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Apex Forever | LIGHT-FARM | UNIQUE CONCEPT

This is a discussion on Apex Forever | LIGHT-FARM | UNIQUE CONCEPT within the Private Servers forums, part of the Knight Online (ko4life.com) category; Since rain worms are now a necessity, I assume the only difference between a regular fishing rod and a golden ...
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  1. #2776
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    Since rain worms are now a necessity, I assume the only difference between a regular fishing rod and a golden fishing rod is the catch rates (better rates on golden) as well as a golden rod does not require repairing.

  2. #2777
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    Quote Originally Posted by Aesteris View Post
    No, together with the other changes (increased rates throughout) the (+8)'s won't have the same value as they had previously. It's (much) easier to get a (+8). This change is thus rather trying to slow down the process of reaching (+9).
    There was like 2? +9s in the server after 4months (MD, IB)
    Also i really hope that +8s wont be too easy to get..If i wanted to play server where every1 has same items i owuld play SexyKO or some other pk server. I liked it last time, i mean +8 was something..
    And now that there wont be coming as much flame/shios/imir rings you should open +3 jewellery upgrade, if its 5 or 10% there would be some function(worth) for old uniques.
    + Eslant dungeon and bifrost should be open from the start.

  3. #2778
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    Quote Originally Posted by Steez View Post
    Since rain worms are now a necessity, I assume the only difference between a regular fishing rod and a golden fishing rod is the catch rates (better rates on golden) as well as a golden rod does not require repairing.
    The golden rod also requires repairing now - we always had the intention to make it behave the same, however seeing it had been going on for too long before we found it out to change it there and then. Now, however, the golden rod will also lose durability. It only features increased drop rates on the valuable items.

    Quote Originally Posted by Candy View Post
    There was like 2? +9s in the server after 4months (MD, IB)
    Also i really hope that +8s wont be too easy to get..If i wanted to play server where every1 has same items i owuld play SexyKO or some other pk server. I liked it last time, i mean +8 was something..
    And now that there wont be coming as much flame/shios/imir rings you should open +3 jewellery upgrade, if its 5 or 10% there would be some function(worth) for old uniques.
    + Eslant dungeon and bifrost should be open from the start.
    I highly doubt that'll be the case, but we'll get a (very good) impression of the speeds during beta. Furthermore, the fact you'll have to rebirth to get to (+11) will mean much more diversity, as people will probably go +7 / +8 reversed and then be scared of ruining it because of greed

  4. #2779
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    Boy I hope there are a lot more changes than that, hopefully more information comes out soon, and it's actually more ;o

    Also, gbs and sbs from mining? wat
    Last edited by SkyHunter; 11-27-2015 at 02:06 PM.

  5. #2780
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    Quote Originally Posted by SkyHunter View Post
    Boy I hope there are a lot more changes than that, hopefully more information comes out soon, and it's actually more ;o

    Also, gbs and sbs from mining? wat
    Yes, they're added at abysmal rates - just to give you all a small chance at something huge

    As for more changes, a lot of them would be simply re-iterating on patch notes (which you're free to read on our forums), but I'll gladly post them here too (actually got the next changes post laid out and ready to post, but you'll have to wait a bit more for that info to be released )

  6. #2781
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    Quote Originally Posted by ZeroH View Post
    So little bitch will we be playing together? I can't come in contact with David ;(
    Unfortunately, no I really wish I could play it but I'm caught up in some project irl and I can't deviate from it. But ofc you'll see us in some chaos events

  7. #2782
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    Quote Originally Posted by Aesteris View Post
    Yes, they're added at abysmal rates - just to give you all a small chance at something huge

    As for more changes, a lot of them would be simply re-iterating on patch notes (which you're free to read on our forums), but I'll gladly post them here too (actually got the next changes post laid out and ready to post, but you'll have to wait a bit more for that info to be released )
    Passion warrior changes, mage damage changes, future expansions sooner / on release are the only things that I can think of, the rest would just be seen on beta.

  8. #2783
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    On the Apex forums we successfully convinced you (the admins) to move isiloon from delos to bowl. Will this change be staying in the new server?

    Also, can we expect to see ultima and felankor enabled?

  9. #2784
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    Quote Originally Posted by SkyHunter View Post
    Passion warrior changes, mage damage changes, future expansions sooner / on release are the only things that I can think of, the rest would just be seen on beta.
    Passion warrior's 83 skill was buffed slightly, mage damage was predominantly being caused by the abundance of Juraid items due to the heavy influx of gems from mining / fishing; something which won't happen this time around. Future expansions has a small section dedicated to it in the next 'changes post'. EXP Jars will become untradable, unstorable, and indestroyable (both the non-filled ones as well as the filled ones). DC premium now increases drop rate by up to 50% (e.g. an item drops at 20%, using the maximum amount of DC flashes makes it drop at 30%). Elemental damage from rings (such as fire, shio, etc.) don't work on physical attacks anymore.

    Aside from this, more in the next update

  10. #2785
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    Quote Originally Posted by Steez View Post
    On the Apex forums we successfully convinced you (the admins) to move isiloon from delos to bowl. Will this change be staying in the new server?

    Also, can we expect to see ultima and felankor enabled?
    The isiloon change is there to stay, we might consider using the last room of the abyss for some future content (though it originally was an activity change, we can poll it and see how it rolls with (much) more people). Ultima will be enabled from the start, Felankor will open up a week or two later.
    Last edited by Aesteris; 11-27-2015 at 03:27 PM.

  11. #2786
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    Quote Originally Posted by Aesteris View Post
    The isiloon change is there to stay, we might consider using the last room of the abyss for some future content. Ultima will be enabled from the start, Felankor will open up a week or two later.
    I am hoping the event schedules will also be changed, and we will see more CSWs (hopefully actually working), wars, and bifrost events?

  12. #2787
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    Quote Originally Posted by SkyHunter View Post
    I am hoping the event schedules will also be changed, and we will see more CSWs (hopefully actually working), wars, and bifrost events?
    Yes, CSWs will depend on how many clans join (more clans allows for running it more often, also I think winning CSW should reward your clan for a week as opposed to say half a week), yes to more wars, and yes to sufficient bifrosts.

  13. #2788
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    so there won't be any pvp beta?
    last time that was nice to check out the damages and the different classes...

    it doesn't needs to be long either, like 2-3 days? or just a weekend?

    would be nice imo

  14. #2789
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    Quote Originally Posted by SPANKME View Post
    It's good that +8s are more available than last time. Quite many players actually quit while failing to go for +8s.
    Really like the changes for fishing/mining, need to test those ones out on beta.
    LilOrc6 ds +8 classic ragequit/nerdquit/nerdrage...

  15. #2790
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    Quote Originally Posted by SkyHunter View Post
    I am hoping the event schedules will also be changed, and we will see more CSWs (hopefully actually working), wars, and bifrost events?
    Polak check Skype,i'm getting in contact with a few more polaks so we could have a kurwa clan.

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