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📢KO-MYKO.COM | Elysium | ⚔ BETA: 12.04.2024 8 TR | OFFICIAL: 19.04.2024 8 PM TR ⚔

This is a discussion on 📢KO-MYKO.COM | Elysium | ⚔ BETA: 12.04.2024 8 TR | OFFICIAL: 19.04.2024 8 PM TR ⚔ within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by SheldonCooper Well we could make use of fishing or mining, I am no fan of mining or ...
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  1. #3271
    God. Moderator Kallop's Avatar
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    Quote Originally Posted by SheldonCooper View Post
    Well we could make use of fishing or mining, I am no fan of mining or fishing myself. That's why there will be old moradon without the mining spots. However there could be something related to this linked only to invasion. Meaning if you mine in your home country or fish in your home land you get nothing. But if you do it during invasion in enemies teritory it can be worthwhile for some end game content.
    Well it doesn't really matter what it is, but there should be a reason to join invasions and try to actually win. Without a massive population, invasions are just a worse version of CZ. Mining/Fishing I agree is a bit boring, but there should be something related to farming gear in invasions, which would incentivize trying to actually win and join invasions. I always figured making the monuments give people other stuff besides NPs could be a fun thing, but it might be hard to implement and balance.
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  2. #3272
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Many options are open that can be implemented, from the top of my head:
    - Farming some sort of tokens or materials that will drop of npcs, for end game crafting
    - monuments rewarding special tokens that can be used with other quests / crafting
    - fishing / mining in enemies teritorry
    - Quest related to monsters with special IDs that can be completed only during invasions
    - Monument spawning a random boss upon blessing / much like chaos stone in cz dynamic.
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  3. #3273
    God. Moderator Kallop's Avatar
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    Quote Originally Posted by SheldonCooper View Post
    Many options are open that can be implemented, from the top of my head:
    - Farming some sort of tokens or materials that will drop of npcs, for end game crafting
    - monuments rewarding special tokens that can be used with other quests / crafting
    - fishing / mining in enemies teritorry
    - Quest related to monsters with special IDs that can be completed only during invasions
    - Monument spawning a random boss upon blessing / much like chaos stone in cz dynamic.
    Nice to hear you're willing to consider it at least.

  4. #3274
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    Quote Originally Posted by SheldonCooper View Post
    Many options are open that can be implemented, from the top of my head:
    - Farming some sort of tokens or materials that will drop of npcs, for end game crafting
    - monuments rewarding special tokens that can be used with other quests / crafting
    - fishing / mining in enemies teritorry
    - Quest related to monsters with special IDs that can be completed only during invasions
    - Monument spawning a random boss upon blessing / much like chaos stone in cz dynamic.
    great idea, I wouldn't add too many of them tho, it will spread ppl all over the map and imo it would be better to focus ppl in same place to have good pk. The best invasions that I experienced were mentioned by kallop on knight kingdom while u could get better armors while mining in enemy teritory.

  5. #3275
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Just to update you,

    we are in last stages of preparing the 19xx server for BETA.

    It's going to be LVL 80 Capped with skills mechanics from 15xx. Which means no minor cooldown for assasins, critical point will only make attack boost it will not double heal you. Warriors's passion tree skills are modified to ROFD, all non ROFD skills are removed, such as anger explosion etc.

    You will be starting with +8 chitins +8 high class weapons, and +0 uniques that will be slightly weaker the normal uniques. You will be able to farm shells and exceptionals from various CZ monsters, best end gear equipment will be done by collecting event materials.

    You are collecting Event Tokens, and PK tokens. With PK tokens you can purchase expirable gear, such as +8 FT BF JD items etc. With event tokens you can purchase upgradable personals+1, Tier 7 super shells as top armors +1, expirable wings, and much more.

    You can buy reverse item scroll from anvil. You won't be able to buy Rebirth upgrade scroll from anvil. You will be able to get it for nps, and event tokens. Maximum upgrade will be rebirth+8 which means something like 8,5 normal. We want to keep differences between starting players and old players as low as possible. But still giving something for players to do and farm for so, they will not get bored. Upgrade rates are going to be medium / high: To +7 with trina it's 55%, max upgrade is as I stated rebirth+8, and jewels +1, with 60% chance to +1.

    You will be able to get upgradable weapon defense armors, from a chest, if you will win chaos event, among other rewards from it.

    You will also be able to farm RARE weapon defense armors, from ANY monster ingame, best rate will be on riote and atross. % is really low and random, if you remember like it was on 15xx sexyko.

    We will have genie and auto loot in PUS for those that want to genie farm.

    There will also be normal farming monsters where you will be able to farm fragments of tokens, you will be able to use auto loot from fairy or from pet. So if you decide to farm AFK with genie, you can buy pet auto loot also.


    We are picking up the failed 15xx concept if you wondered. Now we got stable files, engine is 19xx, however I already removed all the non 15xx version skills, and made mechanics like ROFD. We changed UI to 15xx also, many people prefer that one more. And I also removed all the shiny combo effects from skills that are coming with 19xx version.

    End game concept is nicely developed, fun on the server is guarantee. We will be announcing beta soon as we prepare everything to be fully ready.

    Security wise there isn't any risk, because files are already tested on live servers. All we will do in BETA is perfectly balance skills and polish out reward system from events.

    I will take special care for battle priest I want to make it viable in PK like it was on 15xx sexyko pk server (ofcourse it will require weapon defense armors, which will be able to be purchased from pus with expire date, or farmed permanently from ingame).
    and since hp regen is removed from CP, as well as minor cooldown, main purpose will also be to balance assassin's output damage with CP. (FYI I already made all purple assassin's skills fail safe, so no more annoying spike fail 66 damage shit in VSing).

    FISHING and MINING will be disabled in main lands, we will most likely only keep it as an option to Fish or Mine during invasions in enemy's territory only, otherwise you will be getting empty drops.


    It took some time to get working server files with proper version but with dedication we are almost here

    The server will stay this concept and will not change to 83 or higher versions of client / files. You have plenty 20xx based server around, this one will be kept 80 cap, PK orianted and ROFD skill based.

    Stay tuned and see you around when we are fully ready




    P. S: We are keeping myko server online anyway, just for those who will be wondering if it is closed or not
    tobol and Hastan like this.

  6. #3276
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    Sounds sexy as fuck.

  7. #3277
    Senior Member stimpy's Avatar
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    Daymn looks dope keep up the good work,if i have time imma play it.

  8. #3278
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    giveeeeeeee beta

  9. #3279
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    This is free starter uniques, simply click on the npc, and you will get it for free in your inventory







    Starter Armor and Weapons will be chitin and high class+8

    Remaking Bazinga Shield as a starter shield soon too. The old one with a joker sheldon face that was signature sign of old Bazinga


    Top armor grade will be rebirth +8, top weapon that you will be able to get from endgame tokens, will pretty much be personals and Juraid items. Top armor will be Tier 7 (aka Super Shells, Set Bonus Item) There won't be any higher than that, and ofc Exceptionals if you will rather go with that one.






    You are wondering upgrade rates probably?

    Regular BUS upgrade:
    +1 to +3 100 %
    +4 to +6 80%
    +6 to +7 30 %
    +7 to +8 10 %

    -------------
    trina+bus upgrade:
    +1 to +6 100 %
    +6 to +7 50 %
    +7 to +8 30 %

    --------------
    Rebirth upgrade no tears:
    R+1 to R+5: 45 %
    R+5 to r+6: 30 %
    r+6 to r+7: 30 %
    r+7 to r+8: 30 %
    +9 and further upgrading disabled
    --------------
    Rebirth upgrade with tears:
    R+1 to R+5: 70 %
    R+5 to r+6: 55 %
    r+6 to r+7: 55 %
    r+7 to r+8: 55 %
    R+9 and further disabled
    --------------
    Compund:
    +0 to +1 is 60 %
    +1 to +2 disabled
    +2 to +3 disabled
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  10. #3280
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Finished anti weapon defense drop system, also edited standard rare weapon defense items so they are a bit nerfed in general. Shields require 76 INT to wield, which makes them suitable for BPs and possibly mages if they put some STR stats.

    Last edited by SheldonCooper; 08-26-2018 at 06:11 AM.

  11. #3281
    Essan Senior Member Julien's Avatar
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    Good job. We are waiting hurry up a little

  12. #3282
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    cant wait for this server tbh, loved bazinga. will have to play some poopy turk server for now i guess :P
    SheldonCooper likes this.

  13. #3283
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Legendary starter Bazinga Shield has been re created!


  14. #3284
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    Are people still playing KO or should I just look for a new game?

  15. #3285
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Current News:

    Archer arrow shower and multiple shot combo and animation has been reworked so it looks like the one in 12xx version, which we all love most (Fast invisible arrows, not fully animated slower ones).

    We are integrating the new panel so we are getting closer to beta

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