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Minoring adonis knight online on steam pk/vs intro!

This is a discussion on Minoring adonis knight online on steam pk/vs intro! within the Media forums, part of the Knight Online (ko4life.com) category; Originally Posted by Lapulapu What do you mean by RNG? Random number generator. Basically the way CP works is that ...
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  1. #31
    God. Moderator Kallop's Avatar
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    Quote Originally Posted by Lapulapu View Post
    What do you mean by RNG?
    Random number generator. Basically the way CP works is that it adds a chance of you multiplying your damage by 4(Or is it 4? Not sure.) and also it adds a chance of your minor healing to be doubled. So let's say 2 sins use CP and one of the sins gets CP proc on Spike-Thrust-Bloody Beast-Pierce and the other guy procs CP on shock, jab, cut. So most likely the guy who got lucky and procced CP damage on Spike-Thrust-Bloody Beast is going to win solely based on the damage from those skills. Now, there's also added RNG thanks to minor healing also proccing CP completely based on RNG. So NONE of this requires skill essentially. We once tested sin damage in a private server and found out that it was possible to beat a warrior in VS only if you got lucky. If CP procced Spike and Thrust damage you had a decent chance. If not, you lost the VS 100% of the time. CP is the worst skill design in KO by far. Also, sin damage in USKO is bugged as far as I know and it doesn't work correctly against weak targets. That's why sins are only useful when they're using CP to attack.

  2. #32
    Polak Extraordinaire Senior Member
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    Quote Originally Posted by Kallop View Post
    Random number generator. Basically the way CP works is that it adds a chance of you multiplying your damage by 4(Or is it 4? Not sure.) and also it adds a chance of your minor healing to be doubled. So let's say 2 sins use CP and one of the sins gets CP proc on Spike-Thrust-Bloody Beast-Pierce and the other guy procs CP on shock, jab, cut. So most likely the guy who got lucky and procced CP damage on Spike-Thrust-Bloody Beast is going to win solely based on the damage from those skills. Now, there's also added RNG thanks to minor healing also proccing CP completely based on RNG. So NONE of this requires skill essentially. We once tested sin damage in a private server and found out that it was possible to beat a warrior in VS only if you got lucky. If CP procced Spike and Thrust damage you had a decent chance. If not, you lost the VS 100% of the time. CP is the worst skill design in KO by far. Also, sin damage in USKO is bugged as far as I know and it doesn't work correctly against weak targets. That's why sins are only useful when they're using CP to attack.
    but the thing is with CP, while it is a RNG factor, there are certain things you can do with CP that are "next-level" per say, that normal private server users (because usually private server playing sins dont even know how to minor / cure party members) wouldn't know at all. So yeah, while you may win a VS because of "lololol RNG CP LUCKY", you can also win by outplaying them with CP, severely.

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    God. Moderator Kallop's Avatar
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    Quote Originally Posted by SkyHunter View Post
    but the thing is with CP, while it is a RNG factor, there are certain things you can do with CP that are "next-level" per say, that normal private server users (because usually private server playing sins dont even know how to minor / cure party members) wouldn't know at all. So yeah, while you may win a VS because of "lololol RNG CP LUCKY", you can also win by outplaying them with CP, severely.
    The idea is that both players are equally skilled. CP should never be used in VS, it's too much RNG.

    Edit: CP should be reworked completely IMO.

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    Senior Member Manhattan's Avatar
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    Vlad, we are in 2016. A time that people click on their skills to combo, open inventory, seeking party and may even send e-mails mid VS and receive "gg vid and sin" type of comments. There's no need to deny your macro anymore.

  5. #35
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    Quote Originally Posted by Kallop View Post
    Random number generator. Basically the way CP works is that it adds a chance of you multiplying your damage by 4(Or is it 4? Not sure.) and also it adds a chance of your minor healing to be doubled. So let's say 2 sins use CP and one of the sins gets CP proc on Spike-Thrust-Bloody Beast-Pierce and the other guy procs CP on shock, jab, cut. So most likely the guy who got lucky and procced CP damage on Spike-Thrust-Bloody Beast is going to win solely based on the damage from those skills. Now, there's also added RNG thanks to minor healing also proccing CP completely based on RNG. So NONE of this requires skill essentially. We once tested sin damage in a private server and found out that it was possible to beat a warrior in VS only if you got lucky. If CP procced Spike and Thrust damage you had a decent chance. If not, you lost the VS 100% of the time. CP is the worst skill design in KO by far. Also, sin damage in USKO is bugged as far as I know and it doesn't work correctly against weak targets. That's why sins are only useful when they're using CP to attack.
    I actually never knew that! thats quite some good info

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