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another idea of new classes

This is a discussion on another idea of new classes within the General Chat forums, part of the Knight Online (ko4life.com) category; i dont have the following from any game or so..came from myself 25 minutes ago havent thought about all possible ...
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  1. #1
    ignaz
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    i dont have the following from any game or so..came from myself 25 minutes ago
    havent thought about all possible skills

    its late.. i guess i havent written so understandable...will improve tomorrow


    i make it in an own topic to seperate the 2 ideas
    might be a bit extreme but normal KO is a bit boring for me

    all classes remain there

    might be a bit extreme but normal KO is a bit boring for me

    all current classes remain there

    new classes:
    Good/evil overnatural spirit
    Paladin/ogre



    overnatural spirits(shoots arrows or blades) would have same good arrow skills like archers, but higher ap(no light feet,fast basic speed)
    spirits vs spirits arent hyper effective but still good

    spirits normally only can attack other spirits or ogres,paladins
    only ogres/paladins and other spirits can normally attack spirits except if they are debuffed by a paladin or ogree, then all can attack them
    spirits have much less defens and range than a normal archer...around same def as fp archers and a bit lower hp than normal archers
    quite a bit less range than mages
    but with lvl 65 skill their attack increase by 35%, as well as hp decrease by 40%

    their task is to save their paladins,ogres and to kill other paladins,ogres/spirits



    ogres, paladins are heavy fighters who can give huge buff and pwn all melees in a versus but can be pwned by spirits

    their task is to buff all and keep the second line clear

    2 spirits can pwn an ogree or paladin with with the correct skill


    HUMAN SIDE:

    Paladin

    -cant heal

    -cant be healed by priests

    -weapons: hammers

    -can buff def(range and size like torment) by 30% , not conflicting other def boosters(lasts 30 seconds, can be used every 2 minutes)
    other buffs i havent thought of yet...maybe none

    -white with light blue armor(all below chitin, varie a bit),,,,,,,,,chitin for lvl 65(little shining white),,,,, gold-white armor with a blue shine(must be lvl 70 for it)

    -high def,high attack ,high hp, little faster than warriors(only can be healed,3k hp heal, by each good overnatural spirits every 30 seconds, only can be tped every 5 minutes, cant be healed by priests)

    -lvl 65 skill= turns light feet of rogues into swift, swift cant be canceled for 3 minutes( range half of torment,recharge 2 minutes
    -lvl 72 skill= materialize one evil overnatural spirit into a physical body so it can be attacked by everyone. can be used all 3 minutes, lasts 1 minute 30 seconds, cant be cured
    no attack of the spirit is increased but 40% hp decreased
    the good spirit still only can attack evil spirits or ogres





    Good overnatural spirits

    shoots arrows only consisting of energy( higher lvl = stronger colour, more damage)
    blue body,consists of energy

    cant be healed by priests
    range quite a bit shorter than mages
    does good damage to ogres
    can give 3k hp heal every 30 seconds to paladins and friendly spirits

    -can attack ogres and evil overnatural spirits and monsters
    only can be attacked by ogres and evil overnatural spirits( and monsters) and by anyone if debuffed by ogre lvl 72 skill
    faster than ogre, slower than rogues with light feet

    -white-blue armor(all below chitin, varie a bit) light blue chitin for lvl 62),,,,, strong blue armor(shell for lvl 65) ,,,,strong blue armor for lvl 70, looks electric, electricity=white,gives ap boost
    weapons: different energy bows,shape varies, colours varie between white,blue,gold and green
    low def,average hp,high attack,range shorter than a mage

    -only can be tped by bps every 2 minutes,each 2 minutes a bp can summon another spirit

    lvl 65 skill=becomming physical(all can attack him,he can attack all) for 2 minutes 30 seconds, increasing damage by 35%,lowering hp by 40%,recharge time 6 minutes
    lvl 72 skill= stunning ogre for 7 seconds and taking 40% of the hp of ogre away(half distance of normal skills/shots)





    ORC SIDE:

    Big ogre

    -cant heal

    -cant be healed by priests

    weapons: clubs

    -can buff ap(range and size like torment) by 30%, not conflicting other ap buffs(lasts 30 seconds, can be used every 2 minutes)
    other buffs i havent thought of yet...maybe none

    -black with light red-armor(all below chitin, varie a bit),,,,,,chitin for lvl 65 = dark black(looks as if it absorbs light),,,,, bronze-black armor with a red shine(must be lvl 70 for it)))

    -high def, high attack,high hp,little faster than warriors(only can be healed,3k hp heal, by each evil overnatural spirits every 30 seconds, only can be tped every 5 minutes, cant be healed by priests)

    -lvl 65 skill= turns light feet of rogues into swif,swift cant be canceled for 3 minutes( range half of torment, recharge 2 minutes
    -lvl 72 skill= materializes one good overnatural spirit into a physical body so it can be attacked by everyone. can be used all 3 minutes, lasts 1 minute 30 seconds, cant be cured
    no attack of the spirit is increased but 40% hp decreased
    the good spirit still only can attack evil spirits or ogres





    Evil overnatural spirit, shoots flying blades only consisting of energy( higher lvl = stronger colour, more damage)
    red body,consists of energy

    cant be healed by priests
    range quite a bit shorter than mages
    does good damage to paladins
    can give 3k hp heal every 30 seconds to ogres and friendly spirits

    -can attack paladins and good overnatural spirits and monsters
    only can be attacked by paladins and good overnatural spirits(and monsters) and by anyone if debuffed by paladin lvl 72 skill
    faster than paladins, slower than rogues with light feet

    - black with light red armors( all below chitin, varie a bit)..... light red chitin for lvl 62,,,,, strong fire red armor(shell for lvl 65),,,,,strong red armor for lvl 70, looks electric, electricity=black,gives ap boost
    weapons: different energy blades who shoot energy blade hits, shape varies, colours varie between black, red, gold and brown

    low def,average hp,high attack,range shorter than a mage

    lvl 65 skill=becomming physical(all can attack him,he can attack all) for 2 minutes 30 seconds, increasing damage by 35%,lowering hp by 40%,recharge time 6 minutes
    lvl 72 skill= stunning paladin for 7 seconds and taking 40% of the hp of paladin away(half distance of normal skills/shots)


    -only can be tped by bps every 2 minutes,each 2 minutes a bp can summon another spirit


    i think it be interesting to play
    escpecially in a clan fight

  2. #2
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    why do u make new topic when ownage made similar topic why not just post under that one

  3. #3
    ignaz
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    cause the ideas would be mixed

    the discussions of the ideas would be mixed and end up in a chaos

    in the beginning i actually posted it under his topic but then it didnt appear so useful

  4. #4
    BestSin
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    All around pretty terrible ideas

    I stopped reading after you said paladin can't be healed by priests

    this seems pretty non-sensical

  5. #5
    peterX
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    there already paladins...
    also ur basicaly naming
    High Level priest builds...

    and cant be healed = bad
    sorry, but good try

  6. #6
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    if this is going through to k2, i would quit ko, sry this is not a good idea

  7. #7
    semsa
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    i think u are sick ...

  8. #8
    KirbyKommando
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    might be a bit extreme but normal KO is a bit boring for me[/b]
    then don't play, its not like your pointless topic will lead to anything.

  9. #9
    VIP Member Senior Member JaCoX's Avatar
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  10. #10
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    cause the ideas would be mixed

    the discussions of the ideas would be mixed and end up in a chaos[/b]
    and then the earth would rotate off its axis and we would float into the sun where we would all be doomed

  11. #11
    ignaz
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    All around pretty terrible ideas

    I stopped reading after you said paladin can't be healed by priests

    this seems pretty non-sensical[/b]

    noone likes it
    no big fantasy, hm?


    paladins,ogres cant be healed by priests cause that would lead to heavy tankers which cant be killed and are hyper strong..that be crap too

    every spirit can give a 3k heal every 30 seconds to paladins/ogres.there will be a way that a group of spirits can effective heal them
    and those paladins,ogres arent ment for attacking
    they are ment for mainly buffing

    if the other groups misses paladins or ogres then they will be pwned in no time



    i thought it will be so:

    first line sins,normal warriors . main pusher, and defenders of the group

    second line, paladins, ogres.. their MAIN TASK is to buff...the buffs give a huge advantage...killing them will mean the end of the enemy group
    if they could be spam healed by priests then it would be just stupid

    third line : spirits. normally they only can be attacked by other spirits or ogres,paladins...the spirits will be probably the judging element
    their task is to defeat the enemy ogres,paladins. then the whole enemy group will collapse.enemy spirits will try to prevent it and kill your ogres,paladins

    fourth line , mages : push the other group away, do most damage

    fifth line: archers,attack nearest enemies, push away

    that is the theoritical system...in a normal fight it varies of course


    sind,warriors,mages cant z or y spirits to make it easier
    spirits only can z or y other spirits or ogres,paladins
    both: except spirits become phyiscal


    the fight will be fought in two levels
    pure fight and overnatural fight

    by the debuffs of ogres,paladins at lvl 72, spirits will be normal characters
    or if the spirits decide to become physical, gain pretty more ap but loose much hp too, since their def is pretty low it can be only done in special situations or to save the ogres,paladins from melees

    im pretty sure it would be very damanding, challenging, interesting and more fun than current

    does the current PVP really challenge you so much?

  12. #12
    BestSin
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    noone likes it
    no big fantasy, hm?
    paladins,ogres cant be healed by priests cause that would lead to heavy tankers which cant be killed and are hyper strong..that be crap too

    every spirit can give a 3k heal every 30 seconds to paladins/ogres.there will be a way that a group of spirits can effective heal them
    and those paladins,ogres arent ment for attacking
    they are ment for mainly buffing

    if the other groups misses paladins or ogres then they will be pwned in no time
    i thought it will be so:

    first line sins,normal warriors . main pusher, and defenders of the group

    second line, paladins, ogres.. their MAIN TASK is to buff...the buffs give a huge advantage...killing them will mean the end of the enemy group
    if they could be spam healed by priests then it would be just stupid

    third line : spirits. normally they only can be attacked by other spirits or ogres,paladins...the spirits will be probably the judging element
    their task is to defeat the enemy ogres,paladins. then the whole enemy group will collapse.enemy spirits will try to prevent it and kill your ogres,paladins

    fourth line , mages : push the other group away, do most damage

    fifth line: archers,attack nearest enemies, push away

    that is the theoritical system...in a normal fight it varies of course
    sind,warriors,mages cant z or y spirits to make it easier
    spirits only can z or y other spirits or ogres,paladins
    both: except spirits become phyiscal
    the fight will be fought in two levels
    pure fight and overnatural fight

    im pretty sure it would be very daming, challenging, interesting and more fun than current[/b]

    playing a little too much dungeons and dragons have you?

  13. #13
    ignaz
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    playing a little too much dungeons and dragons have you?[/b]
    i never played dungeons and dragons ...my only mmorpgs were KO and turfbattles.. if you know it


    just imagine how the fights will be
    or you cant?

    demanding at the end of my post...made some typos

  14. #14
    cl30patra
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    No heal for a class = n00b chars

  15. #15
    ignaz
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    No heal for a class = n00b chars [/b]

    ogres, paladin can be healed by spirits!!!

    and have you even read my post?

    they are very strong,high def,high hp,little faster than warriors, their buff is very strong

    but spirits can take 40% of their hp away and stun them for 7 seconds(half range of normal range for this skill...enemy spirits must have been killed or too less of them or being rushed and ogre,paladin didnt pay attention...so better take care of em

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