Well i play WoW now (flame all ya want) and the idea occurred to me on how to fix koxp in KO! In WoW, when you reach like 5 or so levels above a mob, the mob turns gray and you no longer receive experience for killing the mob. KO already knows how to do this because they do it for picking up Noah. (when you are too high for a mob you no longer receive Noah from that mob). So why not just redo all the levels for mobs (dunno how much work that would be)? That way u dont have 70s at grell, hell hounds, stone golems etc. Most ppl around that level kill Booro/Paramun anyways.
Yes i know that the koxpers could move to Paramun and such but then that leaves the gms only that area (or a few select mobs) to check for hacks, meaning less walking for GM's too!
Thoughts on this idea :P
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