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what will become KO after 6-12 months????

This is a discussion on what will become KO after 6-12 months???? within the General Chat forums, part of the Knight Online (ko4life.com) category; not really i would be camping bowl.....
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  1. #31
    Senior Member Pajatso's Avatar
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    not really i would be camping bowl..

  2. #32
    Community Nazı Senior Member schrotti's Avatar
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    Originally posted by Boozah+--><div class='quotetop'>QUOTE(Boozah)</div>
    <!--QuoteBegin-schrotti
    19 and still dressing up like Harry Potter? *:lol: *:wub: *:wub:
    Schrotti:
    Hey boozah
    Boozah:
    hey schrotti whats up buddy?
    Schrotti:
    i was just wondering
    Boozah:
    Yup?
    Schrotti:
    If u have any of those sexy harry potter pictures of u?
    Boozah:
    erm wtf..............









    yes i do..

    /sends harrypotterboozah.jpeg[/b]

    faaaaaaaaake ALL FAKE !!

    but honestly, u really got some of those? login msn plyz and send me oke? :P

  3. #33
    Senior Member Pajatso's Avatar
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    Knight Online Hell is about having no lights in the house for 3 months just because u dont have time to do so.. u need to exp / and get all bosses -.-

  4. #34
    SiegeR
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    Originally posted by Pajatso
    Knight Online Hell is about having no lights in the house for 3 months just because u dont have time to do so.. u need to exp / and get all bosses -.-
    pajatso :wub:

  5. #35
    Mrjcolley101
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    Join me on eve-online so i can pod kill you h43r:

    CCP > K2

  6. #36
    CrusAd3R
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    Default Re: what will become KO after 6-12 months????

    Originally posted by dartagon
    here what it ill become

    1- change english for turk

    2- put off all classes exept archers

    3- a skill name KOSP

    4- +21 shells and +10 ib for 1m ea

    5- if u need to exp u cant cause slots are full of kosper

    6- in cz theres a human base and orc base and ONLY that

    7- and archers simply shoot ea other from base to base

    8- the beter player will be the better kosper

    9- also, auto heal auto attak, auto buff, auto shiled, auto cure in cz

    10- well if someone kill someone it will be exeptionnal cause they cant die with all the dam kosp they have


    well thats what ko is becomming, gg gm to keep this game fun and exciting.....
    and im asking, if the only class will be archer, who will auto buff?! h43r:

  7. #37
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    Default Re: what will become KO after 6-12 months????

    Originally posted by CrusAd3R+--><div class='quotetop'>QUOTE(CrusAd3R)</div>
    <!--QuoteBegin-dartagon
    here what it ill become

    1- change english for turk

    2- put off all classes exept archers

    3- a skill name KOSP

    4- +21 shells and +10 ib for 1m ea

    5- if u need to exp u cant cause slots are full of kosper

    6- in cz theres a human base and orc base and ONLY that

    7- and archers simply shoot ea other from base to base

    8- the beter player will be the better kosper

    9- also, auto heal auto attak, auto buff, auto shiled, auto cure in cz

    10- well if someone kill someone it will be exeptionnal cause they cant die with all the dam kosp they have


    well thats what ko is becomming, gg gm to keep this game fun and exciting.....
    and im asking, if the only class will be archer, who will auto buff?! h43r:[/b]

    ownd h43r:

  8. #38
    dartagon
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    Default Re: what will become KO after 6-12 months????

    Originally posted by CrusAd3R+--><div class='quotetop'>QUOTE(CrusAd3R)</div>
    <!--QuoteBegin-dartagon
    here what it ill become

    1- change english for turk

    2- put off all classes exept archers

    3- a skill name KOSP

    4- +21 shells and +10 ib for 1m ea

    5- if u need to exp u cant cause slots are full of kosper

    6- in cz theres a human base and orc base and ONLY that

    7- and archers simply shoot ea other from base to base

    8- the beter player will be the better kosper

    9- also, auto heal auto attak, auto buff, auto shiled, auto cure in cz

    10- well if someone kill someone it will be exeptionnal cause they cant die with all the dam kosp they have


    well thats what ko is becomming, gg gm to keep this game fun and exciting.....
    and im asking, if the only class will be archer, who will auto buff?! h43r:[/b]
    them self dam with all the kosp they are able to do they might found one yo auto buff

  9. #39
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    Originally posted by Crimsonrain
    without the turks cz would be empty


    I don't think it would be empty, just a lot more 1v1's instead of 50v1.

  10. #40
    OLD1953
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    Default Re: what will become KO after 6-12 months????

    Originally posted by dartagon+--><div class='quotetop'>QUOTE(dartagon)</div>
    Originally posted by Boozah@
    <!--QuoteBegin-dartagon

    here what it ill become

    1- change english for turk

    2- put off all classes exept archers

    3- a skill name KOSP

    4- +21 shells and +10 ib for 1m ea

    5- if u need to exp u cant cause slots are full of kosper

    6- in cz theres a human base and orc base and ONLY that

    7- and archers simply shoot ea other from base to base

    8- the beter player will be the better kosper

    9- also, auto heal auto attak, auto buff, auto shiled, auto cure in cz

    10- well if someone kill someone it will be exeptionnal cause they cant die with all the dam kosp they have


    well thats what ko is becomming, gg gm to keep this game fun and exciting.....


    May i ask how long you have been playing Ko?
    till before KE[/b]
    Then you've apparently forgotten that long period from October to December last year, and from January till April, when KOSP/KOXP was totally unchecked, we had no GM presence at all, and there were macroers at every single spawn. God knows how many of them used name change scrolls and are now "legit" players after being sold for huge prices.

    So many legit players quit during that time frame, it isn't a bit funny.

    The situation is MUCH better now.

  11. #41
    De_Piere
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    Default Re: what will become KO after 6-12 months????

    Originally posted by OLD1953+--><div class='quotetop'>QUOTE(OLD1953)</div>
    Originally posted by dartagon+--><div class='quotetop'>QUOTE(dartagon)
    <!--QuoteBegin-Boozah
    @
    <!--QuoteBegin-dartagon

    here what it ill become

    1- change english for turk

    2- put off all classes exept archers

    3- a skill name KOSP

    4- +21 shells and +10 ib for 1m ea

    5- if u need to exp u cant cause slots are full of kosper

    6- in cz theres a human base and orc base and ONLY that

    7- and archers simply shoot ea other from base to base

    8- the beter player will be the better kosper

    9- also, auto heal auto attak, auto buff, auto shiled, auto cure in cz

    10- well if someone kill someone it will be exeptionnal cause they cant die with all the dam kosp they have


    well thats what ko is becomming, gg gm to keep this game fun and exciting.....


    May i ask how long you have been playing Ko?
    till before KE[/b]
    Then you've apparently forgotten that long period from October to December last year, and from January till April, when KOSP/KOXP was totally unchecked, we had no GM presence at all, and there were macroers at every single spawn. God knows how many of them used name change scrolls and are now "legit" players after being sold for huge prices.

    So many legit players quit during that time frame, it isn't a bit funny.

    The situation is MUCH better now.[/b][/quote]
    no matter how better can it get if is not good enought that's k2 problem e.g they go xtrap instead of hackshield which i remember devil said first day that it was smart decision form k2 and that it was better and it may be better but it didn't stop the koxping did it? i'm just glad duping is kind of ended now tho market fuked xD let's hope k2 finds someday a company with a security program tht can defeat koxping

  12. #42
    Section Moderator KrepiN's Avatar
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    <3 myko where kohack was only hack

    abyss farming mmmmmmhhh

  13. #43
    SuperRajiv The Spasian ResserGD's Avatar
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    lol, i might b wrong but i havent seen a kosp or koxp archer for a long time, apart from the 1/2 in cz occasionally at the bases :unsure:

  14. #44
    Da Mod Father Senior Member Felix's Avatar
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    In 6 months time you need a Turkish social security number to sigh up for a new account.

    Mass production of Turkish id's happen when K2 offer them as a new PUS item, the descriptons follow.

    A scrolls that can be placed on your skill bar , give extra skills

    1. The Racist Card - for moments when you say something they don't like

    2. You offended my Religion card - for mements when they can't win an argument or the racid card is on cool down.

    3. Turkishmusm clan please - For times when they want to wind up people from other nations.

    Also other changes to the game as follows

    Only one cape symbol is allowed ( Turkish flag )

    All NPC's will now have Turkish hats.

    Turkish Hotline PM box - dose not matter is pm's are blocked they still can ask a clan leader for clan.

    New lvl 1 skill - Baba trade spam skill , this is for times when anyone says no to giving a Turkish user 10k for the tp gate.


    Finally the all new King system, the highest level Turk will automaticly get the king ship. at this point the national treasurecy is automatically tranfered to a Swiss bank account of the kings choice to be dispearced between his clan and E bay.

  15. #45
    ArminVanBuuren
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    Originally posted by gtaguy
    soon mgames will take the game back from k2 and find another company to host it...
    (we can only hope)
    Hmm...maybe you weren't at last KOWC, but you should know that chinese, korean and japanese KO are the same about cheaters (just less turkish ppl)...OMG...during the last war against Korea those f***ing cheaters made me even miss the worst turkish cheater ever!!!

    I think is not only K2, but MGame itself. -_-

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