenson
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    SUPOSEDLY, SUPOSED in july

  5. #50
    BobGreensley
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    Originally posted by SinFiery
    Explore:
    79: Smoke Screen / Throws a smoke grenade and prevents targeting of friendly characters in a certain area.
    That, will pwn all.
    Imagine the lag ko would have if the implemented that...

  6. #51
    (\/) (;,,;) (\/) Why not Zoidberg? Admin camaz0tz's Avatar
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    Originally posted by BobGreensley+--><div class='quotetop'>QUOTE(BobGreensley)</div>
    <!--QuoteBegin-SinFiery
    Explore:
    79: Smoke Screen / Throws a smoke grenade and prevents targeting of friendly characters in a certain area.
    That, will pwn all.
    Imagine the lag ko would have if the implemented that...[/b]
    considering itd probably have a pretty long cooldown and there arent that many lvl 70's atm...the amount of lvl 79 rogues with 79 points into explore would be very slim hence causing little to no lag :/

  7. #52
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    Originally posted by QuIcK
    Lets try this again... if the lvl 70+ skills havent been translated and implemented into JPKO what makes you think K2 got off there asses and did that b4 JPKO which is on patch 1401...
    shhhhh. Stop ruining our dreams. We can dream can't we?!

  8. #53
    QuIcK
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    Originally posted by +8 James+--><div class='quotetop'>QUOTE(+8 James)</div>
    <!--QuoteBegin-QuIcK
    Lets try this again... if the lvl 70+ skills havent been translated and implemented into JPKO what makes you think K2 got off there asses and did that b4 JPKO which is on patch 1401...
    shhhhh. Stop ruining our dreams. We can dream can't we?![/b]
    K2 is running the game you play. NO you cant dream

  9. #54
    Dro
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    the best part of lvl 70 + is the skill points...

    priest:
    at lvl 70, u get some builds, 60heal-57duff-5master, 70duff/heal-45heal/duff-5master+2spare, 60duff-10master-48heal+4spare.. and so on.

    at lvl 72, a bp could have 70duff - 45 heal - 10 master... OR 60heal-60duff-5master

    priest at 75 could be subside + full party heal.... imagine THAT!

    Warriors could be 70 attack+ 50defense +10master at lvl 75

    sins.... wont win anything good :P

    mages 70-45-10...

    And so on, more skill points = more builds = more fun

  10. #55
    QuIcK
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    sins get that 1 thing what is it like iron skin or w/e...

  11. #56
    (\/) (;,,;) (\/) Why not Zoidberg? Admin camaz0tz's Avatar
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    Originally posted by QuIcK
    sins get that 1 thing what is it like iron skin or w/e...
    which has an extremely long cooldown and only works for like 20 sec? OMG THATS AMAZING!!!!! :/

  12. #57
    QuIcK
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    Originally posted by camaz0tz+--><div class='quotetop'>QUOTE(camaz0tz)</div>
    <!--QuoteBegin-QuIcK
    sins get that 1 thing what is it like iron skin or w/e...
    which has an extremely long cooldown and only works for like 20 sec? OMG THATS AMAZING!!!!! :/[/b]
    where in there did i say it was good? u wanna be a smart ass go talk to a turk or sumthing...

  13. #58
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    Originally posted by camaz0tz+--><div class='quotetop'>QUOTE(camaz0tz)</div>
    <!--QuoteBegin-QuIcK
    sins get that 1 thing what is it like iron skin or w/e...
    which has an extremely long cooldown and only works for like 20 sec? OMG THATS AMAZING!!!!! :/[/b]
    It would be usefull (in theory)... Evade and safety's effect stop at half their cooldown, so you can use evade, then safety, then evade again without having to go without an Ac bonus; Snake skin's cooldown or whatever its called should be at least two evades and one safety i'm guessing, which would give you a pretty huge advantage (in theory), cause you'll have a +100 and then a +400ac bonus that the other guy doesnt have (he just has 300ac scrolls)...

    The main problem is timing! I dont think anyone can minor heal combo and manage all three safety skills at the same time.

  14. #59
    TunaFishyMe
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    you kidding? sins get a skill where they can disarm [email protected]! DISARM YOU!!!!! YOU HAVE TO RUN AROUND WITH INV OPEN AND READY TO REARM YOURSELF AFTER I DISARM YOU!!!!!!!! DISARM!!!

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    ???

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