They'll work in the next restart . but they will work as the way they do on euko/usko nowadays.
Also fixed the dc problem.
This is a discussion on SexyKO official launch! 11/28/2015 within the Private Servers forums, part of the Knight Online (ko4life.com) category; They'll work in the next restart . but they will work as the way they do on euko/usko nowadays.
Also ...
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They'll work in the next restart . but they will work as the way they do on euko/usko nowadays.
Also fixed the dc problem.
I'd honestly play here but I really can't find the mood for KO anymore. I miss the old sexyko times and all the people I met on there but meh idk.
People still complaining about mage clans. If you've played KO this long and don't know how to fight mages just quit lmao.
Going by that (stupid) logic, no combo should exist because those are also unintended glitches.
IIRC archer combo suddenly became possible after one of the USKO expansions, which to me indicates that MGame actually tried to change things up from the old standing-still dull archer gameplay. So, not only you made yourself look like a fool but also your statement is downright wrong.
Sigh...
Hows the server? Is the PK really that much mage -based that people keep telling?
any english mage clan ? or melee? Kinda waiting on the archer fix, until then ill play mage.
Also, is it possible to farm bf/juraid items outside of these events? and anything drop dd?
There's no official 'statement'(announcement) that archer combo is a -bug- so, for real, why is everybody calling archer combo as a bug ?
There's a reason it's still activated. They keep archer class to the game, they keep Knight Online alive and they keep PK balanced.
While archers are having 5+3 combo, assassins are having minor heal combo, mages can cast their next spells before their already casted spell hits the enemy.
We're living in 2015, there's no reason to discuss such stupid stuff anymore.
Is there actualy Eslant dungeon or no ? I dont remmeber pus items having expiration dates on original Sexyko ? Also the user/clan rankings update is realy too damn long -.-
Last edited by stimpy; 11-29-2015 at 05:55 PM.
Considering that combo works only in close distance and since we're talking about KO which is actually having some glitch-responses regarding character movement, I can't call this OP at all because the possibility to lose an arrow hit is really high. It's the damage of the 5 and 3 arrow skills which the devs should tweak to keep it balanced, combo itself is fine ;_;
e.g. If we're talking about 1298 version of KO, disabling archer combo is the same as removing the class completely UNLESS you add ice & lightning skills.
The skill cast of mages that I've listed is OP in PK, while archer combo is indeed OP, but in VS ;p
Why are you posting here,go transfer some stuff from your server to an all time thingy,and say you aint relaunching,shu shu !
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