i dont know if this has been posted but this is from a stanford university conference on virtual goods. as you can see k2 seems to want selling of in game items. apparently k2 is "on the forefront of" virtual economies. if it means anything beyond selling premium/knight cast stuff i dont know, i cant find what he talked about. either way i still thought it was interesting.
here's the site
Making Virtual Economies Work: What Does it Take to Get it Right?
Whether it's the virtual or physical world, successful economies don't happen by accident. What does it take to build and foster a thriving virtual economy? What lessons can we learn from folks who are on the forefront of tackling these issues? We'll explore what it takes to get a virtual economy right by tapping into the collective expertise of our audience and panelists.
» Joshua Hong, K2 Networks
» Brock Pierce, Affinity Media (IGE)
» Raphael Koster, Areae
» John Bates, Entropia Universe
» Mark Wallace, 3pointD (moderator)