Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 35

Mages - OldSchoolKo server Kronos

This is a discussion on Mages - OldSchoolKo server Kronos within the Media forums, part of the Knight Online (ko4life.com) category; Yeah there was tooo many mages and because the nova range its hard to even know if they are good ...
Page: 2


  1. #16
    Senior Member
    Join Date
    Mar 2008
    Location
    Leicester, England
    Posts
    1,534

    Default

    Yeah there was tooo many mages and because the nova range its hard to even know if they are good or just suck balls. Seriously at one point it was like 1 undez party + 2x rising mage parties against like 6-7 human mage on the path for like 1 hour it was fucked up lol but we still racked in nps.

  2. #17
    Senior Member mythlost's Avatar
    Join Date
    Feb 2009
    Location
    USA
    Posts
    1,024

    Default

    Quote Originally Posted by Rougean View Post
    I don't get why the mages are even using priests lol cuz with 2k hp scrolled you'll be dead by the other mage party before you even get the chance to throw a heal, and even if you manage to throw a heal you'll be dead anyway.
    They could simply run with 8 mages hope to be the first to nova xD
    Thats why against melle parties they just nova then town they dont even attempt to fight, which is pretty frustrating and why most people want the 65 cap and masters released without masters its a mage server

  3. #18
    Senior Member
    Join Date
    Jan 2010
    Location
    Poland
    Posts
    957

    Default

    Quote Originally Posted by mythlost View Post
    Thats why against melle parties they just nova then town they dont even attempt to fight, which is pretty frustrating and why most people want the 65 cap and masters released without masters its a mage server
    wait, you're trying to say that there are no masters at all? or you're talking about matchless/absoluteness?

  4. #19
    Senior Member mythlost's Avatar
    Join Date
    Feb 2009
    Location
    USA
    Posts
    1,024

    Default

    no master at all, they wait a while so clans dont get oped they say but without masters it sucks for melle. when 65 patch they will let peop get mastered or say they say.

  5. #20
    Senior Member
    Join Date
    Jan 2010
    Location
    Poland
    Posts
    957

    Default

    Quote Originally Posted by mythlost View Post
    no master at all, they wait a while so clans dont get oped they say but without masters it sucks for melle. when 65 patch they will let peop get mastered or say they say.
    holy fuck, then what's the ap on rogue with regular stuff? 800?

  6. #21
    Senior Member mythlost's Avatar
    Join Date
    Feb 2009
    Location
    USA
    Posts
    1,024

    Default

    around 800-900 for rogue i think wars about 1000-1500

  7. #22
    Little archer Senior Member
    Join Date
    Dec 2007
    Location
    nowhere
    Posts
    8,270

    Default

    wtf... why would they do that?

  8. #23
    Senior Member
    Join Date
    Mar 2008
    Location
    Leicester, England
    Posts
    1,534

    Default

    Quote Originally Posted by tobol View Post
    holy fuck, then what's the ap on rogue with regular stuff? 800?
    You can get 1k with shard+6/chitin+6 but they will release master after like 3-5 days anyway if they gonna put the cap up after just a week.

  9. #24
    Senior Member
    Join Date
    Dec 2007
    Posts
    1,240

    Default

    Quote Originally Posted by razor View Post
    wtf... why would they do that?
    It's only for the first week or two. Apparently it's to give everyone a fair chance to compete for master, without having to no-life the first few days of the server. This makes it harder for hardcore clans to monopolize the master items.

    Otherwise it goes:

    Skits exp clans get 60 first ->
    Get bowl bosses / mastered first ->
    Being mastered when others aren't makes it easier to hold dominance of master bosses ->
    Monopoly on master items ->
    Monopoly on market in general ->
    Monopoly on teh NPs.

    Not saying I agree with it, that's just the logic behind it.

  10. #25
    Senior Member regiss's Avatar
    Join Date
    Dec 2007
    Location
    Poland
    Posts
    3,632

    Default

    Quote Originally Posted by Zealous View Post
    It's only for the first week or two. Apparently it's to give everyone a fair chance to compete for master, without having to no-life the first few days of the server. This makes it harder for hardcore clans to monopolize the master items.

    Otherwise it goes:

    Skits exp clans get 60 first ->
    Get bowl bosses / mastered first ->
    Being mastered when others aren't makes it easier to hold dominance of master bosses ->
    Monopoly on master items ->
    Monopoly on market in general ->
    Monopoly on teh NPs.

    Not saying I agree with it, that's just the logic behind it.
    it is one hole in that logic, mage clan will won that rat race anyway. Dosent matter few days after server was oppened or two weeks later.

  11. #26
    Senior Member mythlost's Avatar
    Join Date
    Feb 2009
    Location
    USA
    Posts
    1,024

    Default

    Now its who can buy and sell the most kc ingame for coins to buy mastery items lol since you cant get it right off the bat, I have to admit there pretty smart about it haha.

  12. #27
    Senior Member
    Join Date
    Dec 2007
    Posts
    1,240

    Default

    Quote Originally Posted by regiss View Post
    it is one hole in that logic, mage clan will won that rat race anyway. Dosent matter few days after server was oppened or two weeks later.
    It's not a hole. It means that instead of one no-life mage clan dominating bosses from the onset and throughout, other mage clans will have a chance to get set. More competition, regardless of class. Also there's certain melee clans who hold their own at the beginning of servers despite the nova showers.

    But in general your right, mages are easiest at launch. They are like the bulbasaurs of Pokemon.

  13. #28
    Senior Member Royal05's Avatar
    Join Date
    Jan 2010
    Posts
    274

    Default

    mages are too OP on osko. all about the party who novas first. shame you didnt show your melee party pk. i mean i wouldnt wanna show my self getting ruined ey.

  14. #29
    Senior Member
    Join Date
    Mar 2006
    Location
    England
    Posts
    3,418

    Default

    There won't be so many mage clans this time around...hopefully. If they are truly making the exping hard and disabling that KNIGHT quest then that's half the mages gone there. Apart from the named mage clans like Rusher/Laidback/Rising, a lot of the mage partys were just people a on second account they made to 62 in 5 minutes. If they actually have to spend time exping it won't happen, especially with the amount of KS/raids they're going to get at Harpy's. ^^

    It would be stupid for people to go as a mage clan with the server opening 65 patch, of course there will be as there are a) stupid people and b) people only playing for a week.

  15. #30
    Senior Member Royal05's Avatar
    Join Date
    Jan 2010
    Posts
    274

    Default

    wont really be stupid. will go to show who the good mages are. if the stun rates are anything like they were on cypher at 70 cap then mages can still rape easy.

Page 2 of 3 FirstFirst 123 LastLast

Similar Threads

  1. Replies: 5921
    Last Post: 02-11-2017, 04:25 AM
  2. Clan NewAge Server Kronos OldSchoolko
    By Blanquita in forum Private Server Recruitment
    Replies: 7
    Last Post: 12-25-2012, 04:14 PM
  3. Selling Feather of Harpy queen - OldSchoolko server Kronos.
    By Blanquita in forum Private Server Market
    Replies: 0
    Last Post: 12-15-2012, 10:44 PM
  4. T> 55 mage Akara server
    By trytankme in forum Diez
    Replies: 29
    Last Post: 11-28-2007, 05:59 AM
  5. s> lvl70 undead mage EU-servers
    By slaven in forum WoW Market
    Replies: 0
    Last Post: 06-21-2007, 07:39 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •