so when are we going to know the resluts , and the winner
This is a discussion on NEW Contest: Skill Design within the General Chat forums, part of the Knight Online (ko4life.com) category; so when are we going to know the resluts , and the winner...
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so when are we going to know the resluts , and the winner
Kickmefrompartypls
Mana Cost: 2000
Recharge Time: Once Per Day
Activation Time: 5 seconds
Class: Sin
Skill Tree: Master 5
When used, skill will activate for exactly 5 seconds. If the party leader boots you from the party
during that time, You will be moved to Party Leader, and the original party leader will be booted
from party.
(Hint: Good for when you want to attempt to leech in a party)
NoobNoobicus
Mana Cost: 1000
Recharge Time: 5 minutes
Activation Time: 10 seconds
Class: Warrior
Item: Stone of Warrior
When skill is activated, all attacks on warrior will equal exactly 100 damage. Warrior will only be able to
do 100 damage per skill for 10 seconds.
(Hint: Good for when loosing 1vs1 and you need to /town)
Insaneksskillforarcher
Mana Cost: 3000
Recharge Time: 2 Minutes
Activation Time: 1 second
Class: Archer
Skill Point: 10 master
Item: Personal Bow + 8
3000 Damage Regardless of Defense
Archers CAN own!
Sticks
Mana: 500
Recharge Time: 30 Seconds
Activation Time: 1 second
Class: Priest
Skill Point: 3 in aura
Item needed: any one handed weapon + stone of priest
Styx for priests!
A finish off skill to use on the rogues running away redballing like a bitch
Roma Victor
Mana: 350
Cooldown: 15 sec
Class: Warrior
Skillpoint: 75 in Attack
Ability: Throws your weapon doing 300% dmg 100% Accurate.
bb running wimp rogues
Perfect Healing
Class: Priest
Skill Pts: LVL 72 Heal
Mana: 3,5k
CoolDown: 5 Minutes
Skill: (JUST FOR THE CASTER) Whenever the caster casts the skill, 1920 heals will be spammed on him while he runs for 30 Seconds
Touch of Turkey
Class: Allround
lvl: 1
Ability: Keylogs selected target
wow ty for basically copying my entire idea ffs. DQ'd !!!!
thats like mineA finish off skill to use on the rogues running away redballing like a bitch
Roma Victor
Mana: 350
Cooldown: 15 sec
Class: Warrior
Skillpoint: 75 in Attack
Ability: Throws your weapon doing 300% dmg 100% Accurate.
bb running wimp rogues[/b]
Touch of Turkey
Class: Allround
lvl: 1
Ability: Keylogs selected target[/b]
L O L
Soul Barrier
Mana Cost: 2000
Recharge Time: 2 minutes
Activation Time: 0.5 seconds
Class: Priest
Skill Tree: Master
Requiered Point:80
SCroll of Barrier
Priest Chitin Shell set
Stone of Priest
When casted, all damage dealt to you is also dealt back to the attacker/caster. For every damage you recieve you lose 200 MP. This skill can only be activated when all preices of PRIEST CHITIN SHELL are applied.
Horus Protection
Mana Cost: 200
Recharge Time: 3 minutes
Activation Time: 0.5 seconds
Class: Rogue
Skill Tree: Archery
Requiered Point:75
All damage taken is recieved through the casters MP. This effect cancels when MP reaches zero and AC is lowered by 200.
I need an opinion on these skills personally, thank you.
i know how u feel i was first one to do something about turks now look like 6 turkey things going ty douche bagsthats like mine [/b]
L O L[/b]
OMFG that would be crazy !
^ ^ ^ Updated content in bold. ^ ^ ^
Angelic Aura
Mana Cost: 1950
Recharge Time: 35 seconds
Activation Time: 1.0 seconds
Class: Priest
Skill Tree: Buff
All party members within 20 meters of the caster receive +150 resistance to all elements; duration of the aura being 20 seconds.
[If a player leaves the 20 meter range, the aura will not take effect, but if they re-enter the range it will affect them once again. A pale blue glow beneath the players' feet denotes the affect of the aura.]
*This stacks with FR/GR/LR buffs & Fresh Mind.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
Impervious Aura
Mana Cost: 2120
Recharge Time: 35 seconds
Activation Time: 1.0 seconds
Class: Priest
Skill Tree: Buff
All party members within 20 meters of the caster receive +200 armor class; duration of the aura being 20 seconds.
[If a player leaves the 20 meter range, the aura will not take effect, but if they re-enter the range it will affect them once again. A pale orange glow beneath the players' feet denotes the affect of the aura.]
*This stacks with the usage of AC enchants & AC scrolls and/or buffs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
Divine Aura
Mana Cost: 2750
Recharge Time: 40 seconds
Activation Time: 1.0 seconds
Class: Priest
Skill Tree: Buff
All party members within 20 meters of the caster receive have their maximum HP increased by 750, duration of the aura being 20 seconds.
[If a player leaves the 20 meter range, the aura will not take effect, but if they re-enter the range it will affect them once again. A pale green glow beneath the players' feet denotes the affect of the aura.]
*This stacks with the usage of HP scrolls & HP+Stat scrolls.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~[/b]
Iron Aura
Mana Cost: 2500
Recharge Time: 50 seconds
Activation Time: 1.0 seconds
Class: Priest
Skill Tree: Buff
All party members within 20 meters of the caster receive +5 Sword, Club, Axe, Dagger, Spear, Arrow defense; duration of the aura being 25 seconds
[If a player leaves the 20 meter range, the aura will not take effect, but if they re-enter the range it will affect them once again. A pale purple aura beneath the players' feet denotes the affect of the aura.]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Preventive Strike
Mana Cost: 300
Recharge Time: 20 seconds
Activation Time: 1.0 second
Class: Rogue
Skill Tree: Archer
An arrow that deals 100% damage and causes the inflicted user's next casted spell to be canceled.
^ ^ ^ Updated content in bold. ^ ^ ^
Angelic Aura
Mana Cost: 1950
Recharge Time: 35 seconds
Activation Time: 1.0 seconds
Class: Priest
Skill Tree: Buff
All party members within 20 meters of the caster receive +150 resistance to all elements; duration of the aura being 20 seconds.
[If a player leaves the 20 meter range, the aura will not take effect, but if they re-enter the range it will affect them once again. A pale blue glow beneath the players' feet denotes the affect of the aura.]
*This stacks with FR/GR/LR buffs & Fresh Mind.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
Impervious Aura
Mana Cost: 2120
Recharge Time: 35 seconds
Activation Time: 1.0 seconds
Class: Priest
Skill Tree: Buff
All party members within 20 meters of the caster receive +200 armor class; duration of the aura being 20 seconds.
[If a player leaves the 20 meter range, the aura will not take effect, but if they re-enter the range it will affect them once again. A pale orange glow beneath the players' feet denotes the affect of the aura.]
*This stacks with the usage of AC enchants & AC scrolls and/or buffs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
Divine Aura
Mana Cost: 2750
Recharge Time: 40 seconds
Activation Time: 1.0 seconds
Class: Priest
Skill Tree: Buff
All party members within 20 meters of the caster receive have their maximum HP increased by 750, duration of the aura being 20 seconds.
[If a player leaves the 20 meter range, the aura will not take effect, but if they re-enter the range it will affect them once again. A pale green glow beneath the players' feet denotes the affect of the aura.]
*This stacks with the usage of HP scrolls & HP+Stat scrolls.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~[/b]
Iron Aura
Mana Cost: 2500
Recharge Time: 50 seconds
Activation Time: 1.0 seconds
Class: Priest
Skill Tree: Buff
All party members within 20 meters of the caster receive +5 Sword, Club, Axe, Dagger, Spear, Arrow defense; duration of the aura being 25 seconds
[If a player leaves the 20 meter range, the aura will not take effect, but if they re-enter the range it will affect them once again. A pale purple aura beneath the players' feet denotes the affect of the aura.]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Preventive Strike
Mana Cost: 300
Recharge Time: 20 seconds
Activation Time: 1.0 second
Class: Rogue
Skill Tree: Archer
An arrow that deals 100% damage and causes the inflicted user's next casted spell to be canceled.[/b][/quote]
Win.
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