omg those bp's owns oO
This is a discussion on Request SS of DCZ BP within the Media forums, part of the Knight Online (ko4life.com) category; omg those bp's owns oO...
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omg those bp's owns oO
But maybe they have HUGE penises. ever thought of that? Hmmmm?
wow such a right truth!But maybe they have HUGE penises. ever thought of that? Hmmmm?[/b]
ty for tip bro :lol:
One reason for that is the fact that bp's don't have very good attacking skills in dcz, so we can't go hp build and expect to get fast kills and ks's with all the rogues trying to ks you. I haven't seen many bp's with 3000+ hp at lvl 59 and still have high ap without having really good uniques. As for my character all my uniques are only +0.guys, you have small HP...[/b]
Skills make the playerwondering how u can get that much NP's with such a shitty chhar...[/b]
Skills make the player [/b]
Thanks man, my characters on my olympia now though. My main is a warrior, and I'm lvling this bp now cuz after playing JBuffs on manes I love bp's xD.nice bp dabbs. Glad to see ur keeping with it. After ur shitty "luck" on manes I figured u'd stay warrior. Lol[/b]
nice, im currently pushing a little over 3k hp and 1500 ap at lvl 54. Soon when i get 59 ill post a pic
if you put all remaining stat points into str, and you keep the same gears, I will guess that at 59 you will have ~3100-3200hp and about ~1650-1700ap.
=o nice, i might get dual we cause the earings im usin now are from my mage (agate 0 be 2)
Probably wouldn't be a bad idea to at least switch the agate with a WE, agate gives what? 5 hp? on a priest that is only ~50 hp at this lvl, WE gives 80 hp. Not to mention str, and resists, which is something bp's are lacking.
well... wondering how he can hit anyone with this gear should die after first spikeSkills make the player [/b]
come vs me then, i dont get spiked as hard as u guys may think, i play on ronark ask any1 that has vsed me b4 on an ardream char, and btw i juss got a hb +7 sooooooooooo very very happy,well... wondering how he can hit anyone with this gear should die after first spike [/b]
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