Hello there,
I'm wondering if some of you are interested in a Minecraft server designed as KO? Not exactly 100% as original though. Server has been running for about 5 months.
Server is active and get about 100 players online during busy hours and has about 6000 unique players per month.
Classes:
Warrior
Rogue
Mage
Priest
Levels:
1 to 83.
Events:
- Forgotten temple for level 30 to 83. 3 times per day. Kill the boss and get a treasure chest.
- Nation War. 1 time per day. Kill King/Captains to gain National Points, and all in your nation get EXP reward. Kill enemy King to win the war.
- Delos Clan War. 1 time per day. Kill Delos King and take over the delos castle and hold it till the end. Clan owning Delos control tax in spawn and can close or open Delos so player can go to Abyss.
- King System. 1 time per week. Vote for your favourite player to become king in your nation. King can change nation tax, take out Money from nation bank and start exp events.
Zones:
- Moradon
- Delos and Abyss
- Adream
- Eslant
Clan/Party system:
A clan can hold 25 players. All players in your clan has a green name. If you are near a clanmate you share Coins/Drops/Exp/Np when monsters/players are killed. Priest can only heal players in their own clan. Clan leaders can have horses whenever they want.
Abyss gems/Treasure chests:
Trade them in for a random item in spawn.
Skill system:
Skills are used automaticly on every attack.
Mages right click with staff to cast Nova.
Priest right click to heal yourself and your clanmates nearby.
Rogue duck to use stealth.
Warriors use normal attack to use legcut on enemy.
Stats Points system:
All classes get their Points set automatically.
INT, DEX, MP has been removed and only STR and HP is used as main stats.
Weapons/Armor:
Most items are implemented. Since all classes use STR and HP there is only one type of each armor their class.
Since dual weilding is not possible in minecraft, Rogue get 1.5X AP boost while holding a dagger.
Also there is no Shields.
Accessories:
Minecraft does not have inventory slots for rings, belts etc. so they are left out until another solution comes up.
Upgrade system:
Same as original. Low, Middle, High.
Reversed item does not exist.
+7 items and higher glows!
Merchant system:
Sell/Buy items with other players with merchant signs, you can even sell things while offline.
PvP/Rank system:
Kill a player and get Points, get killed and lose Points, easy enough. Top 50 players of each nation gets their ranknumber in their name since minecraft cant have image symbols.
Please note that its not like original KO, but as Close as possible, and its getting worked on everyday.
Dont forget that you need a real minecraft account. IP: mineko.no-ip.org
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