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cod black ops

This is a discussion on cod black ops within the CoD forums, part of the Other category; does anyone know how the new cod black ops is going to be ?...
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  1. #1
    christopher
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    Smile cod black ops

    does anyone know how the new cod black ops is going to be ?

  2. #2
    Senior Member ilterates's Avatar
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    No doubt it will be different since they dont work with infinity ward anymore. We'll see.

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    Senior Member Legend's Avatar
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    Set during the Cold War, CoD: Black Ops follows several covert operations groups, the secret units set up by the CIA to engage in deniable actions all over the world. Steeped in conspiracy theory and no doubt paying close heed to declassified government files, the game takes in the agency's anticommunist activities in Eastern Europe, in Vietnam and in Cuba. Treyarch won't be drawn on specific dates, but I'm thinking things will focus on the sixties and seventies, from the Bay of Pigs invasion right through to 'Nam and maybe even Watergate. The missile crisis and Kennedy assassination must surely figure, too. "We met Major John Plaster who's the world's foremost authority on SOG (studies and observations group) operations," explains studio head Mark Lamia. "He came to the studio and told us about everything – about the training, the tactics, the weaponry, the missions. And he looked at what we were starting to create and gave us feedback. He'd say, 'yes, this is accurate, but this is taking a lot of creative liberties, is that what you want to do?' And sometimes the answer was yes, and sometimes we'd ask, 'okay, how should it be?'"
    During the event, Treyarch plays through two levels, both set during 1968. In the first, named WMD, you begin the level in a Lockheed SR-71, flying over a covert Russian military base in some suitably frozen, mountainous wasteland. At first we're just watching a screen showing night vision footage of black ops soldiers approaching the compound. Then the PoV shifts and we're on the ground with the unit, preparing to attack. There's some lovely graphical detail here, with billows of snow wafting in the air, and great clumps of ice falling from trees.
    After waiting for a convoy of trucks to drive by, the player character and three other troopers are moving in, edging down a frosty mountain slope toward multiple enemies, blasting the place up. The squad reaches some railings beside a sheer drop, lobs their ropes over and start rappelling down, with the trigger buttons controlling speed in the standard CoD style. Finally, the squad reaches the window of an observation room cut into the mountain side – they swing out, shoot up the glass and smash their way in. As the camera shifts round, one of the squad is chucking an enemy over the ledge. Crude, but effective.
    From here, it's all about picking off enemy solders from behind rocky cover as the descent of the mountain continues. One of the game's new weapons, a powerful, super-silent scoped crossbow, looks like enormous fun. Hits are contextual, and at several points, soldiers are caught in the legs with bolts and just stagger about the place waiting to be finished off. The player character grabs an AK-47, cutting down multiple enemies before reaching a satellite station that has to be knocked out. The character kicks the hinges off a door, while a computer-controlled comrade lobs in a knife to silently take out a lone enemy inside. Next, it's just a case of ripping out some wires to switch off a communications relay, then everyone is legging it down the mountain, just as an avalanche begins. In a nod to the climax of Modern Warfare's Crew Expendable mission, it's about charging down the icy ravine as quickly as possible, avoiding obstacles while destruction and disaster follow.
    The next level we see, set in Hue City Vietnam, is enticingly named Slaughterhouse. It kicks off with a wonderfully apocalyptic twilight scene in which dozens of US choppers buzz like furious wasps over a burning mass of bombed-out buildings and incinerated palm trees. The player character is abseiling from one 'copter, when the craft is hit by anti-aircraft fire that sends it into a death spin. The character swings wildly onto an upper floor of a wrecked office block. Here we go.
    Now, it's all about blasting Viet Cong soldiers while desperately locating an exit, through destroyed furniture and terrified civilians. This time, our Treyarch demo chap is using a SPAS-12 shotgun equipped with dragon's breath shells, which send out horribly pyrotechnic blasts of flame. It's completely nasty stuff, but this devilish ammo is accompanied by some stunningly evocative graphics effects as charred enemies fly across the room. Dragon's breath shells are going to absolutely rock in multiplayer.
    Out on the street, and there are several mass battles with VC troops. In one sequence, the player calls in ordinance on a building where the enemy are locked down. Suddenly a shadowed chopper swoops in from above, like some awesome flying behemoth, and immediately spits thousands of rounds of .50 cal ammo into the building. Then the player is running through the street, dodging masses of enemy fire behind an armoured vehicle with 'bottom feeder' scrawled on its side – a sort of hellish revisit of the Exodus level in MW2.
    So, yes, this is Call of Duty alright. Intense, epic, mostly linear, intricately choreographed ... Lamia says the aim of Black Ops is to provide fans with a new and varied range of combat experiences – but then, variety has always been the aim of this series, and although there is plenty of that, I didn't see anything spectacularly fresh in these admittedly brief excerpts. It appears to be what this series has always been – hyper-polished FPS entertainment, jammed with breathless set-pieces and utterly, utterly relentless.
    So what exactly is the high concept behind Treyarch's first CoD game to take place outside of WW2? They're not saying much. What they are promising is a far-reaching narrative that takes in multiple conflicts within the period. As Lamia explains: "We're working very hard to create an epic story. It's the Cold War, the world is on the brink, you're going to be trying to save it." But save it from what? "I'm not going to tell you what it is, because finding that out exactly …" He pauses for a second before deciding on a different approach. "On the surface, it's that you don't want the Cuban Missile Crisis to happen, you don't want the nukes to go off. Well, there's more to it than that, and that's why the black operations are going on underneath the Cold War…"
    And, really, we're not even sure that the game plays out chronologically. Lamia is keen to hint that this might not be the case: "The time events, how it unravels, is actually part of what you're going to discover in the game. However, we've told you a great deal with the assets that are out there. If you look at those you'll get some idea of how we're doing our narrative, how we might unravel some of the events of the period."
    Once again, there will be multiplayer player characters as well as a large cast of supporting roles. Lamia tells us that some of these will crop up throughout the story, changing drastically as the years go by. Interestingly, he mentions that there will be alternative versions of some characters, suggesting that, later in the game they'll look different, depending on actions and decisions you make en route. A branching story line in CoD? Stranger things have happened, possibly.
    In a risky move, the team is giving the player character his own voice, a first for the series. They explain that this is because they want a rich, full story, and they need the lead character to take an active role in dialogue. To enhance plot scenes, they're also using full performance capture for the first time, simultaneously recording the movements, facial expressions and voices of actors to ensure more naturalistic, engaging performances. It all sounds intriguing, and lord help us, if there's one thing Modern Warfare 2 could have done with it is a cogent narrative. But I'm not sure how convinced I am that a good story requires a voiced lead character – especially in the first-person shooter genre, where the player is uniquely immersed into the game world. Half Life managed just fine with an ever-silent Gordon Freeman at the helm.
    Lamia also dropped some strong hints about a radical new weapons customisation system, and this is something inspired by Black Ops lore. As he explains: "What we found really inspirational was, when the operatives got their mission from the CIA – sometimes it was reconnaissance, sometimes it was rescue, sometimes it was to capture someone alive – whatever it was, they'd get the lay of the situation from reconnaissance photos or whatever intelligence they had, then they'd go to an armoury and they could outfit themselves however they saw fit. Literally. They'd go, 'we'll take one of these, two of these, two Hueys'…
    "There was conventional weaponry, unconventional weaponry, experimental weaponry that hadn't yet been mass produced – these are the guys who'd try it first. They would modify weaponry, they would pack their own specialist ammo, they'd create their own weapons while out in the field. That sort of information couldn't be any better for us. It's ripe with gameplay possibilities. You can see how wonderfully that will tie in with what we can do in multiplayer. We're not talking about multiplayer yet, but I can tell you that customisation, allowing people to play the way they want to play – those are important pillars for us in our design."
    It seems then, that in the single-player campaign mode there will be a set range of weapons, but you'll be able to modify them – perhaps in a similar way to Modern Warfare, with its multiple options for scopes, ammo clips, etc. In multiplayer, however, I get the feeling they're thinking of something much more radical, maybe more along the lines of Borderlands, with complete weapon construction. "Customisation and personalisation will be huge," adds Treyarch community manager Josh Olin. "Then there's socialisation, the way players interact with each other, play with their friends, play with their clans, the way they surround themselves with the Call of Duty world, even when they're not at their console or their PC – that's another focal point for our multiplayer design …"
    Hmm, so does that mean interacting with the game or other players in social networking sites, or via your mobile? Who knows. One thing is certain, Treyarch is quietly hinting at some revolutionary new multiplayer features; they've confirmed co-op for up to four players (and split-screen two-player action), but you get the feeling this is the very least of what they're about to offer. Of course, generating hype is a key element of the E3 run-up, but these guys are confident and clearly, genuinely feel they have a significant announcement to make. We'll soon see.
    Elsewhere, it sounds like squad AI will be heavily based on genuine black ops tactics – and that's not just on the player's side. Treyarch also spoke with Sonny Puzikas, a former operative in Spetsnaz, the Russian equivalent of an SOG. "They were trained in how to be lethal without weapons," says Lamia.
    "From day one they were being shot at by their supervisors to desensitise them. That's the sort of mindset they were in," interrupts Olin, gleefully. "Sonny came in to give us a presentation, and it started off as a briefing, but then it quickly became, 'how many ways can Sonny kill you?'. He showed us some crazy techniques; we just watched and thought, 'that's awesome, and we put them in the game!" Later on, Treyarch was able to mocap some of Sonny's moves. "His AI type will be very hard to play against in the game, it's very dynamic, very agile," says Lamia. Naturally, each force will have different combat styles then, the Spetnaz with their deadly melee techniques, the Viet Cong with their jungle-based guerrilla tactics. I wonder if these will be transposed into the multiplayer?
    Well, they've got me interested. While the brief single-player sections they showed us suggested lots more of the same (and if it ain't broke ...), but there are whispers of much more. Most telling perhaps was a sneaky little CGI sequence shown just before Mark Lamia began his presentation. It showed snippets of a prone soldier and a sinister voice-over saying, "let me give you something to assist ..." Is Treyarch referencing theories that the CIA experimented with narcotic augmentation during the Cold War and beyond? When I ask Lamia, he just smiles conspiratorially. As if Call of Duty couldn't get more insane, it may now have performance enhancing drugs. This didn't work for Haze, but it was always a neat idea. And neat ideas are what could lift this franchise in the post-Modern Warfare world.

  4. #4
    Banned Senior Member
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    thats alot to read but by the pictures looks bad ass

  5. #5
    Sergeant Senior Member AlwaysDown's Avatar
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    [ame=http://www.youtube.com/watch?v=n-EiIYgC_rw]YouTube - *New* Call Of Duty: Black Ops Multiplayer Gameplay 8-9-10[/ame]

  6. #6
    deathklock
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    Full multiplayer game play release is on Sept 1 2010

  7. #7
    Senior Member ilterates's Avatar
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    Quote Originally Posted by deathklock View Post
    Full multiplayer game play release is on Sept 1 2010
    You mean reveal? They are not releasing anything on September. They will just give information.

  8. #8
    Senior Member OrcSingh's Avatar
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    bump bump only 3 weeks to go? or 2?

  9. #9
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    OMFG !!!!! i cant wait for this to come out watch out peoples yourr gonna get crossbowed ps3 name xxharry_brownxx

  10. #10
    RageQuit
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    black ops is one of the biggest fails besides world at war . Cod4 and cod2 is still the best.

  11. #11
    Ayylmao Senior Member Vice's Avatar
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    Quote Originally Posted by RageQuit View Post
    black ops is one of the biggest fails besides world at war . Cod4 and cod2 is still the best.
    And you know this because?

    Troll.

  12. #12
    RageQuit
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    i know this cause there is shooting knives , cars that u can drive to blow up . like call of duty needed more noob crap so scrubs can go around blowin people up.

  13. #13
    Senior Member VictoryAkara's Avatar
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    Quote Originally Posted by RageQuit View Post
    i know this cause there is shooting knives , cars that u can drive to blow up . like call of duty needed more noob crap so scrubs can go around blowin people up.
    Haters gonna hate
    Rage Quitters gonna Rage Quit

    And retards is going to talk shit about something they know nothing about.


    Different perks/items go in different multiplayer mod's noobcake's, Next time learn to read.

  14. #14
    RageQuit
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    i see no one got skill here .. lol like if u did u would understand how scrub the game is . even mw2 was g3y with all the nubtubs and crap lol.. danger close for real ? . whatever tho . i shouldnt say it sucks cause its just my own thought but o well.

  15. #15
    Senior Member OrcSingh's Avatar
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    dude your just one of the gae boys who went proper sad when mw2 came, we all know mw2 was a failure game, and cod4 was not meant to be beast, it was a fluke... but only people hated mw2 because it had all these faults, and stuff i know it had noob tubes hacks and thats what Blackops wont have

    you say cod4 cod4 had sonic boom "dangerclose" i know people said cod4>mw2 that was only because they didnt see much of cod4 in mw2, but yet you still played it, because it was fun.. and if you dont play a game for fun, i dont see no reason playing it at all....

    and you jumped on blackops yes they may have cars, knifes but you have to remember the game cant be the same as cod4 or they were just making the same thing.. hopefully blackops will be what mw2 coudnt get, bugless and stuff..

    and World at war is a fun game to play, you just a random hater , probly a fanboy aswell

    and then you say noone here has skill, its quite funny, im not going to start, but if you want add me on ps3 R1P3R_B1 and il rape you in any game.

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