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HeavenKO

This is a discussion on HeavenKO within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by Rainmaker I was playing paper mage on ko4u, that was pretty fun. Damn I miss ko4u too. ...
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  1. #46
    Genius Senior Member ExclusiveBastard's Avatar
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    Quote Originally Posted by Rainmaker View Post
    I was playing paper mage on ko4u, that was pretty fun. Damn I miss ko4u too. That shitty server had a different aura. I guess that's what it makes the private ko server I've ever played. Now I'm making my own server. I took some screenshots and I need some comments guys.

    Don't mind +9s, I was preparing the server for beta test. Most of the rates are not set properly yet. It's been two months and I'm still adding new things. I'm gonna set them when it's completely finished. (including a perfect custom ko panel) What I need to know is what a player wants from a server looking like this.(rates, difficulty level etc.)

    http://imageshack.us/a/img189/6929/2013115161531.jpg
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    doesn't look bad, for now

  2. #47
    Senior Member Lert's Avatar
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    Looks good, Pyro.

    Personally I wouldn't give 5 resistances each each piece if there will be items like LB, HR, LKPs etc. and CHDs, DS (basicly Eslant Dungeon items) + 2nd slot for amulet. Suggest it tad less, around 2, maybe 3. With 22stats each piece everyone's attack will be increased, but not mage's. In addition mage would hit less due resistance bonus on everyone's armor.

    Guess we both know much about Ko4u. Make it something alike.
    Here are few of my questions:
    What's the thing with boses on random spots?
    Level 72 cap? (yes, please)
    Archer combo would remain 5+1 or try - not so ballanced - 5 +3?
    Priest with helis?
    Written above: items cap? Weapons would be biffrost, personals and ED weapons or plan something new (i don't think it's good idea)?
    Vote system will exist?
    Items max +9/+2 with +9s hard to obtain?
    Antideffs?

    That's quite much all for now. Keep the good work.
    ExclusiveBastard likes this.

  3. #48
    Senior Member Rainmaker's Avatar
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    Quote Originally Posted by Lert View Post
    Looks good, Pyro.

    Personally I wouldn't give 5 resistances each each piece if there will be items like LB, HR, LKPs etc. and CHDs, DS (basicly Eslant Dungeon items) + 2nd slot for amulet. Suggest it tad less, around 2, maybe 3. With 22stats each piece everyone's attack will be increased, but not mage's. In addition mage would hit less due resistance bonus on everyone's armor.

    Guess we both know much about Ko4u. Make it something alike.
    Here are few of my questions:
    What's the thing with boses on random spots?
    Level 72 cap? (yes, please)
    Archer combo would remain 5+1 or try - not so ballanced - 5 +3?
    Priest with helis?
    Written above: items cap? Weapons would be biffrost, personals and ED weapons or plan something new (i don't think it's good idea)?
    Vote system will exist?
    Items max +9/+2 with +9s hard to obtain?
    Antideffs?

    That's quite much all for now. Keep the good work.
    Thanks for your feedback, Jacob.

    Actually i made them with 3 resistances but I decided not to add biffrost accessories in order not to confuse the players heads.

    About the second pendant thing. I only created them in the database, I didn't decide where I will put them. Even If I sell them, they will be accessible in-game aswell. There won't be no item like god's pendant or shit like that.

    Here is your answers:

    1. Every single boss in emc or lufer has 4 different spawning spots spreaded on the whole map. I can increase the number as high as I want. But I want players to discover the spots and master on the finding bosses.
    EMC Lufer boss list:
    -Lesath
    -Shaula
    -Samma
    -Javana
    -Dragon tooth
    -Bone collecter
    -Lobo
    -Lupus
    -Lycaon
    -Barrkk
    -Barkirra
    -Attila
    -Antares
    -Hyde
    -Kekurikekukaka (for ease the mage master, because kecoons don't have the ring drop)
    Bosses give enormous exps.(especially in eslant. like, if you kill talos solo it gives you about a level after Lv +61)
    Spawn times perfectly balanced right now. But it's going to need a little retouch after adding the ultimate item sets(like garujesu(only the apperance, i will edit the stats for balance). Unlike other servers, the ultimate items are gonna be able to be obtained from solo farming with pretty low chance. So they are not going to be only for major, crowded clans. Yeah that's my code. The server based on solo players. Of course they need to gang up on mobs like ego(3 or 4 people will be enough i guess)

    2. I added 72 staff skills on level 62 and incineration to 66. master 5 and 10 skills don't need points(deleted from sill table, i don't wanna confuse players). So even warrior skill points can be set like 70 attack 50 defense(for descent), 2 master(there is no skill needs scrolls or stones. except skills like cure of course).

    3. I didn't touch the archer, and I don't want to. Being an archer is sufficiently hard by itself. I know they are overpowered on vs but my opinion is it's only op when you stand like woodblock before them. Except the vs thing, they dont have shit. So, we can let this be as the nature of the archers in ko.

    4. I think judgement skill is enogh for bps. They are pretty tough with plate armors requiring max 70 int. Maybe I can increase the power of judgement a little bit.

    5. I added bifrost, and I'm gonna write my own fragment exchange system. Which includes very low change of blue light or black light stones. it's only an idea now but if i can make them very rare and hard to crack, they will enrich the item variety. (I'm talking about exchanging them, it will be a whole list of items required to crack them open ) Blue for blue light items (didn't name them yet), black (or another suitable colour) for krowaz items(baal,raum etc) I will adjust their powers, of course. Level cap for bifrost is 70, but even newbies can get uniques. Like kekurikekukaka can drop hell breaker or chd. Every boss has a chance of dropping a unique weapon(or shield), and a high class item in the same box(shard,raptor,shell etc.) The chance depends on the boss' difficulty.

    6. I don't want a vote point system like ko4u. But I will add voting links in the website anyway.

    7. My upgrade rates are

    > +3 | %100
    > +4 | %95
    > +5 | %90
    > +6 | %85
    > +7 | %70
    > +8 | %40
    > +9 | %2
    If you try to upgrade an +9 to +10. It gives "doesn't match" error.
    For accessories its %100 to +2. (Eslant bosses drops useful thing like elf rings, opal earrings etc. Not shits like amulet of intelligence(just a little chance)

    8. There is absolutely no antidefs in game. I'm balancing the classes considering this.
    Last edited by Rainmaker; 02-04-2013 at 02:01 PM.

  4. #49
    Senior Member Lert's Avatar
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    With no antideffs, seems if I give a try, I'll be heading for archer (5+3 will make it even easier, tho arrow shower minnor combo was more enjoyable).

    I think I need to drive you back from the ''everything hard/low chances'' idea, cause it's good way to finish with 7 players online like 99% MYKOs right now. Semi lightfarm would be something great, but exping month for level 70 and farming another 3 (I've got no idea how long it will be, but keep in mind that's just an example) isn't what players really want. From the other hand, exping week without nolifing and another one to get +0s won't hurt anybody. Hope you get the point. Making everything hard (like it is on mykos with average 10players online) will lead you nowhere.

    What I think is bad idea: no antideffs and no ED items (written previously: LBs, HRs etc.). There's so much to write about it, that I won't even start it in this comment. (well, just imagine maliced half peper + spike on him).

    I like the EMC/Luff bosses idea and some aspects for solo-farming. In many servers there were items possible to farm, but quite much for anyone who doesn't enjoy running with 2 clan parties - impossible to obtain. These clans had full stock. But making everything for solo, it's the way it should be either.

  5. #50
    Senior Member Rainmaker's Avatar
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    Actually exping takes 3 days max. And only the fancy shiny weapon's are rare. I made it easy to +8 because I want the players start pking in first day. Making +8 set wont even take 3 hours. And troll class mobs like golem, aposlte, harpy has a good chance to drop high class item like ms, blade axe, md, iron bow, elixir (even higher with giant golem, troll warrior). If you want items like raptor, shard or shell, you need to kill dark mares(ap decreased by %30). Mobs in cz have higher drop rate and exp. Plus every useful mobs in cz are gathered in troll, obl, lamia areas (three way path behind the aposlte spots). For example there is no apostle spots out of there (same for dms and giant golems etc). If you wanna exp %50 faster, you need to take the risk of getting raided. I'm making exping hard because I want this raid thing in my server, and I want every level of item be useful(for example: player starts with +8 rare dirk from worm kinds, kills dire wolf for a while, gets +8 rare sword breaker, he can now kill ash knights, makes +8 dual cleaver, moves to cz, reaches level +60, makes md dual +8 chitins, starts killing dms with party, makes shards, shells, kills eslant bosses etc etc)


    The only thing is hard about server is, making +9. There is a thick line between +8 and +9. You can easily make +8 unique weapons, +8 armor sets. But for +9 you need to be very lucky (1/50) or collect a lot of +8 items. I know +8 is useful in pk. So, people will pk with +8 for a while. I think that will work.
    ExclusiveBastard and 4Viagra like this.

  6. #51
    Senior Member Lert's Avatar
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    +8 set including that new fancy armor and ED weapons once you're 70 with some basic items or +8 set of chitin/shells with high classes?
    How about jewellery upgrade?

  7. #52
    Senior Member Rainmaker's Avatar
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    Quote Originally Posted by Lert View Post
    +8 set including that new fancy armor and ED weapons once you're 70 with some basic items or +8 set of chitin/shells with high classes?
    How about jewellery upgrade?
    royal armor from royal chests, royal chests from 5 big bosses(talos,tk,sq,hq,df).

    upgrade rate for jewels is %100, max +2

  8. #53
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    how long time u think that u server is ready for play, im remenber the old ko4u good server

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