I am not sure you understand how mage works. Before suggesting/requesting changes to the class, please try to understand this. No, we dont get an unlimited number of aoe's from 70 to 75. We get 1 aoe at 45, one at 60 and one at 70. I am not counting the lvl 33 because its almost useless in pk. We can have another lvl 45 in the secondary skill tree (so it does not slow), but usually we have to sacrifice something from the main tree or the masters to get it. And aoe's have nasty cooldowns - that is even if you have 4 (although 4th should not count actually as it does not slow) they still can't be spammed in sequence - far from it actually. The second mage is needed to cover my cooldowns. Also, think that I might need to throw them at more than one direction in crowded fights. You also have to take into account cures. Icing only lasts 20 seconds if you don't have a priest.How many aoe ice spells do u get lvl 70-75? more than one im sure. So basically count only the aoe ice spells and then times by amount of time they slow that is the itme curently available to one ice mage in a party times it by two when there is anyone. Then count in your head that amount of time and see how OMG this is a long time. Or better yet run around with no swift the whole time and u will have half an idea of what its like.[/b]
Mages are not immune to ice, so we know how it is. But honestly, I dont spend all my time being iced, even when raiding ew and even if I dont have a party curer. If you read the previous pages of the thread, u will see that it seems to be a warrior issue most of the time. And in any case I am not sure I would mind so much being unswifted if that also meant I had 500 more ac
No, it actually means it was unbalanced before the other way round and no-one wanted to be ice back then. In my clan there are only 2 ice mages, one HP and one MP build in a total of 10 or so. Granted, before the patch there was only me so 1 in 10, but still I see too many non-ice mages.The fact that so many changed to ice shows that it has become unbalanced. NO other class has a success rate on those types of skills.[/b]
The fact that ice-mage related equipment is still the cheapest of the 3 shows that ice is not the dominant element.
Unfortunately, it is no longer as cheap as it used to be.
Ice is not only an escape technique - we have gate for that or /town or a tp-er. Its a weapon to be used to win a fight, especially a party vs. party - not only a way to run away.redice the slowed time to like 5 seconds. not 20 seconds and have cooldown so there is a chance for a 1v1. % seconds is enough to get away unless its a sin but they can cure and run faster than u anyway or just attack in slteath.[/b]
Also, you are looking at this for a vs. point of view which tbh, I could not care less about. Why do you expect an ice mage to vs u? How is an HP ice mage supposed to have any chance of killing a reasonable warrior in a 1 vs 1 ffs? Maybe you cant kill me when I bring up shileds and defence armours, but I will never kill you either while spamming 250+30 dmg with the helloween cane, which is the ONLY 1-handed staff available to me. Its like asking for a balanced 1vs1 with an INT build support priest that does not have any duffs.
I am not interested in vs. you, point. I want to ice you to keep you away from me and then tp someone of your size to kill you. That is what my build is for: making the opponent incapable of fighting properly and positioning my party so they can kill more effectively. That is why most support mages have traditionally been ice. If you take ice away you ruin it and we should all go fire INT or light and go solo. Now if I was INT fire or light, then yes I would not mind vs. But as HP ice its just a waste of time and pots, only useful when you want to show someone that they can't really kill you.
Re stealth: that is what lupine is for. As an HP ice mage I don't solo much.
You guys just look at it from a warriors point of view only all the time. It does not work the same way for all classes. When you are maliced as a warrior you have enough ac to stay alive - therefore you dont need a cure immediately. When you are iced, you cant reach ppl to attack them so you need a cure NOW. On the other hand when a mage is maliced they need a cure ASAP or they will die to the first noob warrior that reaches them. When a mage is slowed we dont nessecarily need a cure urgently. And re blind, some classes can still fight when blinded.i would prefer 4 duffers in a party than 2 ice mages. At least i can still attack and move around when im duffed. Then cure when needed. Unlike slow whihc require immediate cure to be able to do anything at all.[/b]
Question to Havok: when you did your tests, was it in the arena or in cz? Reason I am asking is that the arena used to have a much higher stun rate than real pk and I am wondering if that is the case with ice as well. Because I really don't ice ppl with a 100% success rate. Far from it, both with aoe's and with single spells.
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