Page 39 of 39 FirstFirst ... 293536373839
Results 571 to 577 of 577
Like Tree223Likes

Rise Online Knight Offline - remastered KO?

This is a discussion on Rise Online Knight Offline - remastered KO? within the General Chat forums, part of the Knight Online (ko4life.com) category; Originally Posted by Diver It should be easy to write an anti-macro tool, like check for patterns in a users ...
Page: 39


  1. #571
    infamous Senior Member Euphoria's Avatar
    Join Date
    Aug 2015
    Posts
    235

    Default

    Quote Originally Posted by Diver View Post
    It should be easy to write an anti-macro tool, like check for patterns in a users "R" behavior, if he has a perfect interval that repeats then it's obvious he's macroing -> kick. Has nobody done that yet?
    Gee nice start-app bro, go big on this !!

  2. #572
    Senior Member
    Join Date
    Jan 2007
    Location
    UK
    Posts
    146

    Default

    Quote Originally Posted by Diver View Post
    It should be easy to write an anti-macro tool, like check for patterns in a users "R" behavior, if he has a perfect interval that repeats then it's obvious he's macroing -> kick. Has nobody done that yet?
    It is easy to block the case where someone has consistent intervals between keystrokes, but the reality is that people will learn this and then very quickly introduce random delays of a certain range between each key stroke. You are then at a loss. It's actually quite hard to prevent macroing entirely. You could attempt it by looking at specific individual user habbits and using ML models to detect if he/she deviates dramatically from their normal 'playing style'. Even that would be probably quite unreliable for a number of reasons

  3. #573
    Senior Member Diver's Avatar
    Join Date
    Aug 2011
    Posts
    1,088

    Default

    Quote Originally Posted by Bigwill666 View Post
    It is easy to block the case where someone has consistent intervals between keystrokes, but the reality is that people will learn this and then very quickly introduce random delays of a certain range between each key stroke. You are then at a loss. It's actually quite hard to prevent macroing entirely. You could attempt it by looking at specific individual user habbits and using ML models to detect if he/she deviates dramatically from their normal 'playing style'. Even that would be probably quite unreliable for a number of reasons
    Wouldn't those random delays between "pressing" R mess up a macro? There's a fine window for a combo to work properly. If you have to build in a delay then you're basically simulating a player that combo's like a human,
    which would be already a huge win against macroers. But then again, what do I know about comboing. Last time I played KO seriously was around 2012?

    If there's anyone in the KO Dev community that speaks english and is interested in such experiment, I'd volunteer to develop this

  4. #574
    Senior Member
    Join Date
    Jul 2007
    Location
    The Gym
    Posts
    1,609

    Default

    If im not mistaken, wasnt it planned to be an "Improved" KO to begin with?

    But anyhow, KO has been garbage ever since they added the ingame item shop and also those shitty looking japanese hentai mmo wings.. Keep it like it was in KE. Everything since then has just been utterly garbage. Until they realise this, it will just be another fail.. just like every private server over the years.

  5. #575
    Senior Member Diver's Avatar
    Join Date
    Aug 2011
    Posts
    1,088

    Default

    Quote Originally Posted by *RW* View Post
    If im not mistaken, wasnt it planned to be an "Improved" KO to begin with?

    But anyhow, KO has been garbage ever since they added the ingame item shop and also those shitty looking japanese hentai mmo wings.. Keep it like it was in KE. Everything since then has just been utterly garbage. Until they realise this, it will just be another fail.. just like every private server over the years.


    100% with you. 2021 and I still think KO (pre rofd) was one of the best games ever created. Funnily the combo system was a bug and created by mistake and later on not reproducable by the devs anymore when they tried to create another KO game. Murphys Law turned out to be good

  6. #576
    God. Moderator Kallop's Avatar
    Join Date
    Aug 2008
    Location
    Above you.
    Posts
    5,710

    Default

    Quote Originally Posted by Diver View Post
    100% with you. 2021 and I still think KO (pre rofd) was one of the best games ever created. Funnily the combo system was a bug and created by mistake and later on not reproducable by the devs anymore when they tried to create another KO game. Murphys Law turned out to be good
    Funny enough, KO's "combo" system exists in various games, but it's simply called animation cancelling. I guess the part that makes it special is the built-in cooldown that causes people to learn it by heart and thus prove their skill. I don't think it's that big of a deal in modern gaming though. It is fun, but the fact that basically everybody can pull off a 13,5-hit combo as a sin (with low ping anyway) these days is proof that it's not a real skill in modern gaming. People are just better at video games in general.

  7. #577
    slowthai Senior Member Decerto's Avatar
    Join Date
    Oct 2009
    Location
    Veracruz,MX.
    Posts
    2,124

    Default

    Quote Originally Posted by Kallop View Post
    Funny enough, KO's "combo" system exists in various games, but it's simply called animation cancelling. I guess the part that makes it special is the built-in cooldown that causes people to learn it by heart and thus prove their skill. I don't think it's that big of a deal in modern gaming though. It is fun, but the fact that basically everybody can pull off a 13,5-hit combo as a sin (with low ping anyway) these days is proof that it's not a real skill in modern gaming. People are just better at video games in general.
    Yep. Same thing with wow classic. People thought content was hard 16 years ago, because we were all retarded kids playing at 25 fps. I remember people saying this raid is impossible, that raid is impossible, how only like 3% of the guilds full cleared Naxxramas. I joined a dad guild recently and we clear full nax 15/15 in under 3 hours. Same thing with KO. People remember it being hard, but in reality KO was never hard, we just sucked lol (well, at least me).

Page 39 of 39 FirstFirst ... 293536373839

Similar Threads

  1. RISING KNIGHT ONLINE <3 really nice server
    By Purplehazee in forum Private Servers
    Replies: 2
    Last Post: 11-25-2012, 08:11 PM
  2. Replies: 61
    Last Post: 11-16-2012, 03:47 AM
  3. Heaven Knight Online << Knight Empire PK Server >>
    By hellothere in forum Private Servers
    Replies: 11
    Last Post: 09-11-2011, 07:06 PM
  4. Knight Offline 24/7
    By mazekdeus in forum General Chat
    Replies: 8
    Last Post: 04-01-2007, 04:58 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •