so far since this change the pk in cwest cz has been dead atleast when i have been on.
This is a discussion on Who else is quitting? within the General Chat forums, part of the Knight Online (ko4life.com) category; so far since this change the pk in cwest cz has been dead atleast when i have been on....
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so far since this change the pk in cwest cz has been dead atleast when i have been on.
cz has been dead for a while now nothing new even with nova towning
I think one of the reasons NT is gonna be bannable is because when you exit out of chaos you re enter the game in cz. I know here in Pathos, everytime you re enter the game after chaos you get NTed by orcs. Even if you manage to get out from the first NT on the spawn side, theres a whole other party of orcs on the other side by the inn hostess NTing also. So theres almost no way to escape it. And here on Pathos ppl can run almost all the way to the tp gate without dying. During peak turk time on Pathos theres 20 or 30 orcs basically standing almost the center of HB for like 20 minutes. I would be willing to bet that this is is the case on most servers. But like someone said if there are no GM's on to enfoce the NT ban then whats the use in making the rule.
wait wheres this info coming from!? plz link
k2 should not make nt illegal but make it much harder to do
they should add either a debuff to the towers and say with 5 applications of the debuff the towers hit you a bit harder 10 applications harder still etc
make the debuff last for 5 minutes or until death something like this.
the reason this would be cooler is you could still nt but it would be much harder if not impossible for a party to come and spawn camp either town. a party could push in bomb town and then must regroup and go do bowl for a few minutes.
i agree that nt and just sitting in town and killing people who relog and no one can even spawn is bug abuse and k2 wants to stop this but the answer is not to ban anyone who nts.
if they say you cannot nt i really would see everyone stop playing their mages except for in war + invasion.
tbh the best fix for towers would be to increase damage over time.
novatowning can be fun, camping town isnt.
same with archer town, altho i shouldnt care anymore.
ive posted this before, they should make it start at 500 fire damage, and make it increase by 10% per every shot up to 120% or so
so after 10~ seconds every tower will be hitting 1200, enough time for a party to go in, nuke everyone and gtfo.
of course they wont do this they will prolly just increase the damage x2 making archer town impossible and novatown really hard to pull off.
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