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Taxation on gold and other MMO crap

This is a discussion on Taxation on gold and other MMO crap within the Off Topic forums, part of the Entertainment category; http://sciam.com/print_version.cfm?article...19FCEFC39D00D64 By Adam Pasick LONDON (Reuters) - Users of online worlds such as Second Life and World of Warcraft transact ...
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    Default Taxation on gold and other MMO crap

    http://sciam.com/print_version.cfm?article...19FCEFC39D00D64

    By Adam Pasick

    LONDON (Reuters) - Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day, and these virtual economies are beginning to draw the attention of real-world authorities.

    "Right now we're at the preliminary stages of looking at the issue and what kind of public policy questions virtual economies raise -- taxes, barter exchanges, property and wealth," said Dan Miller, senior economist for the Joint Economic Committee of the U.S. Congress.

    "You could argue that to a certain degree the law has fallen (behind) because you can have a virtual asset and virtual capital gains, but there's no mechanism by which you're taxed on this stuff," he told Reuters in a telephone interview.

    The increasing size and public profile of virtual economies, the largest of which have millions of users and gross domestic products that rival those of small countries, have made them increasingly difficult for lawmakers and regulators to ignore.

    Second Life, for example, was specifically designed by San Francisco-based Linden Lab to have a free-flowing market economy. Its internal currency, the Linden dollar, can be converted into U.S. dollars through an open currency exchange, making it effectively "real" money.

    Inside Second Life, users can buy and sell virtual objects from T-shirts to helicopters, develop virtual real estate, or hire out services ranging from architecture to exotic dancing. Up to $500,000 in user-to-user transactions take place every day, and the Second Life economy is growing by 10 to 15 percent a month.

    "Ownership, property rights, all that stuff needs to be decided. There's just too much money floating around," said game designer Sam Lewis, who trained as an economist and has worked on games such as Star Wars Galaxies. He is currently lead designer for an upcoming game from Cartoon Network.

    "The tax laws don't know how to behave because these are virtual items: ones and zeros on a database we're allowing you to play in," he said.

    Even if it is inevitable, Lewis is not exactly looking forward to having real-life tax collectors enter the virtual world.

    "I'm a designer that thinks any sort of boundaries or rules actually give you an interesting challenge to overcome, but I don't particularly want the IRS coming in," he said.

    The rapid emergence of virtual economies has outstripped current tax law in many areas, but there are some clear-cut guidelines that already apply. For example, people who cash out of virtual economies by converting their assets into real-world currencies are required to report their incomes to the U.S. Internal Revenue Service or the tax authority where they live in the real world.

    It is less clear how to deal with income and capital gains that never leave the virtual economy, income and capital gains that in the real world would be subject to taxes.

    "Let's say the IRS decides they want a valuation of your assets. We don't have a stock market where we can as of the 31st of December, these assets went up, these went down," Lewis said.

    Miller, of the Joint Economic Committee, who became interested in the issue when he began exploring some of the virtual worlds in his free time, said he has an open mind about how real world tax authorities should interact with virtual economies.

    "We are starting with a blank slate and going through the various dimensions of virtual economies, and seeing where they might intersect with public policy," he said. Miller hopes to have a rough draft of a report done by the end of the year.

    But first, he has to educate some of his colleagues.

    "I found that talking about this issue with some of the other economists on the committee, they are not really familiar with what a virtual economy is. The idea of Second Life or World of Warcraft or some of these other synthetic universes, they have trouble wrapping their head around it," he said.

    However, there are probably some on Capitol Hill who won't require much explanation. "I can almost guarantee that there are some members of Congress spending time in Second Life or World of Warcraft," he said.

    (For more coverage of Second Life, where Reuters is opening a virtual news bureau, go to http://secondlife.reuters.com)
    Long story short - they want to tax you on stuff u buy on games like WoW :/

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    (\/) (;,,;) (\/) Why not Zoidberg? Admin camaz0tz's Avatar
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    they cant tax with which they cant keep track of...i dont see them taxing drugs and shit like that...how are they gonna tax unofficial trades of in game items for cash through the use of paypal and forums like these?

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    wat has this world come to

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    if they make it part of the game where you can buy/sell stuff from the company/players and it's all done in the game ( payments, trades etc ) they track it then and tax you.

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    Originally posted by phantomlink
    if they make it part of the game where you can buy/sell stuff from the company/players and it's all done in the game ( payments, trades etc ) they track it then and tax you.
    and for players that dont use that? which most wouldnt cuz who wants to be taxed?....

    player 1 trades item
    player 2 puts 0$ 0 igc
    player 1 accepts
    player 2 accepts
    player 2 sends money through paypal, western union, whatever
    player 1 recieves money
    government recieves no cash from taxes and has no clue there was a selling of items


    its the same concept of selling and buying drugs more or less -_- they cant tax what they cant keep track of

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    yup, there will be ways around it, but the government just wants to get their hands on a multi billion dollar industry they didn't have before

  7. #7
    v0k
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    Default Re: Taxation on gold and other MMO crap

    Originally posted by Conin
    http://sciam.com/print_version.cfm?a...9FCEFC39D00D64

    *

    However, there are probably some on Capitol Hill who won't require much explanation. "I can almost guarantee that there are some members of Congress spending time in Second Life or World of Warcraft," he said.

    (For more coverage of Second Life, where Reuters is opening a virtual news bureau, go to http://secondlife.reuters.com)
    Long story short - they want to tax you on stuff u buy on games like WoW :/

    if theres sum1 in the white house playing a mmo i will shove a pinapple up my ass and crap it out my mouth

  8. #8
    the_man_slayer
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    Default Re: Taxation on gold and other MMO crap

    Originally posted by Conin

    "You could argue that to a certain degree the law has fallen (behind) because you can have a virtual asset and virtual capital gains, but there's no mechanism by which you're taxed on this stuff," he told Reuters in a telephone interview.
    Surprse me.. they just wana tax more and more. The amount of rubbish u thrown out.. the amount of bad chemicals u put into the air.. and now this. How about giving the fucking tax payer a break and get rid of these cunts having a kid at 15 or sumin so they can sit on their fat arses taking benifits! <_<

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