Hi everyone. First of all I would like to apologize If my grammar isn't OK as English is not my native.I'm not a developer or game designer. I'm just a guy who wants to play on a decent server without all the BS going around. I wanted to create this topic because the servers nowadays are only up for few months tops and then as the NP goes up people are start leaving the game and eventually server goes down into the bin. For that reason I would like to discuss with all of you about "what is the optimal system for long lasting servers". I would like to share some ideas of my own and I'm hoping that people would add or change those ideas to get the best outcome out of this topic.
First I would like to talk about the common issues that raises the question "Why people are leaving or not joining a server?"
As far as I can say there are many reason to that but for me it's cause of national points at the end. No one wouldn't want to get in a server when they see the people on top has over several million national points, because people are competitive and for the most people having to accept that challenge is not a smart decision. Since there are no newcomers the server has no choice but to decay overtime. I remember there was that server (can't remember the name) had that system where you have do gear progression with national points and it worked for them for awhile. Yet I don't know what was the reason but eventually it shut down like any others out there.
So here are some ideas of myself about the issue:
I think that it would be a good idea to have seasons for national points rather than having to open new server once in every few months. Yet there must be a good reward at the end for the person on top and clan on top. ( I was thinking maybe good amount of KC but that applies for only low rate servers )
The gear progression could be done with national points as well. That had it's own taste to it and for the most part it worked for the server that I can't remember the name of. I'm not saying all the gears should be included in that system but at least higher grades. For me I wouldn't mind farming chitins first with my party or as a solo player and then with that chitin set I would be able to take down most of the bosses with my party as well as doing PK for NP for further gear progression. There are few ways to implement that feature. I saw that on other games private servers where you have to upgrade your gear by collection materials from PK or whatsoever to purchase higher grade gears from a NPC but that would be way too much just to go from +1 to +8. On the other hand there are people love to do on spot grinding ex. dark mare farm and I wouldn't take that away from them either. So, what I was thinking may be a system that with the national point a player could buy Trinas, Buff scrolls, Cospre items or a system where you need material from specific monsters in that case dark mares as well as national points. That way It wouldn't be pay to win as much and that would attract more people. At the end more players a server has more the owner would earn. For me it's a win=win situation.
I would like to thanks in advance to the people who took their time and read this. This is just a topic for to understand what people are thinking and to see what's the GOOD server image in peoples mind. As I was stated earlier I'm not a developer or game designer and I don't have resources to fund these ideas. Yet I would be happy see that some day instead of having over hundreds of servers at a time but just one server created by many developers together and solid as rock.
PS: Please leave this topic "TOXIC FREE" you may never know maybe someday a good thing would come out of this.
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