nice flamable topic
Well i have seen alot of 80 duels
so here is what i have to say
The warrior with nice items is way over 3000 ap witch gets a bit hard for example on 10 master and 1050 def hits for 700+, for party is the ultimate machine and easy to play too.
sins at 80 have huge hp and also if using that set armor it gets more if u add 300 from the 2 extra parts in inventory and stuff 1 guy on KRKO had 7500 so in a very very long battle the chance of success is bigger cuz the warrior can run out of hp at some point cuz how do u fill 10000 hp with 720 pots...
but few rogues can heal good enough to take 600 + dmg non stop, the stun and cut dont matter with resists.
for 80 mage vs 80 warrior its a draw i mean 1 time warrior 1 time mage both 80 both top np holders both uber items
sin vs mage ive seen both win (the mage had on jpko black chitins witch have way more def then shell 8 and need only 90 INT)
for priests they usualy own cuz of the debuffs and if the duel goes long the sin can run out of cures but then again paper class cant stand much dmg even with big hp
also for melee IN and IB counts
for the mage teleport skill - its cool not sure about the cooldown but once in a party with 1 80 light mage noone could run away he was poping infront of them and staff staff staff staff
and for bp's "dont underestimate a full debuffed warrior"
and for the end i would like to say - it dosent matter how much dmg u can make, the important is how much u can take...
and forgot to add - the empty slot under the 2nd earring is a place for a bad ass mask so in time stats will go above what u can calculate
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