Whats the difference in the names, I don't understand the price difference between Gab's Blessing & Gabs Adamant.
The stats are exactly the same so why the price difference?
Here are two answers that have been provided later in the post! (thanks guys)
No recall / Undefeatable: Target can't be summoned by party members for 5 seconds.
Reduction / Bombastic Giant: Enlarges enemy and decreases attack and defense by 5% for 10 seconds.
Full Skill Gear / Chaos: Enemy can't use skills for 3 seconds.
Sweet Kiss / Sweet Kiss: Removes HP buff from the enemy.
No Potion / Restricted Diet: Prevents use of Potions for 5 seconds.
Splash / Fire Rain: Does 250 damage to any enemies within 15 meters of the target (same range as a mage's Nova skills).
Strike Wrist / Lousy Pickpocket: Disarms one weapon (?) for 3 seconds.
Kaul Transformation / Kaul: Transforms enemy into a Kaul for 3 seconds (or until killed when used in Arena or El Morad/Karus in invasion). While being a kaul, you can't attack or town, but your defense is increased by 500.
Deadman's Call / Aztec Gold: You become undead, which increases defense by 30%, can't use potions and slows down for 7 seconds.
Unsight / Mean: Blocks your sight for 3 seconds.
Adamant / Adamant: Immunizes you against physical attacks for 5 seconds.
Divine Protection / Blessing: Immunizes you against magical attacks for 5 seconds.
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Undefeatable: Cant get TP'ed or blink away(on enemy).
Bombastic Giant: Enlarges enemy and decreases defence by 5% for 10 seconds....its stackable with duffs(unsure about reduction in the enemy's AP)
Chaos: Enemy can't use skills for 3 seconds. Best curse therefore most expensive.
Sweet Kiss: Removes HP buff from the enemy. Does not work on HP scrolls, only buffs.
Restricted Diet: Prevents use of Potions for 5 seconds. Does not work on premium pots or big pots, only regular pots from NPC.
Fire Rain: Does 250 damage to any enemies within 15 meters of the target (same range as a mage's Nova skills). It is one of only 2 cursed items that is 5% casting rate. It is only on WindForce(bow).
Lousy Pickpocket: Disarms one weapon (?) for 3 seconds.
Kaul: Transforms enemy into a Kaul for 3 seconds (or until killed when used in Arena or El Morad/Karus in invasion). While being a kaul, you can't attack or town, but your defense is increased by 500. Bugs sometimes so the person only see's themselves as kaul and can only use AOE type skills(which is how curse works). Example mages can aoe, but not single skill, and priests can party heal/cure but not single duff or heal. Only on mage staff.
Aztec Gold: Description is totally wrong for this one. Enemy can pot but ANY heal taken on themselves they take 2k damage. So for a sin if they get this curse they are instant dead because each minor(60hp) they receive = 2k damage. This curse however can be cured. This would be the best curse of all if it wasn't for the fact if the person dies from being healed who ever healed them would have their name as killing them, and since you cant get NP's from your own nations death no one gets the NP's, thus you got KS'ed...last 7 sec long and is ONLY for mage staffs
Mean: Blocks your sight for 3 seconds. This is only one of the two cursed weapons that is 5% chance rate to go off. It is only on priest club "Leonard" and goes off like crazy lol.
Adamant: Immunizes you against physical attacks for 5 seconds. Only on Gabs ofc. Best shield by far.
Blessing: Immunizes you against magical attacks for 5 seconds. Not only does it immunizes you from any magical attacks, but also ANYTHING magical, including TP from your own mage. That being said I think its the worse shield in game and hate it. If you are introuble your mage cant TP you to safety, that makes it a shit item IMO.
Note: when a gabs curse goes off you can only use AOE skills on your character, example is party cure/heals/duffs, any single skill wont work until cure is off.
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